RE: Who has won PBEM as the Japs. ? (GC)
Posted: Mon Aug 15, 2011 2:14 pm
When I do Player Two (Allied), I always approach it with a sense of obligation in the sense that its ultimatley easier to be that side vs. Player One. You have the resources that allow mistakes to be made, and further.....enjoy a level of control that would have made the real life ABDA coalition weep with joy. As such, I try to play a type of game closer to the spirit of the real life situation there. It also makes it more fun for both sides. Sir Robin is of course a solid strategum but boring as hell for both sides. I like to muck it up and fight for the SRA as if it were not a forgone conclusion that Player One will capture this prize. Further, I try not to rely too much on the safety triggers put in place to protect Allied rear areas, so instead of rushing troops to forward bases you know from hindsight will be contention points, I conservatively send units/troops to protect/garrison bases closer to home first and work my way forward. AE's improved logistics support and reward such play.....unfortunate a holdover loophole from Stock WitP can still make a mockery of it...that being the Turn 2 onward "Bug Out" of resources from the SRA and it's Million+ fuel point resevuoir.
As Player One, I try to resist the strategy that most rewards that side as a result of hindsight and detail control...that strategy being that its best to first capture the outer bases of your line and then work your way back, vs. the other way around which all the history books i've read say was the core reason behind Japan's success. (advancing under cover of air.....with your logistics in place......mostly) Its a catch-22 though.....If you don't employ the reverse logic strategy, in all likely hood once you've secured the SRA/inner network, you'll find Telephone pole stacks waiting for you at bases in the outer reaches.
On topic to the Thread......no....i've never come close to winning as Player One. It's pretty much impossible against a competent Player Two opponent. I'd even go so far as to say, based on experience that its extremely hard just to do as well as Japan did historically against a competant Player two.
As Player One, I try to resist the strategy that most rewards that side as a result of hindsight and detail control...that strategy being that its best to first capture the outer bases of your line and then work your way back, vs. the other way around which all the history books i've read say was the core reason behind Japan's success. (advancing under cover of air.....with your logistics in place......mostly) Its a catch-22 though.....If you don't employ the reverse logic strategy, in all likely hood once you've secured the SRA/inner network, you'll find Telephone pole stacks waiting for you at bases in the outer reaches.
On topic to the Thread......no....i've never come close to winning as Player One. It's pretty much impossible against a competent Player Two opponent. I'd even go so far as to say, based on experience that its extremely hard just to do as well as Japan did historically against a competant Player two.