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RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 3:46 pm
by Przemcio231
Great work with the sync Bug[:D] any way's good job with the Pool options... could it also be added to the Jap shipping menu to show with ships currently consume Naval Shipyard Points[:D]
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 3:51 pm
by rroberson
The synch bug has been squashed? Let the straffing of American PT boats begin!
[&o]
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 3:56 pm
by Andrew Brown
ORIGINAL: Andrew Brown
Hi Don,
Out of interest, are you using that old map style due to lethargy or preference?
Andrew
How forgetful of me not to have added a big thanks to the WitP team for the new patch as well:
Thanks!!
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 4:27 pm
by Rob Brennan UK
Just pitching in to say many many thanks.
nuff said [:D]
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 4:44 pm
by Przemcio231
Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]

RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 4:56 pm
by Don Bowen
ORIGINAL: Przemcio231
Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]
Now that is something I've never seen before! Did your 27 planes arrive safely at the destination??
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 4:57 pm
by Przemcio231
nope one crashed[:D] but the unit losses were replaced...[:)]
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 4:58 pm
by Don Bowen
ORIGINAL: Andrew Brown
Hi Don,
Out of interest, are you using that old map style due to lethargy or preference?
Andrew
Yes - a combination of lethargy and preference. I've made some changes to my copy of the map and am loath to redo them. Also, I am used to this version and you know how us old farts hate change.

RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 5:09 pm
by Graycompany
ORIGINAL: RevRick
Holy Moley! Not only do we have the patch, the team has coined a new word in the English lexicon...Fixified. I love it!!!!
Definiation :
Fixified: To permanently correct. (even if you dont know how it was broke or how you fixed it.)
Cheers Rev
"and unto this day the great snyc bug was slayed, and all shall know this man as Saint MichaelM.
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 5:24 pm
by ny59giants
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 5:31 pm
by Nikademus
I am NOT a geek. Who's been talking to the GF unit again??!!! [:-]
I am studly.
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 5:32 pm
by DuckofTindalos
Face it, you're a geek... Acknowledgement is the first path to living with the problem...[:'(]
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 5:34 pm
by Nikademus
Horsemen ain't geeks.
We are studly.
When you include the attachable laptop desk to the saddle, we're downright sexy.
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 5:53 pm
by Ursa MAior
Przem, this fragment should disappear in the next turn. Happened to me before.
RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 6:06 pm
by dpazuk
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
RE: Hints on using #48 combined with #67
Posted: Tue Oct 10, 2006 6:11 pm
by Ron Saueracker
ORIGINAL: Andrew Brown
ORIGINAL: Ron Saueracker
Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.
You mean "Andrew Brown didn't back away quickly enough..."
Yes, you have a noble side and grabbed the regimental colours and charged forward. I lost a contact lens and wandered around the battlefield in a confused daze.[:)]
RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 6:13 pm
by Ron Saueracker
ORIGINAL: dpazuk
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
Good gawd, a fellow Ottawa geek! Heyho.
RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 6:18 pm
by 2ndACR
ORIGINAL: dpazuk
"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
I had bought and played the original 'Pac War,' loved it. Uncommon Valour, ditto.
War in the Pacific was a no brainer, or so I thought.
I bought it and tried to play it, only to be put off by the processing time between turns. [:@] [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process. Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title. I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 6:18 pm
by dpazuk
Greetings Ron! From one Ottawa Geek to another [:D]
RE: 1.8.0.2 Notes
Posted: Tue Oct 10, 2006 6:29 pm
by dpazuk
[\quote]
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
[/quote]
I have a new rig I put together a few months back that I will be re-installing the game onto. (x2 3800, 2 gigs of ram, etc) I cannot recall if I had tried this fix or not at the time. However, I was lead to believe this issue (at least in my case) was not a result of my soundcard (I was using a Soundblaster Live at the time with the latest drivers).
Anyhoo, I don't wish to monopolize this thread with my own sad hardware stories [:'(] I will install and try it with and without the sound and see how it goes.
Much appreciated!