Page 4 of 4
RE: v10102a land fragments 'organising' problem
Posted: Mon Apr 26, 2010 2:18 pm
by freeboy
its like another langauge, move fragments around in off board holding boxes???? WHAT?
RE: v10102a land fragments 'organising' problem
Posted: Thu Apr 29, 2010 1:53 pm
by bradfordkay
Any word on whether this is being looked at? That "organizing" list is getting rather long...
RE: v10102a land fragments 'organising' problem
Posted: Thu Apr 29, 2010 2:27 pm
by khyberbill
Any word on whether this is being looked at? That "organizing" list is getting rather long...
My list is now almost 90% of the list. I am now up to 4/44 and it hasnt caused a problem yet. I am playing two day turns which might help.
RE: v10102a land fragments 'organising' problem
Posted: Thu Apr 29, 2010 5:40 pm
by bradfordkay
I guess that it isn't causing any real problems with the game, but it is quite tiresome to have to scroll down so far to see what's getting ready to arrive.
RE: v10102a land fragments 'organising' problem
Posted: Thu Apr 29, 2010 6:01 pm
by khyberbill
I guess that it isn't causing any real problems with the game, but it is quite tiresome to have to scroll down so far to see what's getting ready to arrive.
Now that it extends to the bottom of the list, it isnt as big a pain. Some have had problems loading troops onto transports. I havent had that problem, yet. It is a game stopper when it happens though.
RE: v10102a land fragments 'organising' problem
Posted: Fri Apr 30, 2010 4:30 am
by castor troy
ORIGINAL: khyberbill
Any word on whether this is being looked at? That "organizing" list is getting rather long...
My list is now almost 90% of the list. I am now up to 4/44 and it hasnt caused a problem yet. I am playing two day turns which might help.
4000 slots for fragments IIRC. If you reach that number of organizing fragments your bust. It´s definetely a show stopper for PBEMs if it happens.
RE: v10102a land fragments 'organising' problem
Posted: Fri Apr 30, 2010 8:16 pm
by freeboy
yep... the game is seriously in jepardy BUT if you have that issue, filling all slots, the folks here can individually correct it, it has happened twice now for us in pbem game! hopefully this will be resolved before another instance.. we are at Sept 44 one turn per scen 2
RE: v10102a land fragments 'organising' problem
Posted: Wed May 05, 2010 10:19 am
by rotorhead10
Just to add my observations to this problem I am currently trying to recombine some Brigades which have moved by sea into a division but am unable to do so. It would appear that the Brigades are located at the base but the fragments are at 0,0 and I assume this is stopping the process.
Paul
RE: v10102a land fragments 'organising' problem
Posted: Sun May 09, 2010 1:33 am
by michaelm75au
A quick fix for this issue only has been added to this forum.
It only addresses the issue by removing the code that attempts to fix any lost LCUs due to an earlier bug - this is the code that is over-compensating when recovering fragments.
However, it is unlikely at this point in time that any LCUs affected by that earlier bug would not have already been recovered by some reload of the save since 1102a was released.
Any 'organizing fragments' that may still be in the queue should vanish after the turn resolution and not be recovered when you load the save the next time.
This quick fix is being released due to hardware issues with the primary tester's PC delaying the official fix.