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RE: Rise of Babylon
Posted: Wed Mar 23, 2011 5:10 am
by lion_of_judah
I have a question: Staff, is it good to have more of them or less. I'm finding out that the more you have, the quicker your units mobilze than if you have less. So maybe I answered my own question, but I would like someone to answer this for me. Also does anyone know if someone made NATO counters which show wether or not they are Brigade, Bltn size formations?
The other problem I'm running into is that production seems to much for the time scale of 3 days per turn, does anyone have any help in this matter.
RE: Rise of Babylon
Posted: Wed Mar 23, 2011 5:30 pm
by Josh
Staff and mobilization?, am I missing here something? What has the one to do with the other? Staff is about giving a certain bonus to your troops, not mobilizing them.
I'm certainly no expert that can give you advice on what Iraqi tank brigades have. More important however is the balanced gameplay. What may be historical right may ruin gameplay. So you create a certain scenario with a number of units and then just have a go at it, and see how it plays out. If it is too unbalanced and one side mops up the other side within 5-10 turns or so you know you have to make adjustments.
And I would certainly keep production levels low for the Arab side, I don't see many production plants that churn out armour by the dozen. I would give the Israeli side higher production (but still rather low) and more sophisticated weaponry. I mean, this isn't a scenario where you would expect dozens and dozens of units running around, well maybe so but certainly not hundreds if you know what I mean.
Maybe Grymme or Tweber can help you with the technical stuff?
Loved the screenshots by the way, it would be nice to have your scenario in the AT engine.
RE: Rise of Babylon
Posted: Wed Mar 23, 2011 5:47 pm
by lion_of_judah
I just needed clarification on what Staffs truly do that is all. I agree that productions need to be lower, I currently have Israel at 8 or 9 but agree they should be around 7 maybe lower who knows. Palestine is at 3.2, Syria 3.5, Iraq 3.7, Egypt 4.2, Lebanon I think at 3.0, Saudia Arabia 3.3 and Qatar at 3.0 I think, will have to double check. The Arab nations should be reduced a little in production from what they currently are now, but will have to play around with this. Regarding number of Iraqi tanks in a Brigade, I rechecked one of my sources and yes an Iraqi tank Brigades with this particular Division during the Yom Kippur war had 150 tanks. I took your advice and added some anti-tank units in and so we will see how this works.
Thanks, and I would like to get this monster uploaded, but will only do that once I have playtested this enough, but haven't had the time really to fiddle with uploading this yet. Vic did, gave me some pointers on that and so hopefully sooner rather than later I can get around to this. Thanks for your input on this and please give me more insight as you see.
RE: Rise of Babylon
Posted: Thu Apr 14, 2011 5:11 am
by lion_of_judah
This scn. is still on but has now taken a back seat since ATG as come out.
RE: Rise of Babylon
Posted: Fri Apr 29, 2011 7:04 am
by lion_of_judah
I have decided to scrap this scenario and convert it for ATG, but don't know when this will happen. If anyone is interested in taking this over just let me know and I will send you the files....
RE: Rise of Babylon
Posted: Fri Apr 29, 2011 10:01 pm
by Rosseau
Sorry to hear that, but sure we will be hearing more from you. Creating a brand-new scenario is no mean task, and I am just coming to grips with the game itself. Which is great, BTW.
RE: Rise of Babylon
Posted: Mon May 02, 2011 4:05 am
by lion_of_judah
This scenario will eventually be made into the new ATG version but not for a while.