Page 4 of 8
RE: Normandy Gold
Posted: Sat Dec 09, 2006 5:27 pm
by Alby
Turns 23-27 The battle for Crepon and more
Upon approaching the Village of Crepon a 50mm AT gun is found and dispatched along with a GE Mortar Sqd

RE: Normandy Gold
Posted: Sat Dec 09, 2006 5:28 pm
by Alby
The Mortar

RE: Normandy Gold
Posted: Sat Dec 09, 2006 5:29 pm
by Alby
Outskirts of Crepon
After some Naval gunfire proceeded our entry into the village.
Armor and Infantry Battle with German SturmPioneres and Rifle Sqds whose morale seems low.

RE: Normandy Gold
Posted: Sat Dec 09, 2006 5:30 pm
by Alby
In the North, something yet unseen is crashing thur hedge rows!!
A T Rex Maybe??
[X(]

RE: Normandy Gold
Posted: Sat Dec 09, 2006 5:32 pm
by Alby
Well the mystery is over
German PzJgr 38s were the hedge breaching culprits as they pop into view and get a lucky shot on my Cromwell that was overlooking the area and destroy it in one shot.
[:@]

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:11 pm
by Alby
Last turns 28-31
After moving thru Crepon and capturing the Vhexs I notice this one says 'Exit Victory hex' and doesnt change to UK flag, but my units also dont exit, altho they sat there for 2 turns

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:12 pm
by Riun T
didn't I warn u about the blitzkreig's pincer flanking actions!!
RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:12 pm
by Alby
Mosquito Dives in to attack PzrJgrs
Look close and you can see the projectile heading for the soon to be destroyed JPZ

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:14 pm
by Alby
Germans are counter attacking all over the map
some were beaten off, other captured abck some victory flags, some others that they captured, we retook.
(NOTE...I think this might have something to do with how Mike Wood altered the way the AI goes after V hexes now...I like it.)
For 8.403 Mike Rewrote bit of code that determines where a unit will move. if a unit was closer to a friendly hex than an enemy hex, it would move towards that hex. When visibility was high, that put most friendly units closer the friendly hex and most would move to that friendly hex and mill around. Now they will only move towards a friendly hex if there are no enemy hexes left or they are very close to the friendly hex, else they will move towards an enemy hex.

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:17 pm
by Alby
More Counter Attacks

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:18 pm
by Alby
I use my SP mortars to recapture some rear area V hexes

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:19 pm
by Alby
Notice this hex in Northwest top corner, no time to capture it.

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:21 pm
by Alby
final score and After Battle report

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:21 pm
by Alby
Final Score

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:22 pm
by Alby
The Next Mission...
No repair points were given to me...
[:@]

RE: Normandy Gold
Posted: Sat Dec 09, 2006 6:34 pm
by Alby
ORIGINAL: Riun T
didn't I warn u about the blitzkreig's pincer flanking actions!!
Yep, and so now you earned one of these

[:D]
On to the next battle!!
RE: Normandy Gold
Posted: Sat Dec 09, 2006 7:51 pm
by Alby
Deployment areas Mission#2
My briefing says I am to expand the beach area,
The deployment area for My forces is broken up into small areas and is limited in how far north they can go during deploy.
I have a Naval gun battery, an air strike section and a Tank Platoon for support

RE: Normandy Gold
Posted: Sat Dec 09, 2006 7:53 pm
by Alby
Note Many German Flags, yet I am ordered to defend the beach areas..
Hmmmm
More German Flags in center and South west.

RE: Normandy Gold
Posted: Sat Dec 09, 2006 8:14 pm
by Alby
Turns 1-5
Coulumn from hill in center moves out along the road
A vickers jeep is attacked and destroyed by German scouts
who are quickly dispatched

RE: Normandy Gold
Posted: Sat Dec 09, 2006 8:15 pm
by Alby
Another Jeep who was moving to the right flank of the column is ambushed by a Panzerscrek
