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RE: What's next for CC?
Posted: Tue Aug 03, 2010 12:31 am
by Third Eye
ORIGINAL: Southern_land
I prefer something a little more snowy...
33 BGs each plus BO equivilent units for the Soviets. 10-12 german Bgs stuck in the kessel with limited fuel and ammo and the Soviets "respawning" at random on each of the Soviet entry points (Sov flags).
The 20-23 "active german BGs would have to project, then maintain a salient to let the trapped forces break out to them
No no no no no no no no nooooooooooooo!
Oh god no!
Not more Russian BS.
At least make CC6 the Falaise Pocket, or Anzio onwards to maybe Rome?
Korean War sounds cool too. The Pacific War would be a good CC7 [:D]
RE: What's next for CC?
Posted: Wed Aug 04, 2010 5:28 pm
by CSO_Talorgan
ORIGINAL: Andrew Williams
It could very well... and show a cave/bunker being blown up.
Are you saying that the under bridge element has an explosive quality?
****
Assuming each dot represents a tactical map this is a bit of an expansion on what we already have:
****
ORIGINAL: Third Eye
No no no no no no no no nooooooooooooo!
Oh god no!
Not more Russian BS.
At least make CC6 the Falaise Pocket, or Anzio onwards to maybe Rome?
Korean War sounds cool too. The Pacific War would be a good CC7 [:D]
Who cares where is set as long as it is moddable?
RE: What's next for CC?
Posted: Wed Aug 04, 2010 6:01 pm
by xe5
Interesting that the RoK is shown as having two capital cities.
Wasnt Red P going to be a CoH-style game and a military simulation? [:-]
Assuming a new game engine, my vote would be Hue: Tet '68.
RE: What's next for CC?
Posted: Wed Aug 04, 2010 8:41 pm
by D.Ilse
I'm still for Hurtgenwald as one of the bloodiest conflict the US army has ever fought.
AFAIK it's not been done on PC before.
RE: What's next for CC?
Posted: Wed Aug 04, 2010 11:40 pm
by jomni
Hurtgen would definitely continue the "story" from D-day.
RE: What's next for CC?
Posted: Thu Aug 05, 2010 12:48 am
by mooxe
Lets start off with a version with no or very little Americans. Secondly, dense terrain where vehicles dont play a huge part and many battles were close quarter, but keep it a popular theatre.
RE: What's next for CC?
Posted: Thu Aug 05, 2010 1:33 am
by Southernland
ORIGINAL: mooxe
Lets start off with a version with no or very little Americans. Secondly, dense terrain where vehicles dont play a huge part and many battles were close quarter, but keep it a popular theatre.
Are you saying that you want another Close Combat? Too late, i've already saved an image of the page. You can't edit your way out of this

RE: What's next for CC?
Posted: Thu Aug 05, 2010 1:37 am
by mooxe
Do we get to pick who doesnt make it? haha...
RE: What's next for CC?
Posted: Thu Aug 05, 2010 1:55 am
by D.Ilse
ORIGINAL: jomni
Hurtgen would definitely continue the "story" from D-day.
It would fill the gap between LSA and WAR.
RE: What's next for CC?
Posted: Thu Aug 05, 2010 2:21 am
by Andrew Williams
Do we get to pick who doesnt make it? haha...
too late... your obvious preference is recorded... anything else is just spam.
RE: What's next for CC?
Posted: Thu Aug 05, 2010 3:23 am
by tigercub
rewrite Close Combat from the ground up then think about what it will be! i am for a army group south campain.
Tigercub!
RE: What's next for CC?
Posted: Sat Aug 07, 2010 12:14 am
by Q.M
How about something from the Arab Israeli wars...Golan Heights perhaps??
VoT

RE: What's next for CC?
Posted: Sat Aug 07, 2010 1:45 am
by mooxe
ORIGINAL: Q.M
How about something from the Arab Israeli wars...Golan Heights perhaps??
VoT
What a great looking isometric building. Nice work Atomic.
RE: What's next for CC?
Posted: Sat Aug 07, 2010 1:27 pm
by Neil N
ORIGINAL: mooxe
Do we get to pick who doesnt make it? haha...
I doubt that any of the venom spewing 'CC community' that are frequenting your site these days are willing to put in the 6-9 months of volunteer labor to pull it off.
RE: What's next for CC?
Posted: Sat Aug 07, 2010 1:41 pm
by mooxe
Ok that rules out about three people from my master plan!
RE: What's next for CC?
Posted: Sat Aug 07, 2010 1:44 pm
by chiroho
ORIGINAL: Q.M
How about something from the Arab Israeli wars...Golan Heights perhaps??
VoT
That would be awesome - I've often wished that CC would revisit one of the Arab-Israeli wars, because it has opportunities for tank engagements, as well as areas like the Golan heights, and street fighting.
Is this image from a mod that exists somewhere?
RE: What's next for CC?
Posted: Sat Aug 07, 2010 1:47 pm
by mooxe
The map is from Road to Baghdad. The teams look modded.
RE: What's next for CC?
Posted: Sun Aug 08, 2010 12:02 pm
by CSO_Talorgan
ORIGINAL: tigercub
rewrite Close Combat from the ground up
I agree with this
ORIGINAL: tigercub
then think about what it will be! i am for a army group south campain.
... but where the vanilla game is set matters not.
RE: What's next for CC?
Posted: Sun Aug 08, 2010 2:06 pm
by Platoon_Michael
I vote for an Entire coverage of the European Theater.
I hope it doesn't have the same sprite's we've seen for the past 10 years or the same scale including Buildings and vehicles.
I don't care if it's not 3D but I wont buy it if it still looks like what I already have just because it's in a different theater.
Ofcourse if I could get a strategic map with COH and a little bit better game play I would play this Mod for the rest of my life.
http://www.youtube.com/watch?v=cfJ13smdnZg
RE: What's next for CC?
Posted: Sun Aug 08, 2010 2:38 pm
by D.Ilse
I say a small unit on a 60+ map for The American Operation to take Schmidt(Hurtgenwald Camp) Nov.2 to Nov.16, 1944
Areas involved, Towns of Schmidt, Kommerscheidt, Raffelsbrand, Simonskall, Kall Gorge crossing, Hürtgen, Vossenack
Units:
US Army,
28. Infantry Division
> 109.Infantry Regiment
> 110.Infantry Regiment
> 112.Infantry Regiment
146. Engineer Battalion
Elements of US Armour and TD(Towed and SP)
Heer,
116.Panzer Division (Weakened, partial refitting)
>16.Panzer Regiment, I./II. Abteilung, about 30 Pz IV and Pz V
>60.Panzergrenadier Regiment
>156.Panzergrenadier Regiment
>116.Panzer Aufklärungs Abteilung(attacked American supply lines at Kall Gorge)
On Nov.2, An Kampfgruppe of 116.Pz grenadiers were sent to bulk up 74.Korps
74.Korps
89.Infantrie Division(Weakened)
275. Infantrie/Volksgrenadier Division(recently refitted at Aachen before transfer to Hurtgenwald)
>983.Genadier Regiment
>984.Grenadier Regiment
>985.Grenadier Regiment
A little history from Wiki on the 28th's attack and slaughter in the Green Hell.
The 28th Division was reinforced with armor, tracked transport Weasels and air support. Of its three regiments, one was deployed to protect the northern flank, another to attack Germeter, and the third to capture Schmidt, the main objective. The area had terrible terrain with the Kall Trail running along a deep river ravine. This was not tank country, despite the need for armor to support the infantry.
The attack by 28th Division started on November 2; the defenders were expecting it and were ready. The U.S. 109th Infantry Regiment was impeded after 300 yards by an unexpected minefield, pinned down by mortar and artillery fire and harassed by local counterattacks. One mile was gained after two days, after which the 109th dug in and endured casualties. The U.S. 112th Infantry Regiment attacked Vossenack and the neighboring ridge, which were captured on November 2. The 112th was then halted on the Kall by strong defenses and difficult terrain. The U.S. 110th Infantry Regiment had to clear the woods next to the River Kall, capture Simonskall, and maintain a supply route for the advance on Schmidt; again these were very difficult tasks due to weather, prepared defenses, determined defenders, and terrain. The weather prevented tactical air support until November 5.
The 112th captured Schmidt on November 3, cutting the German supply route to Monschau, but no American supply, reinforcement or evacuation was possible, as the Kall Trail was blocked. A strong German counterattack by tanks of 116th Panzer Division and infantry from 89th Division rapidly expelled the Americans from Schmidt, and they were unable to counterattack. For two days, the 112th remained hard pressed to hold its positions outside Schmidt.
On November 6, the U.S. 12th Infantry Regiment was detached from the U.S. 4th Division and sent to reinforce the 28th Division
Across the Kall Bridge the troops of the 28th US Infantry Division pushed forward at the beginning of November 1944 to capture the village of Schmidt. After a few days, the so-called Allerseelenschlacht (All Souls Battle) resulted in a disaster for the Americans. As American troops tried to retreat across this bridge to Vossenack, great parts of the Kall Valley were already cut off by the Germans. A German regimental doctor, Captain Guenther Stuettgen, managed to negotiate an unofficial ceasefire with the Americans at the Kall Bridge from November 7-12, in order to attend to the wounded of both sides. The lives of many American soldiers were saved by German paramedics[10].
At Vossenack, the 2nd battalion of the 112th disintegrated after constant shelling and fled a German attack. Following the providential arrival of two U.S. armored platoons of tanks and M10 Wolverine tank destroyers, supported by those 2nd battalion men who had held tight, and two companies of 146th Engineers operating as infantry, the Americans held on and the fighting for Schmidt continued until November 10.
The battle for Schmidt cost 6,184 U.S. casualties — compared with about 4,000 losses by the two divisions at Omaha Beach. German casualties were fewer than 3,000.[13]