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RE: Future Update Progess?

Posted: Mon Jan 12, 2009 11:04 pm
by Jeff Norton
I'm sure someone is going to scream that I'm ruining the game by not modeling the number of rolls of toilet paper dispensed per squad, and allow the player to adjust the minimum TP levels and priorities, for isntance, and ensuring that they impace the chance of retreating from combat.

Ah, so that's what they mean by 'pucker factor'....[:D]

RE: Future Update Progess?

Posted: Sat Feb 21, 2009 3:31 pm
by rhinobones
ORIGINAL: ralphtrick

It's being tested.

The one after that is being worked on too.

Ralph

Ralph - Anything new to report on this topic?

RE: Future Update Progess?

Posted: Sat Feb 21, 2009 9:41 pm
by ralphtricky
ORIGINAL: rhinobones
Ralph - Anything new to report on this topic?
We've made some changes to the combat system that take a lot of testing, so that's slowed us down a bit. There are still a few more combat related tweaks that we want to get in, and I've got some cleanup of the test display 'droppings'. I also want to split the options into personal and scenario options to make it easier to understand, and get some things out of the .ini file.

I update my blog semi-regularly too,and I've just posted some details about the new turn order and new supply rules. I'm curious to see what people do with the new supply rules.


RE: Future Update Progess?

Posted: Sun Feb 22, 2009 3:13 am
by sPzAbt653
Designers can also set supply levels for supply points either initially or through events.

Now the amount of supplies arriving at Gumrak can be regulated? NICE !!

And a new Turn Order? double Nice !!

I'm sending hookers over to Ralphs house tonight.

RE: Future Update Progess?

Posted: Sun Feb 22, 2009 3:23 am
by Silvanski
ORIGINAL: sPzAbt653
Designers can also set supply levels for supply points either initially or through events.

I'm sending hookers over to Ralphs house tonight.
[:D]
Don't distract him from the excellent work he's doing[;)]

RE: Future Update Progess?

Posted: Sun Feb 22, 2009 3:48 pm
by rhinobones
You've been a very busy fellow . . . thank you.

Regards, RhinoBones