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RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 7:59 pm
by aztez
ORIGINAL: DD696
Are we going to be provided with an editor that will edit the data for a game in progress? Or will we simply be left with 1) the endless restarting of the game with everyone being an expert on the first six months of the war, or 2) having to continue play with the data errors? Providing us with a improved editor is great, but without the ability to do so to a game in progress this improved editor is not so very much improved. I know you will bring up the PBEM argument, but can you not also consider the AI player or the PBEM player who would like to repair a game without having to restart?
I constantly change scenario data and I do make mistakes doing so. Can you guarantee that the new scenarios will be free of all data errors and of errors that creep into the database due to programming problems? If not, why cannot they be repaired?
This is way too harsh. Personally I have moved into 1945's and 1946's twice and there really has not been any reason to restart.
Just wanted to say that good work and definately will be looking for this one. [&o]
[Deleted]
Posted: Fri Dec 07, 2007 8:06 pm
by Anonymous
[Deleted by Admins]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 8:08 pm
by JamesM
Just noticed the screen shots. I use Sub Chasers map mod and I find the the factory, repair yards, resources,etc makers that placed next to the base that has these types of things a very useful quick check display. I would like to suggest that this be added to the new map.
[Deleted]
Posted: Fri Dec 07, 2007 8:37 pm
by Anonymous
[Deleted by Admins]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 8:46 pm
by Andy Mac
Ummm this had to be cut from scope if we were to have any chance
The ORBATS have a special designated range which we are using for West Coast/India and Aus/NZ invasion scenarios and these areas will have a few ahistoric units allocated in them at release in case we get time to code it in the exe after release - but no promises on this one its hard.
i.e. the database will be ready for this functionality but it probably wont make the release code. The intent for example was if Japanese invade NZ then 2nd NZ Div appears at Aden within 30 days - that kind of thing
But as I said its hard and out of scope for now
Andy
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:06 pm
by Knavey
Question:
Has the ability to toggle ON/OFF port/airfield repairs been implemented?
Thanks,
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:10 pm
by DD696
ORIGINAL: aztez
ORIGINAL: DD696
Are we going to be provided with an editor that will edit the data for a game in progress? Or will we simply be left with 1) the endless restarting of the game with everyone being an expert on the first six months of the war, or 2) having to continue play with the data errors? Providing us with a improved editor is great, but without the ability to do so to a game in progress this improved editor is not so very much improved. I know you will bring up the PBEM argument, but can you not also consider the AI player or the PBEM player who would like to repair a game without having to restart?
I constantly change scenario data and I do make mistakes doing so. Can you guarantee that the new scenarios will be free of all data errors and of errors that creep into the database due to programming problems? If not, why cannot they be repaired?
This is way too harsh. Personally I have moved into 1945's and 1946's twice and there really has not been any reason to restart.
Just wanted to say that good work and definately will be looking for this one. [&o]
I don't believe anything I said was "harsh" and was dealing with the realities here. An example is the type 13 radar that failed to work since the release of the game until one of the last patches. This was due to a data error and players had no way to handle it. There was no mechanism to change the data, so a decision was made to hardcode the change - which is a bad way to handle it. Errors should be correctable unless you are willing to accept them, and there is no reason to be forced to have to accept errors. Data updates should be allowed to a game in progress and not require a restart in order to take advantage of an advance in the data.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:20 pm
by Brady
Portland...is it now a port in game?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:22 pm
by Knavey
I noticed a screenie with a DD bombarding. Looks like we will be given more information during bombardment attacks.
Will bombardments be more like (10) 155 mm howizers engage DD Kamikaze or is it still generic?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:26 pm
by Don Bowen
ORIGINAL: Brady
Portland...is it now a port in game?
Hint - I grew up there.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:33 pm
by Knavey
Are the Soviets getting "the love" or is it pretty much as was for them?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 9:35 pm
by Brady
lol, Well, you will be happy to hear then it is presently raining[:)]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:05 pm
by Captain Cruft
This is a "Map" question but since we don't have a thread for that yet ...
In the screenshots there is a variation in the way the "dot" bases are represented. On the South Pacific one they look as they do now, but on the Singapore area shots they seem to be crosses, with something of a glow around them.
Is this meaningful or just different icon sets that are being tried out?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:08 pm
by blam0
Can I get a pony? [:)]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:09 pm
by DuckofTindalos
ORIGINAL: Captain Cruft
This is a "Map" question but since we don't have a thread for that yet ...
In the screenshots there is a variation in the way the "dot" bases are represented. On the South Pacific one they look as they do now, but on the Singapore area shots they seem to be crosses, with something of a glow around them.
Is this meaningful or just different icon sets that are being tried out?
Neither; the screenshot is smudgy...
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:10 pm
by Captain Cruft
Ah ... Silly me lol.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:13 pm
by Grotius
Also, on some screenshots we see the stock-map version of the Japanese flag (with the Rising Sun and no stripes), and on others we see the naval ensign (with the rising sun and 16 red rays). Do Japanese bases now have affiliation with the IJA or IJN? Or is this just a cosmetic thing?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:14 pm
by DuckofTindalos
Some of the screenies are a bit older than others; that's why...
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:14 pm
by Apollo11
Hi all,
One more thing just come to my mind (it is always like that when you wait long time for something and then there are just too many questions to ask)... [;)]
Are leaders still "teleportable" (i.e. moved from one location in an instant) or they require movement by transport ships/planes during turn itself (HINT: the historic Yamamoto departure for example)?
Same thing with aircraft movement from base to base (in WitP player can load/reload endlessly to avoid transport casualties because that movement is done inside turn instantly)?
Leo "Apollo11"
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:29 pm
by Sardaukar
About AI, can it be "edited"/"scripted" by players/modders or will it remain "inside code" ?
Another, will AI have choise of different "Grand Strategies" or will it "follow single historical plot" ? I kinda liked old Pacific War later versions where AI could choose between 3 "strategies". Would also be nice to see AI being able to have mid-war choises based on what it controls etc.
I can dream [:)]