RE: Map error
Posted: Sat Sep 19, 2009 2:13 am
There are a number issues here....
1) Wrong element used?
TLD has 3 elements that could be used by the person coding; small hedges, large hedges and bocage. They are all coded different and have a different impact on the game. Bocage is the new one which should act like the old CC5 large hedgerows (which were like walls where you could not be in them and they could not be crushed). Large hedges in TLD are like how the CC community recoded the CC5 hedges to allow guns and soldiers to be allowed in them but they could not be crushed. Small hedges are just bunch of bushes that really only block LOS but not bullets or movement. Thus maybe when the CC5 maps were converted to TLD the large hedgerows were left as large hedgerows. Or on the TLD maps the new bocage element was not used.
2) hedge coding has gaps?
In TLD a lot of houses did not block LOS because they were not solid walls and I would bet the hedges might have the same problem. Another thing that might cause gaps is that a lot of the new TLD maps had trees coded in the bocage/hedge this will block the player from looking down on his troops but tree trunks do not block LOS very well.
3) bocage/hedge not raised?
The original CC5 maps had raised ground under the hedges and given the pictures this does seem to make sense. The rocks and roots really do become solid ground over the centuries that they merge together. But having said that bocage/hedges do have a height and depending on how they are coded LOS could be blocked and even the same amount of protection provided (bocage = solid wall). So this could be done either way as long the two issues above are addressed.
1) Wrong element used?
TLD has 3 elements that could be used by the person coding; small hedges, large hedges and bocage. They are all coded different and have a different impact on the game. Bocage is the new one which should act like the old CC5 large hedgerows (which were like walls where you could not be in them and they could not be crushed). Large hedges in TLD are like how the CC community recoded the CC5 hedges to allow guns and soldiers to be allowed in them but they could not be crushed. Small hedges are just bunch of bushes that really only block LOS but not bullets or movement. Thus maybe when the CC5 maps were converted to TLD the large hedgerows were left as large hedgerows. Or on the TLD maps the new bocage element was not used.
2) hedge coding has gaps?
In TLD a lot of houses did not block LOS because they were not solid walls and I would bet the hedges might have the same problem. Another thing that might cause gaps is that a lot of the new TLD maps had trees coded in the bocage/hedge this will block the player from looking down on his troops but tree trunks do not block LOS very well.
3) bocage/hedge not raised?
The original CC5 maps had raised ground under the hedges and given the pictures this does seem to make sense. The rocks and roots really do become solid ground over the centuries that they merge together. But having said that bocage/hedges do have a height and depending on how they are coded LOS could be blocked and even the same amount of protection provided (bocage = solid wall). So this could be done either way as long the two issues above are addressed.