RE: Map Editor
Posted: Fri Apr 25, 2008 9:09 am
Mraah,
I actually started with the map.bmp first - Just seemed clearer to me what I needed to do,
the map.bmp is used by program so it knows theres a road, or plowed field (for movement and other game play stuff (I think). And I could check it in the scenario editor to make sure I got right (first few times I kept getting "unkown terrain" message, unitll I went in and typed in the RGB numbers from the legend.
But once thats done, the map will still show a road unless you go in and change the textures. (it will be treated as clear - but just wont look like clear) so what I was trying to do was to get that area to look clear too.
I just went in and wrote myslef a step by step on what I did - and I'm glad I did because I was already forgetting some of thesteps!
I also did a quick test to see if I could add a road too. but wasn't successful. I'll tackle that when I need to add a road.
I sitll have a fair bit of work on map before I start to OOB for Balta,
Thanks!
Rick
I actually started with the map.bmp first - Just seemed clearer to me what I needed to do,
the map.bmp is used by program so it knows theres a road, or plowed field (for movement and other game play stuff (I think). And I could check it in the scenario editor to make sure I got right (first few times I kept getting "unkown terrain" message, unitll I went in and typed in the RGB numbers from the legend.
But once thats done, the map will still show a road unless you go in and change the textures. (it will be treated as clear - but just wont look like clear) so what I was trying to do was to get that area to look clear too.
I just went in and wrote myslef a step by step on what I did - and I'm glad I did because I was already forgetting some of thesteps!
I also did a quick test to see if I could add a road too. but wasn't successful. I'll tackle that when I need to add a road.
I sitll have a fair bit of work on map before I start to OOB for Balta,
Thanks!
Rick
