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RE: What's still missing in the Matrixgames Library of games?

Posted: Tue Dec 15, 2009 3:42 am
by TheGreek
I would like Matrix to buy the rights to "Kingmaker" covering the Wars of the Roses from Avalon Hill/Hasbro or whoever currently has the rights. The sound and graphics would need to be upgraded but the basic game worked well and probably would not need a lot of reworking. The boardgame also had an advanced game which was not included in the computer version and Moves Magazine from Decision Games had an expansion with extra nobles and offices which would also be a welcome addition. It had human or AI opponents with up to six factions. You could execute captured enemy nobles and the game included a beheading scene. To win, you had to control the last living royal heir (not too far from the historical situation).

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 12:39 am
by kirk23_MatrixForum
WAR PLAN ORANGE ADMIRALS EDITION covering the years 1880 - 1932 ?( WW1 what if Japan,Germany & Italy against the rest)[;)]

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 1:33 am
by V22 Osprey
ORIGINAL: milkweg

ORIGINAL: V22 Osprey
ORIGINAL: killroyishere

Why hex based? You have hex based tactical in Forge of Freedom and Crown of Glory. Play that. [:)]

I believe I said:

A Civil War/Napoleonic Wars hex based wargame that supports all resolutions with full map and scenario editors.

The John Tiller Battleground series has all of that I think.

I have both sets.It does have all of that.....except no Map or OOB Editors....I can build new scenarios but only using existing Maps and OOBs.I would actually like a heavily modified JTCS converted to Civil War/Napoleonic.The facing effects are already there.It would take alot of work, but it could work.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 7:57 am
by PunkReaper
I would like Matrix to buy the rights to "Kingmaker" covering the Wars of the Roses from Avalon Hill/Hasbro or whoever currently has the rights. The sound and graphics would need to be upgraded but the basic game worked well and probably would not need a lot of reworking. The boardgame also had an advanced game which was not included in the computer version and Moves Magazine from Decision Games had an expansion with extra nobles and offices which would also be a welcome addition. It had human or AI opponents with up to six factions. You could execute captured enemy nobles and the game included a beheading scene. To win, you had to control the last living royal heir (not too far from the historical situation).

That would be a great idea especially with the number of good War of the Roses boardgames being released at the moment.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 11:03 am
by leastonh1
The Zulu conflict would make for some interesting scenarios.

As a fan of Ambush! (the solitaire boardgame), I'd like to see something like this on the PC.

Medieval.

Napoleonics suitable for complete noobs to play/learn. It's too complex for me (despite reading a couples of books on the subject) and seems to be second in popularity to WWII for enthusiasts.

English Civil War and Wars of the Roses.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 3:02 pm
by JudgeDredd
Welcome back Jim_H...where have you been?

I might try and look into getting Ambush! I heard it's good. I love my Conflict of Heroes and Memoir '44...I prefer the look and feel of counters as opposed to miniatures.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 3:13 pm
by leastonh1
ORIGINAL: JudgeDredd

Welcome back Jim_H...where have you been?

I might try and look into getting Ambush! I heard it's good. I love my Conflict of Heroes and Memoir '44...I prefer the look and feel of counters as opposed to miniatures.
Hiya JD, nice to see you!! Been ill for a while and dropped offline as a result. Must be my age! [:D]

Ambush is a really nice game. The mechanics are well done and it's a good tension builder. I've only got the vanilla game (ebay), but have heard good things about the addons too.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 3:19 pm
by JudgeDredd
I hope you're on the mend.

I can't seem to find it online in the UK ...

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 3:39 pm
by leastonh1
Yeah, I'm a lot better thanks.

I think it took me a couple of months of watching ebay to finally get a complete copy from a UK seller. It does pop up quite regularly even now. It's not cheap either. I seem to remember paying around £40-£50 including postage and insurance. But, it's worth the money imo.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Dec 20, 2009 9:51 pm
by leastonh1
Sorry for the spam, but I've just been reminded in another thread....

Can we please, please have conversions of Memoir '44 and Command and Colours? Both awesome boardgames and have a huge fanbase (not to mention Vassal players). Come on Matrix, you know you want to! [:D]

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 1:28 am
by derhexer
How about some Civil War battle games, like Antietam, Chickamauga or Chancellorsville?

I'd also like to see a Civil War theater game based on the fighting in the Western Theater (Appalachians to Texas) If it was based on the WiTP WEGO system, it would be well worth playing

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 4:04 am
by Scott_WAR
A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. A game that is not hex based, but territory based. A game where you can play different scenarios from different time periods, such as WW 1, WW 2, Modern, or random starts on already generated world/continent map or a randomly generated map (similiar to advanced tactics). A game where dice/randomly generated numbers arent used as heavily as in axis and allies to determine combat results. A little more realistic research model than axis and allies. A game that can be finished in less than 8 hours, but isnt for all intents and purpose decided by a bad turn early in the game.


To put it as simple as possible--- a game that combines the simplicity and units of Axis and Allies, with the ability to start games with random placement similiar to risk, and the ability to play on different maps, with different units from different time periods.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 4:37 am
by New York Jets
I would like to see a Grigsby/WitP like monster game covering WWI. Land, air and naval. Production, R&D, daily turns, diplomacy, poitics, everything.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 4:39 am
by New York Jets
ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...

A game less complicated than Gary Grigsby's World at War?

Try checkers.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 10:43 am
by Scott_WAR
ORIGINAL: Swamp_Yankee

Turn based Modern Naval Combat:

Image Image ...etc!

I second this!!

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 10:46 am
by Scott_WAR
ORIGINAL: Chris Trog
ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...

A game less complicated than Gary Grigsby's World at War?

Try checkers.

Mainly the supply part. Yes I know the option is in the game to turn supply off, but the game isnt designed for play without supply and it just doesnt seem balanced without it. As for the smart ass remark, do you feel bigger now? Are you trying to compensate for some shortcoming?

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 8:44 pm
by New York Jets
ORIGINAL: Scott_WAR

ORIGINAL: Chris Trog
ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...

A game less complicated than Gary Grigsby's World at War?

Try checkers.

Mainly the supply part. Yes I know the option is in the game to turn supply off, but the game isnt designed for play without supply and it just doesnt seem balanced without it. As for the smart ass remark, do you feel bigger now? Are you trying to compensate for some shortcoming?

You're acting a bit overly sensitive. Are you insecure about something?

Grigsby's World at War supply system is not very complicated, at all. You want complicated? Try War in the Pacific. If you're offended by my off hand remark about the simplicity of World at War's supply system, that's your issue.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 10:12 pm
by CSO_Talorgan

1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sat Jan 02, 2010 11:11 pm
by Scott_WAR
ORIGINAL: CSO_Talorgan


1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.

No, the issue is why you felt is was necessary to make the remark in the first place.

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 12:35 am
by New York Jets
ORIGINAL: Scott_WAR
ORIGINAL: CSO_Talorgan


1. A decent WW II naval simulation, although I'm sure Storm Eagle Studios will do this in due course.

2. An "operational level" game that can be used as a campaign editor. If Advanced Tactics' saved game files were editable we'd have that already.

No, the issue is why you felt is was necessary to make the remark in the first place.

Because the supply rules don't ge any easier than checkers. Or even chess.

[;)]