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RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 4:12 am
by Caquineur
ORIGINAL: sajbalk
Regarding the Map: should it not be "Moravia", instead of "Morovia" for the region in Czech.?

I concur. By the way, did you know Moravia takes its name from the Morava River which rises in the northwest of the region ?
Well, I didn't either 10 seconds ago...[:D]

EDIT : great AAR, by the way - tack så mycket !

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 4:38 am
by Froonp
ORIGINAL: Caquineur
ORIGINAL: sajbalk
Regarding the Map: should it not be "Moravia", instead of "Morovia" for the region in Czech.?

I concur. By the way, did you know Moravia takes its name from the Morava River which rises in the northwest of the region ?
Well, I didn't either 10 seconds ago...[:D]

EDIT : great AAR, by the way - tack så mycket !
I concur too. This is a typo I suppose, I'll fix it tonight.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 4:53 am
by Joseignacio
ORIGINAL: Froonp

ORIGINAL: BallyJ

ORIGINAL: Joseignacio

True. Although that was not what I was objecting (the air combat factor), it enlightened me anyway. So, it seems that the statistics of the plane are modified in the bombing screen, that's why a plane with movement factor 5 appears like MF 2, which was what was driving me mad.
I always thought that MF5 halfed to 2and a 1/2, which rounded up to 3.????? which is right when rounding ranges?
The original range was 3, which halved to 1.5, rounded to 2.
Joseignacio confused the starting A2A factor and the starting range. THe starting A2A factor was 5, which went down to 4 for being a bomber.
ORIGINAL: Shannon V. OKeets
Perhaps changing the number within the grey is a bad idea. I could just change the color of the range for fighter-bombers when they fly as bombers.

The purpose behind all this is to let the defender know whether the fighter-bomber is a fighter or a bomber when he is deciding about interceptors.
No, this is a good idea, please keep that as it is.
A ftighter flying as a bomber have its range halved, both for the raid and for the fly back to base, so it is better if only the reduced range is shown. Better for all sides.

The A2A confused me because I could not see previously in the area any 4 A2A factor, but could have been hidden in any stack, but what made me crazy was that that plane seemed to be a fighter-bomber with a (unmodified, i thought) range of 2, so it couldn't ever have arrived to the bombing target from the german lines, because the modified range would be 1.

Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not. [X(]

The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 5:23 am
by Froonp
ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not. [X(]
All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.
The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.
Well the value is displayed on the counter all the time.
1) It is displayed 3 in a yellow circle.
2) The player right click the unit, choose fighter bomber.
3) The range immediately becomes half the initial range (a 2 here) in a grey circle.

The change immediately occurs after the player choose fighter bomber, so I think that there is no room for confusion.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 5:41 am
by Shannon V. OKeets
ORIGINAL: Froonp
ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not. [X(]
All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.
The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.
Well the value is displayed on the counter all the time.
1) It is displayed 3 in a yellow circle.
2) The player right click the unit, choose fighter bomber.
3) The range immediately becomes half the initial range (a 2 here) in a grey circle.

The change immediately occurs after the player choose fighter bomber, so I think that there is no room for confusion.
What! I am doing this correctly? Somebody make a note of the date!

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 6:37 am
by BallyJ
thank you. Glad to hear that I have at least been playing this bit right.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 11:12 am
by Joseignacio
ORIGINAL: Froonp
ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not. [X(]
All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.

Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 11:40 am
by Froonp
ORIGINAL: Joseignacio

ORIGINAL: Froonp
ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not. [X(]
All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.

Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).
About WiF FE's asia map scale, be warry of not confusing halving the range of planes, and counting 2 PM per hex when you fly to your objective.

For example, the A6M have 13 in range.
This mean that flying as a fighter-bomber (assuming it can), it then have a 13/2 = 6.5 rounded to 7 range.
With this range, it can only traval 3 hexes, because you have to have the number of MP to travel 1 asia scaled hex. 3 hexes cost 6 MP. The loaded A6M can't fly a 4th hex, as it would need him to have 8 MP which it haven't.

For example, a plane with a range of 3, can only fly a mission 1 hex away from its base on the pacific map.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 12:35 pm
by Joseignacio
ORIGINAL: Froonp
ORIGINAL: Joseignacio

ORIGINAL: Froonp


All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.

Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).
About WiF FE's asia map scale, be warry of not confusing halving the range of planes, and counting 2 PM per hex when you fly to your objective.

For example, the A6M have 13 in range.
This mean that flying as a fighter-bomber (assuming it can), it then have a 13/2 = 6.5 rounded to 7 range.
With this range, it can only traval 3 hexes, because you have to have the number of MP to travel 1 asia scaled hex. 3 hexes cost 6 MP. The loaded A6M can't fly a 4th hex, as it would need him to have 8 MP which it haven't.

For example, a plane with a range of 3, can only fly a mission 1 hex away from its base on the pacific map.

However, as it has been mentioned here, aren't the carrier planes different from the fighter-bombers and thus, their range is not divided by two when bombing?

I always considered them not fighter-bombers or at least fighter-bombers subject to this limitation, so a japanese carrier fighter (bomber) with a range of 6 could bomb 3 asian hexes away.

What I didn't understand, then, is why we cannot round up if the plane range is 5 to 3 asian hexes (to 6 MPs). In the example of the combat the plane could move 1.5 and it moved two spaces, because we rounded up the second from 0,5 to 1. Wait for a minute. The difference is that in this one we had divided by two previously the range and in my example no? Hummmm

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 1:16 pm
by sajbalk
Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.


RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 1:35 pm
by Froonp
ORIGINAL: Joseignacio
However, as it has been mentioned here, aren't the carrier planes different from the fighter-bombers and thus, their range is not divided by two when bombing?
Sure, I do not dispute that. Carrier planes, like bombers, never have their range halved for being a bomber. Only FTR are concerned.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 1:38 pm
by BallyJ
ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.

Phor wat is it worth!!
Enouf on the map! They look good to me.
If we realy need to corect centrtal Australia etal lets do it later. There must be more than enouf work to du to get this out by Kistmas.I am more than willing to live with a few spelling mistakes.Lets move on.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 1:38 pm
by Froonp
ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.

I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 3:00 pm
by Shannon V. OKeets
ORIGINAL: Froonp
ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.

I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 3:55 pm
by peskpesk
Case White AAR (After action report)

Commonwealt gets 10 supries points on the Port Strike and draws the damge of up to one X, one D and one A from the rather port start of just one A.
CA Blucher is picked as the victim of the deadly strike by Commonwealt, but the lady luck is siding with the Germans on this occation, the strong armor saves the day and the Cruiser escapes with just a damge. The next hit is chosen by the Germans and the CL Leipzig is taken. Lady luck is no more with the Germans and the CL is damgaed.
The last hit is on CA Admiral Hipper and they can’t redo bravad of Blucher and be saved with their armor, so they suffers a disorganisation.

Image
Situation during allies first impulse and Port strike, spending surprise points and combat result.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 4:25 pm
by warspite1
ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp
ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.

I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.
Warspite1

That would be great if you could - although word of warning - it could start a load of debate about which spelling to use e.g. Beijing, Peking..and some other ancient name someone mentioned way back for that city.

Good spot sajbalk [:)]. I never noticed it before - but now you`ve mentioned it, its just irritating being there and spelt incorrectly[X(]

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 6:43 pm
by Froonp
ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.
Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 7:13 pm
by Froonp
ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.
Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?
I did, here : tm.asp?m=2183300&mpage=1&#
Removing duplicates, and sorting them out alphabeticaly.

RE: Case White AAR (After action report)

Posted: Wed Jul 29, 2009 7:19 pm
by Shannon V. OKeets
ORIGINAL: Froonp
ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.
Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?
I did, here : tm.asp?m=2183300&mpage=1&#
Removing duplicates, and sorting them out alphabeticaly.
Thanks.

RE: Case White AAR (After action report)

Posted: Sun Aug 02, 2009 1:04 pm
by peskpesk
Case White AAR (After action report)

Notable events:
• No naval air actions.
• France brings home the Syria INF to Marseille.
• Commonwealth sends a big stack of naval units, including Gort, a strong MOT and a INF DIV to the North Sea, where are they going? Two TRS are still unused…
• Commonwealth sends CA escorts to Cape St Vincent.
• France sends out a small, expendable CL escort force in E and W Mediterranean Sea.
• The French “suicide squadron” (CL Glorie) made a run into the Baltic Sea and found and sank the German the CP (Only 1/3 needed CP started at sea), 8 surprise points.

Image
Situation during allies first impulse and before Strategic Bombing.