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RE: IJ production mistakes

Posted: Wed Oct 13, 2010 11:18 am
by n01487477
ORIGINAL: n01487477

ORIGINAL: Mike Solli

ORIGINAL: bigred

Shipping of resources in convoy is:230335 I figure all of this will arrive w/in 7 days so 230335/7=32905 per day input resources average onto Honshu.

Keep in mind that you need roughly 110k resources to flow into Honshu each day. If everything is producing, you need 6.4 mil resources a month and Honshu produces almost 3.1 mil resources. Granted, most if comes from Japan and China/Manchuria/Korea, but you still have to ship almost all of it.
Actually Reluctant Admiral is a bit different ... just downloaded and loaded 1st turn data. I'm intrigued so will have a look at where the shortfall is.

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So a shortfall of about 13K per day of Resources...

They are out there, but it's not going to be an easy task hauling it back; you'll have to become a bit of a micro-manager with Res hauling as the war progresses Big Red. The critical nature of these outlying Res Ctrs will hold valuable strategic importance. I hope your opponent isn't reading this BTW.

I guess you can counter this by having to turn off some LI later as these area's are retaken.

Image

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 11:36 am
by Mike Solli
ORIGINAL: n01487477

ORIGINAL: Mike Solli

ORIGINAL: bigred

Shipping of resources in convoy is:230335 I figure all of this will arrive w/in 7 days so 230335/7=32905 per day input resources average onto Honshu.

Keep in mind that you need roughly 110k resources to flow into Honshu each day. If everything is producing, you need 6.4 mil resources a month and Honshu produces almost 3.1 mil resources. Granted, most if comes from Japan and China/Manchuria/Korea, but you still have to ship almost all of it.
Actually Reluctant Admiral is a bit different ... just downloaded and loaded 1st turn data. I'm intrigued so will have a look at where the shortfall is.

Image

Now that is different. Interesting.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 11:48 am
by Historiker
When you all neglect the jap subs, I wonder, whether you use them for commere raiding or like the Jap doctrine wanted?

I've sunk nearly as many allied CVs with subs than I sunk with CVs and LBA!

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 12:26 pm
by bigred
I hope your opponent isn't reading this BTW. Damien

Im sure Jean(DirtyHarry) will and that is ok by me. I decided I need help w/ production so I decided to "open up" for the world to see. This discussion should make us all better players next time.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 12:26 pm
by John 3rd
The nice thing about this Thread is that it applies to all who are playing the RA Mod.

Damian and Mike are spot-on. The Japanese start the war slightly better prepared but well over 1.5 million supply and fuel short compared to the traditional beginning. Additionally the new shipyards and industry cost more every month as Damian notes. It DOES make the DEI--and any other resource/oil center--extremely important.

Thanks for all the help guys.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 12:29 pm
by bigred
Mile Solli
Now that is different. Interesting

Mike, please explain to me what is different? I figure you mean to say RA is different than Senario #2 in terms of resources available?

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 12:32 pm
by bigred
quote John 3rd

Additionally the new shipyards and industry cost more every month as Damian notes.

John, do you mean to say modification expenses increase as the game moves along?

The allies REALLY will want to cut my nuts on R/O.

So the japs get to have more fun early but must "pay the reaper" later. Only if the allied player knows where to look. Dangerous. This will cause me to deploy tactically in depth at more "sites".

BTW, is a 2to1 A2A kill ratio good? I figured it better to fight A2A early rather than wait and get stomped. Hilo will make my opponent fight.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 12:36 pm
by John 3rd
I wasn't clear in my statement. Apologies!

The cost with the increased facilities and industry is higher then in Scenario 1 so you are spending more in resources/oil each month then what a traditional scenario would have you spending. It doesn't go up-and-up just that it starts higher and stays there.

Think that makes sense...

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 1:15 pm
by Mike Solli
ORIGINAL: bigred
Mile Solli
Now that is different. Interesting

Mike, please explain to me what is different? I figure you mean to say RA is different than Senario #2 in terms of resources available?

It's just what John 3rd said. Supply and fuel are critically short compared to the standard game. In addition, there really isn't a lack of resources, which is a huge concern in the standard game. It's just different variables, that's all. Not what I've become accustomed to.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 1:34 pm
by n01487477
ORIGINAL: Mike Solli
ORIGINAL: bigred
Mile Solli
Now that is different. Interesting

Mike, please explain to me what is different? I figure you mean to say RA is different than Senario #2 in terms of resources available?

It's just what John 3rd said. Supply and fuel are critically short compared to the standard game. In addition, there really isn't a lack of resources, which is a huge concern in the standard game. It's just different variables, that's all. Not what I've become accustomed to.
I'll differ from you here Mike, compared to the regular game where resources are closer to the Home Is and the margins are bigger(-2K in Scen1 V -13K RA ~ day 1), in this scenario the critical resource centres are at distance and more important. In Scen1 resources are pretty easy to haul and maintain, in this scenario I am not so sure ...

I guess if you mean that the starting position in Japan is much better then I'd agree ... but I think that will become harder to maintain fairly quickly.

Bed time [>:]

[edit] Seems to be something fishy though ... what region-mapping are you using ? Cause my Res use is higher than yours ... Have you turned off some LI/HI or are you using the default mapping which doesn't really do a good job of breaking up the regions ?


RE: IJ production mistakes

Posted: Wed Oct 13, 2010 2:03 pm
by Q-Ball
It looks like RA will produce an even greater FUEL crunch for the Empire; not only a larger NAVY burning more Fuel, but hauling resources from distant spots is going to burn more as well.

Not sure how far anyone has gotten, but it looks like the Empire will be very Fuel-constrained. And that may be WAD

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 2:22 pm
by John 3rd
It will require 'creativity' Q-Ball!

Have to say I am glad everyone concerned agrees. The vision was to create a slightly stronger Japan that peaks in 1943 but has to be very careful with its fuel, supply, and resource work. To this point it looks like we have achieved what the vision was set out to be...

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 2:24 pm
by Q-Ball
ORIGINAL: John 3rd

It will require 'creativity' Q-Ball!

Have to say I am glad everyone concerned agrees. The vision was to create a slightly stronger Japan that peaks in 1943 but has to be very careful with its fuel, supply, and resource work. To this point it looks like we have achieved what the vision was set out to be...

A worthwhile goal, I think in a normal game, the IJN will not have the same Fuel Crunch as IRL. The goal should be not to prevent the IJN from moving, but at least to provide a break and limits.

Should be interesting to see how it evolves.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 4:12 pm
by crsutton
ORIGINAL: Historiker

When you all neglect the jap subs, I wonder, whether you use them for commere raiding or like the Jap doctrine wanted?

I've sunk nearly as many allied CVs with subs than I sunk with CVs and LBA!


Depends if the game is p-email of vs the AI. VS a human your subs will be come fairly redundant after mid 1943. Allied ASW assets just go monster then and it only gets worse. Even SCs and AMs start to get some serious junk to throw your way. You will need subs for transport duty and laying mines but you will just start to lose too many for the cost if you are hunting warships.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 6:07 pm
by VSWG
I see the University of Japanese Fanboyism is holding another economics lecture... Has anyone from this forum won the nobel prize yet? [;)]

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 8:24 pm
by bigred
What page in the manual deals w/ repair of oil facilities?

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RE: IJ production mistakes

Posted: Wed Oct 13, 2010 8:50 pm
by Nomad
I fix the oil but not the refineries. They will repair 1 point per turn for 1,000 supply if you have 10,000+ supplies at the base.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 8:53 pm
by John 3rd
Must have bunches of supply there so thing repair quickly. The refineries are a toss-up from my point-of-view for repairs.

RE: IJ production mistakes

Posted: Wed Oct 13, 2010 10:57 pm
by Chickenboy
Gotta fix the oil. Don't gotta fix the refinery, that one's optional.

RE: IJ production mistakes

Posted: Thu Oct 14, 2010 12:00 am
by n01487477
ORIGINAL: Q-Ball

ORIGINAL: John 3rd

It will require 'creativity' Q-Ball!

Have to say I am glad everyone concerned agrees. The vision was to create a slightly stronger Japan that peaks in 1943 but has to be very careful with its fuel, supply, and resource work. To this point it looks like we have achieved what the vision was set out to be...

A worthwhile goal, I think in a normal game, the IJN will not have the same Fuel Crunch as IRL. The goal should be not to prevent the IJN from moving, but at least to provide a break and limits.

Should be interesting to see how it evolves.
I totally agree especially as the IJN has an expanded roster and the unknown variable of how much fuel will it take to keep the transports and additional combat ships at sea will be interesting to watch.