RE: Pilot Experience, Training and Combat
Posted: Mon Sep 21, 2009 4:46 am
What does that mean scott and how did you manage to get accelerated training?
What's your Strategy?
https://forums.matrixgames.com:443/
I am not sure what happened. I have two guys in Training Command for a while now. [&:]ORIGINAL: Streptokok
What does that mean scott and how did you manage to get accelerated training?
ORIGINAL: michaelm
Adding veteran pilots to the Training Command can speed up the flow of pilots through the training cycle, as well as impact their ending experience.
ORIGINAL: vaned74
I like the findings of Yakface's first post - perhaps a cap of 50 to be reached by training only in a skill is good. The rest should be gained by combat experience.
ORIGINAL: vaned74
So, it appears the issues are:
1) in patch 1.804 pilot training rate was so drastically cut as to be hardly worth the expenditure of supplies and ops losses - minus well train by the old witp method
3) perhaps the max level a pilot can train too without combat exp should be set lower than 70 - maybe 50-60; thus I would also make the rate to attain this max trainable level the same as in the release version (say 3 months to delta the 20-30 points)
ORIGINAL: Zacktar
Torpedo skill can be hard to train, but I'm not sure that it's necessary in the current version of the game. Consider this combat report from my current game vs. the Japanese AI:Those Cat drivers had NavT skills ranging from the teens to the mid-30's, with the best shot having a 39. Allied fanboy that I am, I think this sort of result is a bit out of whack. I'll grant that it wouldn't have likely happened in a PBEM game. A human opponent would have had air cover for that TF, or at least better AA escorts. (There were some DDs along, I think, but the AI lost most of them before this attack took place (which was September 15, 1943).Afternoon Air attack on TF, near New Hanover Island at 104,122
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
no flights
Allied aircraft
PBY-5A Catalina x 12
Japanese aircraft losses
No Japanese losses
Allied aircraft losses
PBY-5A Catalina: 1 destroyed, 9 damaged
Japanese Ships
BB Hiei, Torpedo hits 7, and is sunk
CL Oyodo, Torpedo hits 1, on fire
Aircraft Attacking:
12 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22in Mk 13 Torpedo
This and similar results in my game leave me wondering whether the combat routines might not be checking NavT skill they way they probably ought to.
ORIGINAL: pad152
Training in any scenario less than a year is now totally useless!!!
ORIGINAL: Walloc
ORIGINAL: vaned74
I like the findings of Yakface's first post - perhaps a cap of 50 to be reached by training only in a skill is good. The rest should be gained by combat experience.
Its not that i dont understand the reasoning behind setting a max xp gain from training being lets say 50 or 60.
From a purely logical standpoint it doesnt make sense tho.
The US have lots of on map 60+ xp pilots and havent been to war or any or combat that could "train" pilots unlike the jap.
How could they have gotten those pilots then? it couldnt be by training.
Thats not to say i think u should be able to necesarrily train to 99, just saying that logicly this arguement doesnt hold water. At leased not for all pilots.
ORIGINAL: vaned74
So, it appears the issues are:
1) in patch 1.804 pilot training rate was so drastically cut as to be hardly worth the expenditure of supplies and ops losses - minus well train by the old witp method
3) perhaps the max level a pilot can train too without combat exp should be set lower than 70 - maybe 50-60; thus I would also make the rate to attain this max trainable level the same as in the release version (say 3 months to delta the 20-30 points)
1) u dont take any ops losses from training. I havent tested it but it could very well be that u dont use any supplies either. I suspect so. underlining suspect.
3) See above.
My 2 cent as per above post was that it per pre patch was to fast and now to slow.
Going to 10/20-50 in 3 months gives inherit problems. That means u train alot faster on map than in training que. Read why have any pilot in que why not just put em in on map training squa's ASAP. Negetates the whole training in the que element of the game.
Kind regards,
Rasmus