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RE: Nijmegen-Coup de Main-German Side

Posted: Tue May 11, 2010 6:55 am
by Analog Kid
Finished Cont

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RE: Nijmegen-Coup de Main-German Side

Posted: Tue May 11, 2010 6:58 am
by Analog Kid
Final Thoughts and Appendix soon

Recommend for Iron Crosses
506th Panzer BN
KG Euling BN
KG Schwappacher BN

Battle Steamers Awarded to
506th Panzer BN
KG Harmer Regt

Feel Free to ask questions, comment or criticize

The Analog Kid

THis AAR brought to you by


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RE: Nijmegen-Coup de Main-German Side

Posted: Tue May 11, 2010 8:57 am
by Analog Kid
APPENDX
This was the first time I played this scenaro from the German side, but have played it several times from the Allied side. I expected be be under greater pressure from the British Armor late day 3 early day 4. None of the major bridges were blown and the Allied player was in complete control of said bridges. So why did they not attempt an attack?

I believe that because of how many Objectives there are on the map and how they are scored cause the AI to split it focus and forces in to many directions.

The Objectives in my mond should be:
Fort von Holland 12
Lent 12
North Bank 65
Nijmegen CBD 45
Honighutje Heavy Road Bridge 15
Honighutje Rail Bridge 12
Grove Bridge 12

And no others. The Grave Bridge is on important really by how difficult an obstacle it will present. Bridge up or down. It is not that important goal in this scenero. Nietheare any of the bridges or crossing points over the Waal Canal matter at all, unless the Honighutje bridges are both down.

The only thing matter are the Nijmegen Bridges and by how I was postioned at the end of the game I argue that it is no less than a Complete Victory
not a marginal one. Because 30th Corp would never dig me out of there for days if not a week or more.


Now there maybe reasons it is set up this way, that I just dont understand because I am barely ,not even really, a neo-phyte programmer. But my 2 cents for what its worth

Terms
A/B - Airbourne
FRAGO - a (hasty or sudden) change or amendment to a previous operational order

RE: Nijmegen-Coup de Main-German Side

Posted: Wed May 12, 2010 6:22 am
by Analog Kid


Comments anyone?

Screen shots too big? too many? too few?

My stragedy/thoughts/voices/plans clearly articulated?

Thinking of doing another so, please some feedback, even if its to say please dont ever do a AAR again :)

The Analog Kid

RE: Nijmegen-Coup de Main-German Side

Posted: Wed May 12, 2010 6:28 am
by Arjuna
AK,

I haven't had time to go through your AAR in any detail. It's been very busy here. But I do encourage you nonetheless.[&o]

RE: Nijmegen-Coup de Main-German Side

Posted: Wed May 12, 2010 6:56 am
by Analog Kid
To encourage, without knowing the full contents iis very brave sir, especially from one who finds fart jokes and
nutshots very funny.....

BTW I forgot to mention I am using map textures designed by Panther Prowler, Bil Hardenberger. THe green ones,
sorry Arjuna but his are nicer

ftp://ftp.matrixgames.com/pub/HighwayTo ... aphics.zip

RE: Nijmegen-Coup de Main-German Side

Posted: Wed May 12, 2010 9:51 am
by Arjuna
I'm sure Bil would agree too.[:)]

RE: Nijmegen-Coup de Main-German Side

Posted: Thu May 13, 2010 7:55 pm
by Deathtreader
ORIGINAL: Analog Kid



Comments anyone?

Screen shots too big? too many? too few?

My stragedy/thoughts/voices/plans clearly articulated?

Thinking of doing another so, please some feedback, even if its to say please dont ever do a AAR again :)

The Analog Kid

Hi,

I enjoyed the AAR very much! The many screenshots were quite helpful in following the action and in illustrating your intentions.........
Thanks for sharing! [8D]

Rob.