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RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:01 am
by tigercub
after resetting my all ACKs it all became clearer even a slow CONVOY 2 hexs from CV group that was on station at sea with 15 Jakes on search...my jaw hit the ground...were did he come from...i sank 10 ships...no way i am going back to search Acks...if that were a CV group on standed search i would have been swiming.

Tigercub

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 2:33 am
by witpqs
ORIGINAL: tigercub

after resetting my all ACKs it all became clearer even a slow CONVOY 2 hexs from CV group that was on station at sea with 15 Jakes on search...my jaw hit the ground...were did he come from...i sank 10 ships...no way i am going back to search Acks...if that were a CV group on standed search i would have been swiming.

Tigercub

When you have search running, anything with 4 hexes is automatically found. So, they obviously were not 2 hexes away the turn before. But I understand that you wanted your search to see them much farther out.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 3:10 am
by tigercub
yes like 8-10 hexs the turn before.

Tigercub

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 12:52 pm
by ade670
guys,

my point is this -

The Devs have worked hard in much earlier patches to give us the (z) see search arc capability - was actually a great selling point in the game and the reason why I purchased it when I did.

This flaw in the game mechanics makes this now defunct too..... for me an in game function "Game Killer" to quote cap and gown.

In response to Stuman - given the price of the game, I would expect Matrix to be right on top of it and should Rader's work prove valid, I would expect them to show him a token of their appreciation in some way.

Reading the forums post previously, the amount of people that have abandoned search arcs for this very reason highlights the issue as not just a mere annoyance.

Rader - well done for highlighting the problems in game

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:13 pm
by Shark7
Well I was never one to set arcs for TF search planes, but its starting to seem like even setting the arcs for LB air is a bad idea.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:18 pm
by Charbroiled
ORIGINAL: ade670

guys,

my point is this -

The Devs have worked hard in much earlier patches to give us the (z) see search arc capability - was actually a great selling point in the game and the reason why I purchased it when I did.

This flaw in the game mechanics makes this now defunct too..... for me an in game function "Game Killer" to quote cap and gown.

In response to Stuman - given the price of the game, I would expect Matrix to be right on top of it and should Rader's work prove valid, I would expect them to show him a token of their appreciation in some way.

Reading the forums post previously, the amount of people that have abandoned search arcs for this very reason highlights the issue as not just a mere annoyance.

Rader - well done for highlighting the problems in game

ade670 - Are you aware that AE was developed by a bunch of individuals that are not directly associated with Matrix? These individuals have other lives and other jobs, but volunteered to spend their time working on AE. If you want to play the game that Matrix is responsible for, play WITP. AE is a major modification of WITP by players that are for the most part, just like us.

In regards to the search arc matter....I have been setting search arcs for all of my planes set to Naval Search in my PBEM with Cuttlefish. After reading this thread, I decided to turn all of them off. It was like turning on a light in a dark room. There is no doubt in my mind that something isn't working quite right.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:33 pm
by Sardaukar
Considering phenomenal support this game has, I have no doubts that this issue will be checked and if need of remedy, it will be remedied.

AE is work of love for massive strategy games and not only commercial venture. Let's not burn Devs out by telling that game is crap. [:'(] Everyone playing it knows that AE is great and remarkably "bug-free". Search arc (if they are not working) are addition to game and hardly "game killer".

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:34 pm
by ade670
Charbroiled,

No I wasn't aware that this game wasn't directly devloped by Matrix - I was obviously taken in by Matrix advertising it on their home page under "our latest releases".

When you say volunteered do you mean - without pay??

So where did my hard earned bucks go when I purchased the game?? - not by chance to matrix

Ade

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:47 pm
by Shark7
ORIGINAL: ade670

Charbroiled,

No I wasn't aware that this game wasn't directly devloped by Matrix - I was obviously taken in by Matrix advertising it on their home page under "our latest releases".

When you say volunteered do you mean - without pay??

So where did my hard earned bucks go when I purchased the game?? - not by chance to matrix

Ade

Just FYI, a lot of the games hosted here at Matrix are developed by 'garage' teams who volunteer their time for the love of the game they work on.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:51 pm
by Charbroiled
ORIGINAL: ade670

When you say volunteered do you mean - without pay??

So where did my hard earned bucks go when I purchased the game?? - not by chance to matrix

I'm not completely sure of this, but I think they each received a Matrix T-shirt.[:D]

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 1:53 pm
by ade670
so,

why the high price tag?

ade

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 2:07 pm
by Sardaukar
ORIGINAL: ade670

Charbroiled,

No I wasn't aware that this game wasn't directly devloped by Matrix - I was obviously taken in by Matrix advertising it on their home page under "our latest releases".

When you say volunteered do you mean - without pay??

So where did my hard earned bucks go when I purchased the game?? - not by chance to matrix

Ade

Come on, when was game of this scale without bugs etc.?

We don't even know if it's bug or what yet. Looks to me like it'd a bug, but we don't know yet. Those have been squashed in no time by Devs, who are Henderson Field Designs, who were avid WitP players deciding they had programming skills to make AE and publish it via Matrix.

Little bit of patience, game has been out for almost an year and this was picked up very recently. Realistically, it'll take Devs for about month minimum to check it, track the reason, fix it..and test it works.

It's not "Game Killer". It's additional feature requested by players..and it may or may not work as designed. Until it is confirmed and if needed, fixed, do not use Search Arcs.

Game killer, not.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 2:40 pm
by Rainer
High production costs (manual for instance), strong and very well maintained support, free forum, ongoing development with FREE Updates, relatively small customer base => seemingly high price tag


RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 2:53 pm
by Grfin Zeppelin
ORIGINAL: ade670

guys,

my point is this -

The Devs have worked hard in much earlier patches to give us the (z) see search arc capability - was actually a great selling point in the game and the reason why I purchased it when I did.

This flaw in the game mechanics makes this now defunct too..... for me an in game function "Game Killer" to quote cap and gown.

In response to Stuman - given the price of the game, I would expect Matrix to be right on top of it and should Rader's work prove valid, I would expect them to show him a token of their appreciation in some way.

Reading the forums post previously, the amount of people that have abandoned search arcs for this very reason highlights the issue as not just a mere annoyance.

Rader - well done for highlighting the problems in game
Wait, you bought the game because they added the Z button for arcs ? [X(]

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 3:04 pm
by ade670
not entirely,

I was playing on a 'trial' version available via the internet and I liked it so much that when the upgrades started flowing -around about the time the (Z)view search arcs feature came into play, I decided to make a purchase.

Good ole 'trial versions'

Ade ; )

oh, and in the meantime, to all my opponents in current games - I am setting all my search arcs 180 degrees out due to all search planes in WITP-AE being fitted with x1000 rear view mirrors !!


RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 3:44 pm
by Sardaukar
ORIGINAL: ade670

not entirely,

I was playing on a 'trial' version available via the internet and I liked it so much that when the upgrades started flowing -around about the time the (Z)view search arcs feature came into play, I decided to make a purchase.

There has never been any "trial" or "demo" versions out of this game. I hope you are not implying you have been playing pirated version of the game?

That would be both quite ironic and would bring on you total scorn of Witp/AE community.

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 3:48 pm
by ade670
nothing implied buddy,

the fact remains My hard earned bucks are now in the pockets of the devs and matrix - hopefully that earns me the right to say - this game is great except ....

1. search arcs
2. radar
3. commander retings
4. air war
5. supply
6. fragments
7. 4E bombers
8. game needs too many house rules to make it a balanced PBEM

Ade

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 3:51 pm
by Sardaukar
ORIGINAL: ade670

that has got to be the gayist fast reply quote ever

lol

I do have suspicion, that your days on Matrix Forums are numbered now, boyo. [8D]

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 4:35 pm
by Buck Beach
ORIGINAL: ade670

nothing implied buddy,

the fact remains My hard earned bucks are now in the pockets of the devs and matrix - hopefully that earns me the right to say - this game is great except ....

1. search arcs
2. radar
3. commander retings
4. air war
5. supply
6. fragments
7. 4E bombers
8. game needs too many house rules to make it a balanced PBEM

Ade

Does this mean you did obtain a pirated version to play or are you just lying?

RE: Search by surface ships' floatplanes

Posted: Sat Sep 18, 2010 5:02 pm
by ade670
My point was - I purchased the game on the basis of the wilco attitude of the designers to put out fixes and upgrades - the one upgrade that really sold it to me was the search arc function - Great ability which really engaged my micro management fun

Slightly annoyed that this has most likely been broken since the game was released - how many people now look back at there games and think about the hours wasted setting all this up - I do