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RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:02 am
by Scott_USN
Holy Hell you guys have been busy for us. Appreciate it!
That is a hell of a patch and I see many player concerns in there. Best support ever.
Hope it improves a masterpiece but not sure how you do that.

RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:17 am
by Templer_12
On my Intel Pentium 4 Hyperthreading system the -cpu# switches don´t work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:18 am
by witpqs
I never cared for the combat animations so I don't run them. Sorry I can't help.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:28 am
by Templer_12
ORIGINAL: witpqs
I never cared for the combat animations so I don't run them. Sorry I can't help.
thx for the fast reply.
Well my post was just a information.
On my system WitP:AE ist running satisfactory. So I don´t use the -cpu# switch.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:31 am
by Kull
Nice job! Pretty comprehensive set of fixes, but in particular, thanks very much for fixing the hugely annoying LRCAP bug.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 3:22 am
by rockmedic109
Great Job! Thanks guys!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 3:55 am
by John 3rd
Good, fast work!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 4:08 am
by Reg
Absolutely top notch support, way above and beyond the call..... [&o][&o][&o]
Thanks a lot to all concerned!!!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 5:14 am
by Dixie
Having had a quick look through the aircraft replacement schedules, it appears that the Australian Spitfire VIII is a nightfighter [X(]
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 6:55 am
by steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?
Steve.
Edit: In my rush to ask the question - cos I'm in the middle of Guad right now, I forgot to say - WELL DONE GUYS!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 8:27 am
by Captain57
OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?
---------------
Now to be fair, I am running a Macbook pro 13" intel with OS X 10.5 and using parallels to run this one an only beloved windows game. And yes, WitPAE screams on it. Time to convert my friends.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 8:28 am
by Kumppi
Thanks for the beta patch. Great work!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 9:00 am
by Smeulders
Looks good, thanks for the patch
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 10:32 am
by Erik Rutins
ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?
They were also updated, we just didn't have the change list from those designers yet.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 10:33 am
by Erik Rutins
ORIGINAL: Tankist
OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?
E-mail me your serial number to
erikr@matrixgames.com exactly as you entered it and I'll double check.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 10:33 am
by Erik Rutins
ORIGINAL: Templer
On my Intel Pentium 4 Hyperthreading system the -cpu# switches don´t work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.
Right, if they cause any issues then don't use them. You can try the other switches though. -SingleCpuStart or SingleCpuOrders might help you.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 10:39 am
by steveh11Matrix
ORIGINAL: Erik Rutins
ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?
They were also updated, we just didn't have the change list from those designers yet.
Thanks, Erik. I think I noticed at least one change (F4F-3 drop tanks) that didn't get carried into Scenario 04; I'll try to create some sort of list.
Oh, and someone might want to check out the assigned airgroups for HMNZS Leander: S10 to S17/700 Sqd FAA are ALL assigned to this lucky ship!
Steve.
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 10:53 am
by Flying Tiger
great job. thanks!
i noticed that the map no longer scrolls when trying to set search arcs. i'm sure it scrolled before?
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 11:44 am
by leehunt27@bloomberg.net
thanks again to the developers for the new AE and working out all the bugs with the new patch

I know from my own limited experience and friends who are programmers that "bug hunting" is exhausting and tedious at times. But we appreciate it!!
RE: PLEASE READ: Public Beta Guidelines
Posted: Thu Aug 27, 2009 2:03 pm
by crsutton
ORIGINAL: PzB
Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.
One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...
Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.
Consider me a voice for those who left in protest!
(This one's for you Pauk!) [:-]
- turning of the slight irony -
Looking forward to test the new patch! Well done to fix so much in so little time [:)]
ORIGINAL: Erik Rutins
ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.
As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.
Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way.
I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.