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RE: Prices
Posted: Fri Jul 11, 2008 9:20 pm
by JeanUSARMYGUARD
Hey guys I didnt want to create a such a argument over price. Matrix Games are worth the $50 , 60 dollars they charge for... since their titles have depth, historical accuracy, and replayability.
I posted this topic... so when i purchased Matrix games for $40 / 50 dollars and the wife comes with the bill I can blame it on the sale ... lol.
RE: Prices
Posted: Fri Jul 11, 2008 9:40 pm
by pasternakski
Dude - this has always been a sore topic here. Better you should start a thread complaining about the high price of hookers ... they ought to charge less ... obviously, you're the one buying the gas ...
RE: Prices
Posted: Fri Jul 11, 2008 9:58 pm
by 06 Maestro
I just got home from lunch with my wife; cost-35.00 bucks for a couple of burritos and beers. Although the memory and full stomach are satisfying, both will fade quickly. This pleasure took place over about 1 hour. I have got games that I paid less than 35 bucks that have given me many hundreds of hours of pleasure. The average hourly cost of some of my games is a few cents an hour-per hour of use.
There is no question in my mind what is the better deal; but one must try to at least give the apearance of a balanced life.[;)]
RE: Prices
Posted: Fri Jul 11, 2008 10:21 pm
by JeanUSARMYGUARD
Matrix games may have high prices for their titles, however they are a indie game developer and publisher. They do not produce mainstream FPS 3rdPS that we commonly see on the market. These titles are produced for 1 - 10 million and these titles are too repetitve and are without ingenuoity. They are active for a few months and discarded the next. Indie games produce titles in the range of 0 to 100,000 and provide constant replayability, as well as a better gameplay experience.
What Ive come to see from Matrix games titles is that they produce quality titles with great product support. In fact I continually see Matrix producing patches for titles that may be years old. Other developers / publishers would not devote company resources for a year old title.
RE: Prices
Posted: Fri Jul 11, 2008 10:34 pm
by sullafelix
My only slight " bitch " is that I wish Matrix would never release games to be sold in gamestop etc.. I found two older games that I paid full price for and saw them both on the shelf for $ 14.99 and $ 9.99. I'm talking a week or two after I bought them. I just picked up today Winterstorm for $ 14.99 from GS. I just wish that Matrix would do like HPS and only sell through themselves and never farm out to retail.
I have no problem with their prices.
RE: Prices
Posted: Fri Jul 11, 2008 10:34 pm
by Perturabo
ORIGINAL: JeanUSARMYGUARD
What Ive come to see from Matrix games titles is that they produce quality titles with great product support. In fact I continually see Matrix producing patches for titles that may be years old. Other developers / publishers would not devote company resources for a year old title.
Sounds great, maybe I'll try some titles outside CC series if they are so good...
As for prices in general. Personally, I wish more Matrix games (i.e. CC ones) were published by a local distributor in Poland as its prices are more in touch with local realities.
RE: Prices
Posted: Fri Jul 11, 2008 10:37 pm
by GaryChildress
ORIGINAL: JeanUSARMYGUARD
Hey guys I didnt want to create a such a argument over price. Matrix Games are worth the $50 , 60 dollars they charge for... since their titles have depth, historical accuracy, and replayability.
I posted this topic... so when i purchased Matrix games for $40 / 50 dollars and the wife comes with the bill I can blame it on the sale ... lol.
No troubles. If I couldn't find an argument somewhere I'd probably melt into the ground. [:D]
EDIT: I think I should also add an apology to JeanUSARMYGUARD for me being so uptight about the matter.
RE: Prices
Posted: Sat Jul 12, 2008 12:49 pm
by Prince of Eckmühl
I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.
PoE (aka ivannmoe)
RE: Prices
Posted: Sat Jul 12, 2008 12:59 pm
by Erik Rutins
ORIGINAL: Prince of Eckmühl
I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.
Just a quick comment on this - have a look at the price of your typical console title, which is aimed squarely at a younger age group, they generally are _more_ expensive than our games. Your average new console title costs $59.99. However, the retail market cycle which leads to the "budget bin" means that they do drop in price and become affordable for more folks in the medium term.
I do take your point though. This is why we run our annual Christmas sale and our periodic Blitzkrieg sales and this is also why we do eventually lower prices, though at a much slower pace.
Regards,
- Erik
RE: Prices
Posted: Sat Jul 12, 2008 1:22 pm
by Perturabo
ORIGINAL: Erik Rutins
Just a quick comment on this - have a look at the price of your typical console title, which is aimed squarely at a younger age group, they generally are _more_ expensive than our games. Your average new console title costs $59.99.
Console games have to repay the costs of consoles being sold below the cost of their production.
Also, teenagers tend to have more free money than adults. When I was a teenager I got about 150 Polish Gold Pieces every month. Now
I'm lucky if I have 40.
Costs of school and having to actually pay for my food and part of the bills do that to me.
Games Workshop is pretty infamous for their tendency to market to kids, because kids have more money for miniatures.
ORIGINAL: Prince of Eckmühl
I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced.
Youngsters can afford much of the Matrix line. They just prefer flashy interactive movies. After all, they don't have to pay for their hardware.
RE: Prices
Posted: Sat Jul 12, 2008 1:23 pm
by Joram
Agreed on that 100%. Most console games are totally ripping you off! Hmm, on second thought, maybe I'm just stuck in the 80s!

RE: Prices
Posted: Wed Jul 16, 2008 2:08 am
by Ike99
Sounds great, maybe I'll try some titles outside CC series if they are so good...
As for prices in general. Personally, I wish more Matrix games (i.e. CC ones) were published by a local distributor in Poland as its prices are more in touch with local realities.
I live in Poland, which means that I earn 4 times less than people on the West and I have much less money for anything.
Not everyone in the West Perturabo makes 1 to 1 on the U$ Dollar. Our exchange rate is 3 to 1. (Argentina) With a Matrix purchase I have to go to the bank for currency exchange.
As far as the games being worth the money they cost. I´ve payed more for things and felt I have not got my moneys worth. The games I´ve bought at Matrix divided by the time I´ve played them they seem worth to me.
RE: Prices
Posted: Wed Jul 16, 2008 6:32 am
by Cmdrcain
Hummm
Still have on shelf the Box (and floppy) for Grigsbys Original Pacific War the thing WITP is a remake of.
64.95 sticker Think it was 1990/1991 issued.
Using that interesting site..
What cost $64.95 in 1990 would cost $107.32 in 2007.
Also, if you were to buy exactly the same products in 2007 and 1990,
they would cost you $64.95 and $40.41 respectively.
Heheh..
More Interesting , my Heavy IBM XT With 20MB HD and 360K floppy drive, 640K RAM... was about 2000.00 in Think 1982
What cost $2000.00 in 1981 would cost $4971.67 in 2007.
Also, if you were to buy exactly the same products in 2007 and 1981,
they would cost you $2000.00 and $827.09 respectively.
Interesting, of course theres other factors in the prices then of what were "luxury" things, Personal PC were a luxury, with advances in Tech and in manufacturing and the pressure to price as low as can, todays PC'
with status of what TV's have...basically... most have one.. are far cheaper... mass made parts etc.
Don't forget also that many jobs now pay much more, when I did Resturant Food Prep work it was in 1980's 3.60 a Hr Min wage... now Min wage is depending what state in USA, can be $6 a hr to $12 a hr
So the increased costs for some things but relative, PC game prices haven't actually moved that much...
For many games, after a short time their old news, as Erik said in stores get discounted to make room for fresh new games requiring space... Through the move to putting out older titles at 9.99 in a jewel case (Like can buy CIV III that way) using not as much space as boxed keeps older games around.
Do we want Games cheaper? Of Course, everyone wants something, anything cheaper, however wanting isn't necessary what one can get.
Another interesting thing I noticed is price of a comic book... when I was a Kid , they were 10 cents then 12 cents..
Now their 2.99/3.99 each ... shee!
Comics are priced for other reasons and actually compared to that Calc site, are far higher priced then simple inflation ... IE:
What cost $0.12 in 1963 would cost $0.81 in 2007.
Also, if you were to buy exactly the same products in 2007 and 1963,
they would cost you $0.12 and $0.02 respectively.
So prices of things aren't simply "inflation"
RE: Prices
Posted: Wed Jul 16, 2008 6:37 am
by Cmdrcain
ORIGINAL: Prince of Eckmühl
I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.
PoE (aka ivannmoe)
Well you could save the needed amount... $10 or $20 a month in cookie jar and in a couple or 3 months or so splurge and buy.
I put aside $10-20 a month That way to pickup some TV Season titles that don't get put out on sale prices like
The Star trek seasons... or even dip in if a season is on sale at 15-20 like recently picked up Starsky and Hutch on sale at 16.96 (season 1)
RE: Prices
Posted: Wed Jul 16, 2008 11:19 am
by 105mm Howitzer
Games are like my aphrodisiac, my fix...and to satisfy my fix, money's no object. [X(]
ps: I also don't go out to movies or restaurants, and I force my wife to eat Kraft Dinner 4 times a week.

RE: Prices
Posted: Thu Jul 17, 2008 5:11 am
by Marc von Martial
I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]
RE: Prices
Posted: Thu Jul 17, 2008 11:40 am
by Monkeys Brain
ORIGINAL: Marc Schwanebeck
I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]
89 Deutsch Marks was also Elite for C-64 in 1987. [:D]
RE: Prices
Posted: Tue Sep 16, 2008 11:59 am
by marcbarker
actuallay you pick up matrix titles very cheap new in the shrinkwrap on ebay....i picked up an extra forge of freedom for 5.99...that rediculas or what...which reminds on a new matrix title can I register the serial number here
RE: Prices
Posted: Tue Sep 16, 2008 12:33 pm
by Phatguy
ORIGINAL: Doggie
Filthy capitalists.
Don't you guys know you should be working for the betterment of mankind instead of lining your pockets? Rutkins needs to sell his porche and start riding the subway with the rest of the proletariat.
Now why would you have Eric selling his porch?
RE: Prices
Posted: Tue Sep 16, 2008 3:02 pm
by Vasquez
ORIGINAL: Marc von Martial
I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]
and GS_Marcks turned into a Close Combat n00b hehe =)
Anyway. If the (war)game is good I dont care to much about money. So far the only disapointing product released from matrix was the campaign series imho.