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RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 3:17 pm
by Monkeys Brain
why did you remove helicopters and balistic misiles from german oob? buuuuu...

didn't in fact reduced micromanaging and removed some chrome out of scenario...

hmmmm.... [:'(]

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 4:13 pm
by Silvanski
ouch!  I knew this was coming
OK in my defense...
Helo units on 25km scale...I like these in the more "tactical" scenarios... 10km and under
I wanted to revert it to a more conventional kind of war... WW2 but with jets...  in TOAW SSM's (also LR arty) can do too much damage to airfields
I kept the SAM's though, but the crudest variety

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 4:56 pm
by cesteman
Hmm airfield attacks. Never had any luck with them. So if I attack an airfield, what happens? Does the airfield repair?

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 5:31 pm
by Silvanski
ORIGINAL: cesteman

Hmm airfield attacks. Never had any luck with them. So if I attack an airfield, what happens? Does the airfield repair?
what I mean is bombarding airunits with LR arty[8|]

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 5:59 pm
by Monkeys Brain
ORIGINAL: Silvanski

ouch!  I knew this was coming
OK in my defense...
Helo units on 25km scale...I like these in the more "tactical" scenarios... 10km and under
I wanted to revert it to a more conventional kind of war... WW2 but with jets...  in TOAW SSM's (also LR arty) can do too much damage to airfields
I kept the SAM's though, but the crudest variety

Don't worry I really appreciate your efforts. Helos I don't really know to use that I think right as I never played any modern sce. It was nice to have them in this sce I think.

Regarding airfield attacks - but that is the point of scenario as Allies can punch Axies at any point all along Atlantic Wall (lol) perimeter, Spain, Italy, South France, Balkans, Turkey, Syria, East Front - so I think that Piero's idea was to somewhat offset this by adding Rockets to Axies and of course for chrome.

Now I know that Rockets are devastating but that's nice touch as it urges Allies to disable it somehow asap hehe and that's not so easy (maybe easier for those shorter range).

Hmmm, gee, I shouldn't have said this as I gave idea to Allies for commando raid LOL

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 6:01 pm
by Silvanski
Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1[:D]

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 6:05 pm
by Monkeys Brain
ORIGINAL: Silvanski

Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1[:D]

LOL

Don't tease me Silvanski! [:D][:D][:D]

I have unplayed HoI 3 sitting at my HD and I was thinking today "will I play 1947 familiar TOAW system hehe or learn HQ system of HoI 3 argh"... and if I play 1947. that means Goodbye to outside world for some time hahaha. Not quite I know but hehe.


RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 6:07 pm
by Monkeys Brain
ORIGINAL: Silvanski

Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1[:D]


But nope I would not play without my toys rockets and helos lmao so maybe older version it already have back to strength russians.

RE: Oy, Silvanski!

Posted: Thu Dec 03, 2009 6:36 pm
by Monkeys Brain
Just loaded different version of 1947 (2.2, 3.1, 3.3, new version...) well there is a lot of many not so visible changes that you didn't documented it.

Lowering of replacement rate, map positions of units...
example you lowered rockets in one version.

Panther replacement rate can vary from 110 to 58 per turn. heh. And numbers also vary from above 10000 to 9300.

I am not telling that anything is wrong but it could be documented. If possible.

RE: Oy, Silvanski!

Posted: Fri Dec 04, 2009 6:59 am
by Silvanski
I lost track of all changes
ORIGINAL: Monkeys Brain

Just loaded different version of 1947 (2.2, 3.1, 3.3, new version...) well there is a lot of many not so visible changes that you didn't documented it.

Lowering of replacement rate, map positions of units...
example you lowered rockets in one version.

Panther replacement rate can vary from 110 to 58 per turn. heh. And numbers also vary from above 10000 to 9300.

I am not telling that anything is wrong but it could be documented. If possible.

RE: Oy, Silvanski!

Posted: Fri Dec 04, 2009 12:51 pm
by Monkeys Brain
no big deal

RE: Oy, Silvanski!

Posted: Wed Dec 23, 2009 10:17 pm
by desert
Hey, I just noticed that the Bishop SPG's range is 0 km.



Image

RE: Oy, Silvanski!

Posted: Thu Dec 24, 2009 5:03 am
by Silvanski
ORIGINAL: desert

Hey, I just noticed that the Bishop SPG's range is 0 km.



Image
s it under tanks or SPG's in the eqp list? I haven't modified that vehicle, so it must be in in the stock TOAW eqp file

RE: Oy, Silvanski!

Posted: Thu Dec 24, 2009 5:50 am
by sPzAbt653
Yuck, that is one ugly armored vehicle! What were they thinking?

Check out Wiki for the gruesome facts, production of this atrocity was quickly canceled.

Image

RE: Oy, Silvanski!

Posted: Thu Dec 24, 2009 7:05 am
by Silvanski
ORIGINAL: sPzAbt653

Yuck, that is one ugly armored vehicle! What were they thinking?

Check out Wiki for the gruesome facts, production of this atrocity was quickly canceled.

Image
Yup, too high... an easy target for enemy fire... The Soviets first SPG based on the KV chassis was similar
Lower profile SPG quickly became the norm

RE: Oy, Silvanski!

Posted: Thu Dec 24, 2009 10:25 am
by desert
Yeah, it's with the SPG's but the default equipment file has the 0 range Bishop as well. [&:]
 
So this is a vanilla problem.
 
 

RE: Oy, Silvanski!

Posted: Thu Dec 24, 2009 4:17 pm
by Silvanski
ORIGINAL: desert

Yeah, it's with the SPG's but the default equipment file has the 0 range Bishop as well. [&:]

So this is a vanilla problem.

Hmmm that's a tidbit which has slipped through the maze during all those years [:D]