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RE: force supply draw button
Posted: Sun Jan 17, 2010 4:31 pm
by Nomad
ORIGINAL: castor troy
ORIGINAL: Nomad
ORIGINAL: drw61
BigJ62, thanks for posting this.
The problem with this is that the verbiage on the mouse over states "increase supply by 1000" it would make more sense to read "increase supply by 10000" and maybe get rid of the "increase supply by 25000" button altogether. It would be a lot more clear to players that have not read this thread.
Thanks, Daryl
Seems like your game is different than mine.
Mine says increase REQUIRED supply by 1000.
nice nitpicking... [:D] even if it says increase REQUIRED supply by 1000, how could a player dare to think it would mean what it says...
So, correcting a mistake, that is completely opposite to the truth is nitpicking/ [:@] I guess I will just bow out now, you people do not want to know the truth, you just want to piss and moan. [&:]
RE: force supply draw button
Posted: Sun Jan 17, 2010 4:33 pm
by Nomad
ORIGINAL: castor troy
ORIGINAL: Nomad
I don't understand, this is so simple. First, every base, it makes no matter if you have used the increase supply requirements button or not, will first try to get 1x its supply requirements. then it will try to get 10x its supply requirements. No base will allow supply to be taken from it if it does not have 10x its own supply requirement. Note that a Command HQ will increase the requirement by 25K, so that base will try to get 10x its supply requirement plus 250,000 supply, and will not release any of it.
so in your oppinion it´s a smart decision to have a base with let´s say 1000 base requirement have +1000 (=2000) x10? So a base that would need 1000 ends up with at least 20.000? If I have a base with starting requirement and want to increase it then probably not to 20x the starting requirement. You want to have it at 5000 for example but not at 20k. And then it´s no wonder you see those jungles bases with 50.000+ supplies within no time if supply is available, because the starting requirment was 4.000 perhaps. To me, if it is WAD (and it seems to be WAD) it´s more than a bad design decision then and when looking at the info message you get (increase supply requirenemt by 1000) I have serious doubts that it really is what is what meant to be.
The increase by 1000 and increase by 25.000 (or whatever the other button is) would make sense, how it is now doesn´t IMO.
Just exactly where did I say they made a smart decision? Do not put words into my mouth. I stated that I felt it was easy to understand and use. If you can't figure it out then that is your problem and I will bow out of this discussion since apparently the facts are not what you want.
RE: force supply draw button
Posted: Sun Jan 17, 2010 4:35 pm
by castor troy
ORIGINAL: Nomad
ORIGINAL: castor troy
ORIGINAL: Nomad
Seems like your game is different than mine.
Mine says increase REQUIRED supply by 1000.
nice nitpicking... [:D] even if it says increase REQUIRED supply by 1000, how could a player dare to think it would mean what it says...
So, correcting a mistake, that is completely opposite to the truth is nitpicking/ [:@] I guess I will just bow out now, you people do not want to know the truth, you just want to piss and moan. [&:]
[&:][&:][&:][&:] I don´t get it
RE: force supply draw button
Posted: Sun Jan 17, 2010 4:36 pm
by castor troy
ORIGINAL: Nomad
ORIGINAL: castor troy
ORIGINAL: Nomad
I don't understand, this is so simple. First, every base, it makes no matter if you have used the increase supply requirements button or not, will first try to get 1x its supply requirements. then it will try to get 10x its supply requirements. No base will allow supply to be taken from it if it does not have 10x its own supply requirement. Note that a Command HQ will increase the requirement by 25K, so that base will try to get 10x its supply requirement plus 250,000 supply, and will not release any of it.
so in your oppinion it´s a smart decision to have a base with let´s say 1000 base requirement have +1000 (=2000) x10? So a base that would need 1000 ends up with at least 20.000? If I have a base with starting requirement and want to increase it then probably not to 20x the starting requirement. You want to have it at 5000 for example but not at 20k. And then it´s no wonder you see those jungles bases with 50.000+ supplies within no time if supply is available, because the starting requirment was 4.000 perhaps. To me, if it is WAD (and it seems to be WAD) it´s more than a bad design decision then and when looking at the info message you get (increase supply requirenemt by 1000) I have serious doubts that it really is what is what meant to be.
The increase by 1000 and increase by 25.000 (or whatever the other button is) would make sense, how it is now doesn´t IMO.
Just exactly where did I say they made a smart decision? Do not put words into my mouth. I stated that I felt it was easy to understand and use. If you can't figure it out then that is your problem and I will bow out of this discussion since apparently the facts are not what you want.
sounds like I´ve done everything wrong again, must be my week [&o]
RE: force supply draw button
Posted: Sun Jan 17, 2010 4:41 pm
by seille
Castor is right here, if you look at the mouseover text you think you just order 1000 extra supply.
I thought 1000 extra means 1000 under best circumstances, otherwise less.
For my repairs at Gifu and Maebashi i set 12.000 extra supply for both bases not knowing i would possibly get 100.000+ each [:D]
All i wanted was the minimum for the repairs plus the 1000 extra per turn for the running repairs.
Fortunately i´ve read this thread, since i did not find that info in the manual
RE: force supply draw button
Posted: Sun Jan 17, 2010 4:45 pm
by castor troy
ORIGINAL: seille
Castor is right here, if you look at the mouseover text you think you just order 1000 extra supply.
I thought 1000 extra means 1000 under best circumstances, otherwise less.
For my repairs at Gifu and Maebashi i set 12.000 extra supply for both bases not knowing i would possibly get 100.000+ each [:D]
All i wanted was the minimum for the repairs plus the 1000 extra per turn for the running repairs.
Fortunately i´ve read this thread, since i did not find that info in the manual
wouldn´t say this, because everything I´ve said in the last three days was wrong, no matter if I said "yes", "no", "good" or "bad". [8|]