RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Posted: Fri Dec 10, 2010 4:31 pm
Two more ships to go and we'll have to call it a session for now.
In the early game the destroyers are the big guns. Once you research fighters they are even large enough to carry a small contingent of them into battle. The default design even includes a troop module allowing you to invade lightly defended colonies of work as a fleet invade more formidable targets.
For this game I need the first generation detroyers to be hard core gun ships. Once expansion begins in earnest I will design specialized models to round out the fleet.
You will notice I have kept the excess energy levels at 112 so this ship can fire till her guns melt. I also designed to a size of 225 to leave enough room for the sensors currently being researched.

In the early game the destroyers are the big guns. Once you research fighters they are even large enough to carry a small contingent of them into battle. The default design even includes a troop module allowing you to invade lightly defended colonies of work as a fleet invade more formidable targets.
For this game I need the first generation detroyers to be hard core gun ships. Once expansion begins in earnest I will design specialized models to round out the fleet.
You will notice I have kept the excess energy levels at 112 so this ship can fire till her guns melt. I also designed to a size of 225 to leave enough room for the sensors currently being researched.
