ORIGINAL: ColinWright
! So we can safely ignore the historical reaction to interdiction. It was irrational and futile. General LeMay knows better.
So the Allied Air bombardment campaign was rational and effective. After all, they wouldn't have done it if it wasn't, right? Custer's Last Stand, the Charge of the Light Brigade, keeping 15th Army sitting in Calais, etc. were all sound choices. No commanders have ever made futile or irrational decisions in war.
Again, where is your evidence of it's efficacy? And what are the numbers?! Even is there was a benefit, if we overcorrect too far, it puts us further from reality than we are now. For example, suppose the God's Eye View of WWII dictates that the actual benefit was a 10% reduction in chances of interdiction. Then any adjustment beyond a 20% benefit would be worse than no adjustment at all.
Numbers Matter!! And you don't have any.
You could read my post. Although you actually quote it, you manage to completely ignore what I wrote. Then too, how your 'night movement' idea would reflect the greater danger of road movement escapes me.
Sadly, I completely understood it - and it's consequences. That's more than you seemed to have understood. There is no need for a "Night Movement" feature to address the danger of road movement because
that's already built into the game.
I think your argument is homosexual. Don't blame me. I'm just the messenger. You wrote it.
This is even sadder. No rational discussion of the issue can take place because Colin has had his nose bent out of shape and that trumps all other considerations. I'm used to it, though.
There would be a pop-up option to choose to move by this method. If opted, the unit would pay triple MPs for each hex entered and receive in return a quartered risk of interdiction for that hex. Then, it doesn't matter where or when the method is used, the benefits and costs will apply uniformly - and it will be at the discretion of the player. Players could choose to run the gauntlet if they wanted, or play it safe and slow.
Ah yes. Curtis' (1) clumsy, ...
No clumsier than the current method of moving a stack of units.
(2) arbitrarily fixed,
Since you aren't providing any numbers to support it, it has to be arbitrary. And the method you're suggesting is fixed too. Most combat factors are.
and (3) rather artificial 'night movement' idea.
Nope. That's a completely separate feature.
It has exactly one thing to be said for it. Since you yourself proposed it, you're hardly likely to dig in your heels and deny it has any merit at all.
Don't count on it. I just want a rational entry for the Wishlist.
It's a pity you're in a position to influence the development of TOAW. Aside from everything else, you're (once again) managing to frame what could be a useful conversation in terms that pretty much guarantee no forward progress will be made at all. 'The correct mechanism.' I love that. History, reality, the multiplicity of factors involved -- all is ignored. A pop-up window offering 'night movement' is the one right answer. Curtis has spoken.
My influence is exactly the same as yours: How cogent my arguments are. But, you're right, that's bad news for you.