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RE: Japanese Production crash course
Posted: Wed Nov 18, 2009 6:09 pm
by Mike Solli
ORIGINAL: findmeifyoucan
On Shikoku Island there are lots of resources. Should I move them to the main land or keep them there for future use. There is only one factory there for the HA60 engine which is used for the Judy planes which is not available till 10/42 unless of course you do lots of research, lol.
Also, how do you find out the specs on a plane that is not ready for production yet? Do you have to wait till it arrives on map in order to see all the specifications on it?
I'd move the stuff manually. I don't trust the AI to move the stuff between adjacent ports.
Note that the engine factory there uses HI points, which are in a pool, not on map.
Don't store the resources there "until you need them". Honshu uses 100k resources a day beyond what is produced there. Store them on Honshu or you'll never get them off Shikoku fast enough.
In the upper left of the screen (along the top), there is a button with a plane on it. Click on it, click the Japanese plane button and then click the plane you area looking for.
RE: Japanese Production crash course
Posted: Wed Nov 18, 2009 10:53 pm
by findmeifyoucan
I did click on the Plane button but it doesn't list the Judy which doesn't come out for at least 6 months into the war. What kind of plane is the Judy anyhow?
Also, how do you know how many resources each factory uses?
RE: Japanese Production crash course
Posted: Wed Nov 18, 2009 11:05 pm
by n01487477
ORIGINAL: findmeifyoucan
I did click on the Plane button but it doesn't list the Judy which doesn't come out for at least 6 months into the war. What kind of plane is the Judy anyhow?
Also, how do you know how many resources each factory uses?
Judy - is a DB, look at the plane info screen(in game), the DB or Tracker.
LI = 15 res per factory
HI = 20 Res per factory
etc see chart

RE: Japanese Production crash course
Posted: Thu Nov 19, 2009 12:11 am
by pad152
Put all infantry units not being shipped out or used on rest/train to save supplies in Japan, Korea, and China.
RE: Japanese Production crash course
Posted: Thu Nov 19, 2009 12:18 pm
by Mike Solli
Good idea pad. [:)]
RE: Japanese Production crash course
Posted: Fri Nov 20, 2009 1:30 am
by erstad
ORIGINAL: pad152
Put all infantry units not being shipped out or used on rest/train to save supplies in Japan, Korea, and China.
You sure this actually saves supplies? I thought I recall a dev post saying it didn't
RE: Japanese Production crash course
Posted: Sat Nov 21, 2009 1:00 pm
by findmeifyoucan
What are the advantages if any of expanding the merchant shipping factories?
Oh, and thanks for the info on what each factory uses on resources and HI!
RE: Japanese Production crash course
Posted: Sat Nov 21, 2009 1:05 pm
by Mike Solli
ORIGINAL: findmeifyoucan
What are the advantages if any of expanding the merchant shipping factories?
Oh, and thanks for the info on what each factory uses on resources and HI!
It allows you to build merchant ships faster. That includes things like CVEs too, which are considered merchant ships because they are built on merchant hulls. Check the rule book for a list of all the ships that use merchant points. The cost is in HI. You have to weigh the cost vs. the benefit for every expansion you do.
RE: Japanese Production crash course
Posted: Sat Nov 21, 2009 1:08 pm
by findmeifyoucan
yeah, I have the tracker downloaded. Now I just have to figure out how to use it. LOL
RE: Japanese Production crash course
Posted: Sat Nov 21, 2009 1:15 pm
by n01487477
ORIGINAL: findmeifyoucan
What are the advantages if any of expanding the merchant shipping factories?
Oh, and thanks for the info on what each factory uses on resources and HI!
Well Mike beat me to it, but it will allow you to build mostly on time ... 890 points/turn over the course of the war will allow you to build it all ... expansions cost supplies and eventually HI...
1 Merchie Pt = 3 HI
I think there are other pressing needs than Merchant shipbuilding... Check out the Shipbuilding Tab ... and yeah, more tutorials are needed when it comes to Tracker [;)]
RE: Japanese Production crash course
Posted: Sat Nov 21, 2009 8:35 pm
by findmeifyoucan
So, in that case then if I expanded the ship yards then my ships would come faster like the CV's?!!!!

RE: Japanese Production crash course
Posted: Sun Nov 22, 2009 12:28 am
by n01487477
ORIGINAL: findmeifyoucan
So, in that case then if I expanded the ship yards then my ships would come faster like the CV's?!!!!
Well yes it's as easy as all that ... hmmm well except, that:-
* Shipyard points are used to complete new ships at a rate of:
1. Normal Construction - each day, ship's arrival delay is reduced by 1 day: Shipyard Points consumed = ship's Durability.
2. Accelerated Construction - each day, ship's arrival delay is reduced by 2 days: Shipyard Points consumed = 3 * ship's Durability.
3. Halted Construction - ship's arrival delay not reduced: Shipyard Points consumed = 0.
* If Ship's delay > 10 * Ship's Durability, and construction is Normal / Halted, delay is reduced by 1 day, Shipyard Points consumed = 0.
* If 10 * Ship's Durability < delay < 30 * Ship's Durability, and construction is Accelerated, delay is reduced by 2 days, Points consumed = ship's Durability.
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 9:14 am
by pws1225
bump
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 12:29 pm
by findmeifyoucan
Just a comment after playing for a while on this. I need to take it eAsy on this expansion thing . In one game I have next to no supply in japan because I have been expanding so much accross the board. Lol
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 12:50 pm
by pws1225
ORIGINAL: findmeifyoucan
Just a comment after playing for a while on this. I need to take it eAsy on this expansion thing . In one game I have next to no supply in japan because I have been expanding so much accross the board. Lol
It doesn't matter! This is a great thread full of all kind of useful stuff for a first-time JFB. I bumped it up so I could find it again when I got to work. But I do take notice of your current supply situation and your expansion plans. Thanks for the heads up.
Paul
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 12:53 pm
by Erkki
Besides tracker, is there any way to find out what amounts of diff stuff you have in diff road/railway connected areas?
I managed to make the Tracker only load one turn. Says it cant load the save anymore...
Also, is the auto-convoy of any worth, and if yes I assume you can give it more ships by sending auto-disbanding TFs to Japs, or is it just better to manually check the situation every few days, keep notes, and send auto-disbanding convoys back and forth? Maybe keeping some of the resources produced at the mainland there? I changed quite a lot of the aircraft industry in couple of first days, I think I'll need a load of supply at the home islands for a while now to keep the factories repairing. My Tojo R&N factory is still (40) x 0 after 5 days.
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 1:13 pm
by bigred
ORIGINAL: Erkki
Besides tracker, is there any way to find out what amounts of diff stuff you have in diff road/railway connected areas?
WIPSTAFF IS AVAIALABLE, MAKE SURE YOU SET YOUR CITY SUPPLY ABOVE 10000
(LOCATE THE EXPAND SUPPLY BUTTON AND NOTE IF YOU SET IT TO 3000 SUPPLY THE PROGRAM WILL SEND TRIPLE THE AMOUNT INTO THE CITY) TO CAUSE FACTORIES TO EXPAND, OF COURSE IF YOU DETERMINE YOU HAVE MADE SOME MISTAKES THEN YOU MIGHT WANT TOSTARVE THE CITY TO KEEP THE FACTORIES FROM USING SO MUCH SUPPLY.
I managed to make the Tracker only load one turn. Says it cant load the save anymore...
CLOSELY FOLLOW THE TUTORIAL LOCATED @ THE TRACKER SITE
Also, is the auto-convoy of any worth,
NO
and if yes I assume you can give it more ships by sending auto-disbanding TFs to Japs, or is it just better to manually check the situation every few days, keep notes, and send auto-disbanding convoys back and forth? Maybe keeping some of the resources produced at the mainland there?
I changed quite a lot of the aircraft industry in couple of first days, I think I'll need a load of supply at the home islands for a while now to keep the factories repairing. My Tojo R&N factory is still (40) x 0 after 5 days.
GET TRACKER WORKING FIRST TO SEE THE TREND EFFECT OF YOUR DECISIONS
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 1:19 pm
by n01487477
ORIGINAL: Erkki
Besides tracker, is there any way to find out what amounts of diff stuff you have in diff road/railway connected areas?
I managed to make the Tracker only load one turn. Says it cant load the save anymore...
And yet I've not heard anything in the tracker thread asking for help ...
Also, is the auto-convoy of any worth, and if yes I assume you can give it more ships by sending auto-disbanding TFs to Japs, or is it just better to manually check the situation every few days, keep notes, and send auto-disbanding convoys back and forth? Maybe keeping some of the resources produced at the mainland there?
Don't use autoconvoys use CS transports to do the resource transport automatically...
I changed quite a lot of the aircraft industry in couple of first days, I think I'll need a load of supply at the home islands for a while now to keep the factories repairing. My Tojo R&N factory is still (40) x 0 after 5 days.
And will be for a long time... R&D doesn't just repair straight away. It takes a long time - depending on how far out the a/c date is ... just make sure you've got 10K supplies at base.
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 1:23 pm
by findmeifyoucan
You need supplies in a base before you can begin to start repairing factories.
RE: Japanese Production crash course
Posted: Tue Dec 07, 2010 1:30 pm
by Erkki
Rgr. Better reserve a pencil and a notebook then, I suppose. For the convoys, not industry. [:D]
Made the choice to give up with all the crapplanes, there are huge amounts of engines for patrol planes and Ki 27, shut down all engine production and changed them to mainly Ha-35 and Ha-32. Most useless 44/45/46 plane R&N changed to Tojo, Helen and Frank. Some useless available plane factories changed to stuff I actually do something with. Like G4M1, A5M2 and especially B5N2. I'm going for 240+ Ha-35/month, with as many Zekes and Oscars as I dare, but saving some engines for later Ki-44 production.
So far I have just mostly moved TFs around and pressed on the invasions. Turn 8 now. I really need to go through the units and ships I have, and plan ahead, further than 5 days. Both the ongoing offensive operations as well as plan & prepare future ones, and the industry. Apparently I should be practically walking over the Chinese too, but this is not happening at the moment. Moved reinforcements from everywhere I could, but they are still outnumbering me everywhere, and I already lost a small-ish town. Also, an allied carrier TF reacted quick, theres one somewhere 6-7 hex East from Truk, and I brought my own CVL there to support landings on Rabaul and New Guinea. Just afraid to move it south, in case it gets backstabbed. Better docked at Truk with the Betties backing up the Kates and Claudes.
EDIT: Will check the tracker again once home.