RE: Too easy ?
Posted: Sun Jul 08, 2007 4:45 am
Hi Guys,
Just thought i'd comment on the question thats cropped up a couple of times now regarding our testers.
We recruit testers based on many factors, and at any one time try to have a well rounded group including some that like to just play and have fun, and some that love to get right into the engine and get the most out of every feature. We tend to get the best results this way. We try to be fairly hands off with our testing, and dont pester of nag people to try certain features - we make mention of them in the patch notes and leave the rest to them.
We like to think our games are fairly polished on release. This is generally backed up from our customers feedback, and the fact that our games dont tend to require and endless stream of patching over the next 12 months after their release. They are also generally free of 'showstopping' bugs that require immediate patching (ie releasing a patch withing a day or two of the problem being found), though obviously everyone's opinion of what constitutes a showstopping bug is different.
We think that a major reason our games are polished is due to the excellent testers we have. Sure, not every bug gets picked up in the testing process, but we certainly think that the majority do, and are happy with the process we have in place.
I know it can seem incredible that some of these bugs that seem obvious arent picked up, but dont forget that we have been testing CAW for over 6 months now - and whilst the game is fun, we (and many of our testers) take it upon themselves really play the game in every spare minute they have and therefore after 6 months of playing, sometimes the forest can't be seen for the tree's (ie obvious bugs can stare us in the face).
Just thought i'd comment on the question thats cropped up a couple of times now regarding our testers.
We recruit testers based on many factors, and at any one time try to have a well rounded group including some that like to just play and have fun, and some that love to get right into the engine and get the most out of every feature. We tend to get the best results this way. We try to be fairly hands off with our testing, and dont pester of nag people to try certain features - we make mention of them in the patch notes and leave the rest to them.
We like to think our games are fairly polished on release. This is generally backed up from our customers feedback, and the fact that our games dont tend to require and endless stream of patching over the next 12 months after their release. They are also generally free of 'showstopping' bugs that require immediate patching (ie releasing a patch withing a day or two of the problem being found), though obviously everyone's opinion of what constitutes a showstopping bug is different.
We think that a major reason our games are polished is due to the excellent testers we have. Sure, not every bug gets picked up in the testing process, but we certainly think that the majority do, and are happy with the process we have in place.
I know it can seem incredible that some of these bugs that seem obvious arent picked up, but dont forget that we have been testing CAW for over 6 months now - and whilst the game is fun, we (and many of our testers) take it upon themselves really play the game in every spare minute they have and therefore after 6 months of playing, sometimes the forest can't be seen for the tree's (ie obvious bugs can stare us in the face).