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RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Fri May 14, 2010 2:47 pm
by Knavey
Perhaps I will hold off until this weekend for version 3. What will be the difference in the enhanced version vs. version 3?
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Fri May 14, 2010 5:41 pm
by Knavey
Andy,
How many turns is Downfall right now?
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 1:49 am
by Nemo121
Is this playable as Japanese vs the US?
I fancy testing some kami attack doctrine...
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 7:33 am
by Andy Mac
Yes although the allied AI has a pathological desire to daybomb with B29's
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 9:26 am
by mikkey
Good news about Marianas, Andy. Marianas is my favorite scenario from WitP.
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 11:38 am
by Nemo121
Couple of issues:
1. You are making a lot of the Frances variant which uses the Ohka ( 90some per month ) but I doubt enough Ohkas are being made to allow those planes to fly with ordnance.
2. Have you considered modding the Ki-115 to be able to be produced without an engine. EA was the first mod with a Ki-115 and I modded it so it would be produced without an engine so the cost would be 18 HI instead of 36 HI --- in reality they were designed to use "any old leftover engine" and so I think this is reasonable. It also prevents the Allied player from just bombing the engine factories to nothingness and then finding himself with nothing left to fear.
3. The Japanese J7W units ( both of them ) which start the scenario should be some of their most effective anti-bomber and anti-fighter units., Unfortunately they are kamikaze units... I think this should be changed.
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 12:30 pm
by Andy Mac
1. not really none of the okha variant are gettign produced lots of the Betty variant but Okha production is 36 per month and a sensible player will totally torch industry. I will convert some of the betty production to another variant.
2. I thought about it after the way you did it in EA but decided to just add a bit more stockpiled HI instead.
3. Yup thats an error
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 12:36 pm
by Andy Mac
1. I was wrong weird wonder why so many research versions are being produced I will adjust
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 12:46 pm
by Andy Mac
ps the next version has substantial changes to engine productuion
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 3:04 pm
by Andy Mac
OK Updated marianas v 3 attached
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 3:05 pm
by Andy Mac
NEW marianas Hakko Ichiu attached emhanced Japan
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 3:06 pm
by Andy Mac
DOWNFALL v3 Attached
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 5:10 pm
by Andy Mac
New updated version of Scen 10
Changes.
1. More AMC's for the Japanese
2. Adjusted some upgrade paths
3. Minor LCU adjustments for Japan
4. A few minor base adjustments
5. Allied Sqns in PI now set be temp restricted - duplicates arriving in Australia deleted convoy with 125 P40E's now arrives instead so you still get the planes but no longer assumes the sqns tied to PI - your choice
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 5:14 pm
by eloso
Any major changes in Downfall to warrant a re-start? I just got into the second month in version 2. Database changes fail to update when loading the turn. If it isn't anything major other than what was talked about in the earlier discussions, then I'll just keep playing version 2.
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 5:30 pm
by Andy Mac
no nothigng major if playing v the Jap AI
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 7:50 pm
by NAVMAN
Hi Andy: Thx for the updates.
Re: Downfall Ver 3: Issue of not getting combat report/summary generated when I attack a ground target that is not defended by enemy CAP is still taking place. This issue d/n happen when the ai attacks one of my bases that does not have a cap. The CVs Saratoga and Enterprise d/n appear at PH until a CVE tf is formed and then they are there. Thx for updating the airgroups for Enterprise. AI gave me another surprise. It lauched a cple of planes from subs and clobbered a convoy off Seattle!
Thx for your efforts on this. If I can help you discover the issue w/the reports, pls let me know.
Also, I would like to post some aars from ver 2. How do I do that?
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sat May 15, 2010 9:14 pm
by Andy Mac
start a thread in AAR section I read all the ones fromt he scens as I need to keep on top of whatsa wrong with them
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Sun May 16, 2010 7:39 pm
by NAVMAN
Andy, Thx. Could you advise on the mechanics of posting the combat summary to an aar thread. Did a search, but c/n find anything. Btw, do you recc playing downfall v3 w/pdu "on"?
Thx.
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Mon May 17, 2010 12:23 am
by Mifune
Thanks Andy for providing some fun with Downfall, spent the day taking her out for a test spin.
RE: Downfall, Buccaneer and Marianas and Ironman Allied
Posted: Tue May 18, 2010 2:19 pm
by NAVMAN
Hi Andy,
Re: Downfall v2. In checking the sunk ships screen, there are a substantial number
of Jap. ship shown as being sunk w/the reason listed as "cancelled". What does that
mean? Were they taken out of production?
Thx/