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RE: JTCS meets PG3D mod-upgrade
Posted: Mon Feb 25, 2008 8:32 am
by Dali
Hi Dumnorix,
Danke ich dir auf Angebot spielen auf Internet Drehbuch auf
deine Mod,aber ich habe nicht Hause Internet.Ich geniese Internet in
Arbeit.In Zukunft das ist etwa m''oglich.
Ich mochte bessern mancher Ikone und ich schicke dir zu beurteilen
beilegen Ikone T-26M31 MG und das egal T-26 M31 37mm.
Grus Dali
RE: JTCS meets PG3D mod-upgrade
Posted: Mon Feb 25, 2008 12:33 pm
by Dumnorix
Hallo Dalo
Vielen Dank für deine gute Arbeit. Die Icons gefallen mir besser als meine, ich werde sie in das Spiel einfügen.
Vielleicht kannst du mal den TigerI neu gestalten, der gefällt mir überhaupt nicht !
Gruß H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Tue Feb 26, 2008 3:31 am
by Dumnorix
Normandy (coming at the beginning 03/08) Organisation V.US Corps
http://www.datenschleuder.eu/get_2880b739923fc0c09ec7d5e6ca3bc0bd.html
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Wed Feb 27, 2008 12:44 am
by Dumnorix
Hallo Dali
Der neue Opel Blitz sieht super aus. Du könntest auch noch den M4 US Traktor verfeinern.
Gruß Micha
RE: JTCS meets PG3D mod-upgrade
Posted: Wed Feb 27, 2008 6:21 am
by Dumnorix
Here are the first icon overview GDR vs.BRD (East and west-Germany. Two differnet tankdivisions in the direct Comparison.
The projekt is an new mod for JTCS meets PG3D like Fulda Gap and will be finished at the beginning of April.
Take a look at the vehicles !
http://www.datenschleuder.eu/get_ffeb837a9ff02442a80c091f831790ed.html
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Wed Feb 27, 2008 9:22 am
by Dali
Hi,
interesing, this icons by Yakobinets style.
Modern era super!
M4 US tracked tractor-yes.
Dali
RE: JTCS meets PG3D mod-upgrade
Posted: Wed Feb 27, 2008 5:16 pm
by Legionaer
The structure of the 12. Tank Division of the BW is wrong. The 34. Tank Brigade was a part of the Division, not the 14. Tank Brigade!
The structure of the 7. NVA Tank Division is different too.
Helfe gerne! [:D]
Stefan
RE: JTCS meets PG3D mod-upgrade
Posted: Thu Feb 28, 2008 3:04 am
by Dumnorix
Here are the organisation for the V.US Corps 1985 for JTCS meets PG3D "Fulda Gap". (Betaversion)

And here are the unitcardpics for the US troops in my Fulda Gap 85.

US Infantry 80 / M2 Bradley / M1A1 / M551 / M110 / Truck
M113 / HQ - M577 / UH-1H Huey / UH-60 Blackhawk / AH-64 Apache / OH-58 Kiowa
Engineer (Ponton) / General (Humvee) / MLRS / M109 / M163 Vulcan / Engineer (Bridge)
and here are the combat-map - north and middle of germany - south germany comes next week in this mastermap.
This map is however only an attempt map and is shortly replaced by a detail map 1km = 1 Hex!
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Thu Feb 28, 2008 5:55 am
by Dumnorix
and here are the troops of my homeland GDR.

Motschützen (BTR-60) / T-55M / T-72 / Motschützen (BMP-1) / Pioniere / ZSU-23
BTR-60 / BRDM-2 / Mi-2 / BMP-1 / Ural / ZSU-57
Mi-8 / 122mm Haubitze / LKW / 122mm BM-21 / Grenztruppen / 240mm BM-24
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Thu Feb 28, 2008 4:54 pm
by Legionaer
Yes, with this oob of the 7. NVA Tank Division i agree with you.
Your map looks very good, but there are two wrong villages arround the Kassel area inside. I wrote about it in the Feldzugschmiede.com Forum.
Stefan
RE: JTCS meets PG3D mod-upgrade
Posted: Fri Feb 29, 2008 4:06 am
by Dumnorix
RE: JTCS meets PG3D mod-upgrade
Posted: Fri Feb 29, 2008 12:21 pm
by IronPig
this is a second "game" right? Or a addon to your ww2 game?
can you tell more about it?
how many maps will it have and will it be finished before your WW2 couterpart?
RE: JTCS meets PG3D mod-upgrade
Posted: Fri Feb 29, 2008 1:00 pm
by Legionaer
All right,
if you need detailed informations about modern army oob´s let me know. If not it´s also good.
Stefan
RE: JTCS meets PG3D mod-upgrade
Posted: Fri Feb 29, 2008 6:29 pm
by Dumnorix
to IronPig
The titel is "JTCS meets PG3D modern" and have new urban-terrain. 2 Multiplayerscenarios are in plan.
1. Fulda Gap 85 (inclusive South-germany, austria and parts of CSSR, hungary, Belgia and France.
2. Operation Desert Storm with the completly Iraq-map.
It is a extra new mod-file/game for JTCS and its not a part of JTCS meets PG3D WWII. You can run it with JTCS in a stay alone file/game.
to Legioner/Panther
Very good - thanks - we can make things together.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 8:52 am
by IronPig
Oh [X(] Fulda Gap is very interesting too! But Desert Storm!? Interesting too yes but I think it will be too easy for the US troops or what do you think?
To your WW2 Project
I have some tipps for you to make it more perfect

Only a TIPP not critic!!!
- the soundtrack of PG2/PG3D for the original music
- the background of the unit-handbook is transparent right? what do you think about to make it like in pg. The ironplate with fire in the front and bullits in the background. I hope you know which background i mean! [:D]
- is it possible to save the graphics in 24 bit or 32 bit to play your game in 32 bit and 1200x800? So you have a better overview in the big maps [8D]
I repeart only tipp not critic! [:D]
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 9:21 am
by Dumnorix
So you have a better overview in the big maps
Very bad idea !!! The graphic is for 800 x 600 - otherwise the gamegraphic looks very bad. You must play the original game OK - than you can play with 1200 x 800.
H.Balck
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 12:16 pm
by IronPig
ok I understand! but why don´t you save the graphics in 24/32bit? Is this because of an older version of your project or do you want only a small overview?
what about my other points? Is this interesting for you?
Hope you can finish this wonderfull project/s [:D]
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 2:56 pm
by Dumnorix
the background of the unit-handbook is transparent right? what do you think about to make it like in pg. The ironplate with fire in the front and bullits in the background. I hope you know which background i mean!
The unitcard is transparent and for one year I use the background from PG3D - does not please me however any longer.
The play raster is colluded to for a long time, among them the play atmosphere suffers.
32 bit comes in the future.
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 3:55 pm
by IronPig
good to hear this [:D]
what about the pg3d soundtrack? Do you want it in the game?
RE: JTCS meets PG3D mod-upgrade
Posted: Sat Mar 01, 2008 7:57 pm
by Dumnorix
7th east german tankdiv. is ready.

H.Balck