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RE: New Stuff

Posted: Sat Mar 22, 2008 10:00 pm
by Arjuna
FN,
 
I appreciate your thoughts on mech/mot infantry. We have given consideration to something very similar. Either way an event has to be created to handle this and moreover AI has to be developed to determine when, where and why units should marry up and then divorce. This is a BIG job and one we'll most likely have to leave till after BFTB. But is high on our wish list.

RE: New Stuff

Posted: Tue Mar 25, 2008 9:35 am
by Arjuna
I completed the first stage of enhancing the Order of Battle ( OB ) display by adding in the ability to display reinforcements and destroyed units as well as those on-map for the "organic" force structure. I have also aprovided controls to filter the display according to force status ( either on-map, reinforcement or destroyed ).

Tomorrow I hope to tackle the more difficult task of adding the ability to display the player "plan" and "current" force structures. So stay tuned.

Image

RE: New Stuff

Posted: Tue Mar 25, 2008 9:47 am
by Arjuna
And here's a shot with on-map and reinforcement units filtered out - ie only showing destroyed units.

Image

RE: New Stuff

Posted: Tue Mar 25, 2008 10:08 am
by Howard7x
Another nice little addition to the engine, should make things easier to see from this view!

RE: New Stuff

Posted: Wed Mar 26, 2008 9:15 pm
by BigDuke66
I was just thinking about massive artillery fire.

Could artillery fire or heavy fighting change the ground?
Artillery fire could provide holes in the open or transform a city into rubble.

Could that be implemented?

RE: New Stuff

Posted: Wed Mar 26, 2008 10:53 pm
by Arjuna
Yes it could but such a change will have to wait till we have overhauled the map classes. At the moment we are maxed out due to the data size originally used. We would like to change this in the future but it is a HUGE job. So not for BFTB, I'm afraid.

RE: New Stuff

Posted: Thu Mar 27, 2008 2:16 am
by BigDuke66
Good to hear it's on the list for the next title.

RE: New Stuff

Posted: Fri Mar 28, 2008 1:25 am
by Deathtreader
Hi all,

"Displaying the player plan"........... would that be something along the lines of "select all" for purposes of plotted movement/destination etc. for all player forces?? Would it include stuff like on demand estimates for how long a unit or force might take to get to the proposed destination?? I know today the system will give you an est. completion for the task but that's only after you issue the order and the various staffs have had a chance to mull things over. Even a ballpark est. would be useful when considering orders options whilst planning your next moves.

Rob. [:)]

RE: New Stuff

Posted: Fri Mar 28, 2008 2:01 am
by Arjuna
No the options to show the Player PLan force structure, simply update the OB display with the force structure the player has given orders to. As to estimates of time. The best we could do would be to provide an estimate with the pathing tool. I'm not sure how difficult that will be. I'll look into it.
 
TT3520 - UI - Pathing Tools - Add Time Estimate and Path length

RE: New Stuff

Posted: Thu Apr 03, 2008 11:54 pm
by Arjuna
OK I looked into it and here's how the new estimated route duration feature looks.

Image

RE: New Stuff

Posted: Thu Apr 03, 2008 11:54 pm
by Arjuna
TT3520 - UI - Pathing Tools - Add Time Estimate and Path length
 
Ready for Test

RE: New Stuff

Posted: Thu Apr 03, 2008 11:56 pm
by Arjuna
Note that this estimated duration is for movement along the route only. It doesn't factor in orders delay or actions along the route when enemy are encoundered. In other words it is an estimate only.

RE: New Stuff

Posted: Fri Apr 04, 2008 1:34 am
by FredSanford3
Looks good. I bet it gives some crazy durations if you hit the "SF" button on a long march.

RE: New Stuff

Posted: Fri Apr 04, 2008 4:07 am
by Arjuna
Well let's just say they can be big. [:)]

RE: New Stuff

Posted: Fri Apr 04, 2008 12:39 pm
by Deathtreader

Woohoo!!!!!!!!!

Thanks!! I think that is the 1st suggestion of mine that's actually made the cut....

Rob.

RE: New Stuff

Posted: Fri Apr 04, 2008 11:29 pm
by Arjuna
Rob,
 
Keep making good ones then. [;)]

RE: New Stuff

Posted: Sat Apr 05, 2008 11:28 am
by Count Sessine
This last feature was right at the top of my wishlist too! This is shaping up to be a damn fine game, again!

RE: New Stuff

Posted: Sun Apr 06, 2008 9:08 am
by Howard Mitchell
I tend to lurk here rather than post, but this game is starting to look very good (I'm a sucker for screenshots). Fine work Arjuna & co!

RE: New Stuff

Posted: Thu Apr 10, 2008 9:56 pm
by Deathtreader
ORIGINAL: Arjuna

Rob,

Keep making good ones then. [;)]


So......... did the one below make it??

"Good one, especially for BFTB once the skies clear.

TT2958 - AI - UI - Airstrikes - Factor in fires from nearby flak units -> impact point and abort probability "

Rob. [:)]


RE: New Stuff

Posted: Fri Apr 11, 2008 12:24 am
by Arjuna
No and not likely at this stage. I'm desperately trying to close off the books, development wise. We need to do so to make an Origins release.
 
However, that would be a good inclusion for the subsequent title. More on that later.