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RE: Patch 06 Dakota III Naval Attack??

Posted: Mon Dec 20, 2010 7:34 am
by michaelm75au
ORIGINAL: CV2

ORIGINAL: Flying Tiger
My 62 Sqn Dakota III have suddenly acquired the Naval Attack Mission.

i guess the Allies must be getting desperate - using Dakotas as Kamikaze bombers??!! Not sure how else a Dak would be useful in naval attack? maybe the drop crew could heave a few grenades out the door as they fly past?

No 62 squadron starts the game with Blenheim I bombers and is withdrawn. It comes back with Dakotas likely with the mission the older squadron had when it left.

I checked my scenario #1 and I can't see it coming back??

RE: Patch 06 - Public Beta

Posted: Mon Dec 20, 2010 9:27 am
by viberpol

That's really impressive list of changes and fixes! Kudos to devs! [&o]

Expecially for those three listed below.
Database changes applied to long played PBEM and it looks like R&D is not reset and all works like charm. [:D]
ORIGINAL: jwilkerson
011. Show path of group plane upgrades on the user selected upgrade screen; (+) against upgrade indicates the old designer group path upgrade
012. Added an option to retain the user over-ridden group upgrade when manually upgrading only; currently it loses the original upgrade if player down grades
102. Fixed Once R&D kicks in, always keep at least one R&D point available to stop DB updates from wiping out availability advancement

I am little worried about this one.
ORIGINAL: jwilkerson
009. Added a destroyed LCU screen and the ability to reform non-Chinese LCUs (at 1% TOE) using PPs

I assume it increases the playability a lot, but... isn't the PP cost to reform destroyed LCU's a bit too low as it is now? I am able to recreate a whole armor regiment for 2-3 PPs? [&:]

RE: Patch 06 - Public Beta

Posted: Mon Dec 20, 2010 9:34 am
by michaelm75au
ORIGINAL: viberpol


That's really impressive list of changes and fixes! Kudos to devs! [&o]

Expecially for those three listed below.
Database changes applied to long played PBEM and it looks like R&D is not reset and all works like charm. [:D]
ORIGINAL: jwilkerson
011. Show path of group plane upgrades on the user selected upgrade screen; (+) against upgrade indicates the old designer group path upgrade
012. Added an option to retain the user over-ridden group upgrade when manually upgrading only; currently it loses the original upgrade if player down grades
102. Fixed Once R&D kicks in, always keep at least one R&D point available to stop DB updates from wiping out availability advancement

I am little worried about this one.
ORIGINAL: jwilkerson
009. Added a destroyed LCU screen and the ability to reform non-Chinese LCUs (at 1% TOE) using PPs

I assume it increases the playability a lot, but... isn't the PP cost to reform destroyed LCU's a bit too low as it is now? I am able to recreate a whole armor regiment for 2-3 PPs? [&:]

You get a LCU at 1% strength.
You still need to equip it from the device pool so you end up paying for it in the long run.

RE: Patch 06 - Public Beta

Posted: Mon Dec 20, 2010 9:38 am
by michaelm75au
ORIGINAL: michaelm

ORIGINAL: Sauvequipeut


I haven't been able to find the destroyed LCU screen yet ... is it off the main info screen? MAybe I don't have any?


Shows up on mine on the info screen, underneath the Ground arrival and withdrawal buttons.

On the same subject - originally posted this on the other patch thread, but this seems a better place for it:

Scen 28, DaBigbabes Allies v AI currently @ 17-12-41

The destroyed LCU's list contains the usual suspects - Hong Kong, Wake units etc.

When the list first comes up, the PP cost to recall shows as 'not defined'. When the units are selected via left click, then back a PP cost shows.

However, the PP cost for units previously left-clicked changes as further units are selected. Select the Middlesex bn and the recall cost shows as 1pp. Select the Grenadiers of Winnipeg and both units show a cost of 2. Select the Rifles of Canada and the cost for the WG is now 3, although the Middlesex bn are still at 2.
The order in which units are selected on the list also has an effect. Select the units in order 'A' (as above) and the costs and changes will be the same if you reload and use the same order again.

However, if you use a different order ('B'), the costs to recall the units and the changes to them are different from order 'A'. eg select the Winnipeg Grenadiers first and the Middlesex second and the PP cost ends up as 5 and 1 respectively.

Is this just a glitch caused by applying the destroyed LCU recall to an ongoing game?


The PP cost should be based on the Assault value, which is derived from devices that the unit will be rebuilt with. Once a unit is recalled, it wont change its setup or PP cost in repeated calls.

Calculating the values does depend on certain values being cleared for the destroyed unit. It could be that those areas aren't set up on older saves.

On closer look, the editor sub-units seem to have a strange TOE which is affecting the recall costs. They generally tend to be too low and of the wrong device.

RE: Patch 06 - Public Beta

Posted: Mon Dec 20, 2010 10:21 am
by CV2
Malaya HQ in my game costs 60pp to bring back. By your accounting, it should cost nothing as the AV value of the unit is zero.

And I cant post files to the board (of any kind) for some unknown reason. Using the forum e mail, I cant attach files so if you want a save, going to have to furnish your e mail addy. Also you want a 005 file or a 001 file for the reports (or both)?

RE: Patch 06 - Public Beta

Posted: Mon Dec 20, 2010 10:58 am
by michaelm75au
ORIGINAL: CV2

Malaya HQ in my game costs 60pp to bring back. By your accounting, it should cost nothing as the AV value of the unit is zero.

And I cant post files to the board (of any kind) for some unknown reason. Using the forum e mail, I cant attach files so if you want a save, going to have to furnish your e mail addy. Also you want a 005 file or a 001 file for the reports (or both)?

HQs are treated differently and are a special case. They tend to have higher costs, esp restricted ones.

I was referring to the run-of-the-mill non-HQ LCUs.

Send the saves to michaelm75 @ hotmail.com.

Thanks

No visible Upgrade

Posted: Mon Dec 20, 2010 11:56 am
by guctony
I applied the upgrade but I cant confirm it is in effect. There is no change in main screen upgrade version.

It says version 1.0.4.1106

What am I doing wrong.

RE: No visible Upgrade

Posted: Mon Dec 20, 2010 12:01 pm
by CV2
The update creates a new icon on your desktop. Use it instead of the old game icon. Old icon runs old game, new icon runs the beta patch.

RE: No visible Upgrade

Posted: Mon Dec 20, 2010 12:02 pm
by 1EyedJacks
ORIGINAL: guctony

I applied the upgrade but I cant confirm it is in effect. There is no change in main screen upgrade version.

It says version 1.0.4.1106

What am I doing wrong.

Hi guctony,

You should have a new icon on your desktop that is named "War in The PAcific - Beta."

Use that icon - it links to "C:\Matrix Games\War in the Pacific Admiral's Edition - Copy\Beta\War in the Pacific Admiral Edition.exe" -w

TTFN,

Mike

RE: No visible Upgrade

Posted: Mon Dec 20, 2010 12:06 pm
by guctony
Thanks alot.

Did I looked like a moron. Or is it me only considering I am indeed.....

ORIGINAL: 1EyedJacks

ORIGINAL: guctony

I applied the upgrade but I cant confirm it is in effect. There is no change in main screen upgrade version.

It says version 1.0.4.1106

What am I doing wrong.

Hi guctony,

You should have a new icon on your desktop that is named "War in The PAcific - Beta."

Use that icon - it links to "C:\Matrix Games\War in the Pacific Admiral's Edition - Copy\Beta\War in the Pacific Admiral Edition.exe" -w

TTFN,

Mike

RE: No visible Upgrade

Posted: Mon Dec 20, 2010 12:07 pm
by michaelm75au
You can change the Beta shortcut to use your preferred switch options.
It is installed just to use window mode (-w).

RE: No visible Upgrade

Posted: Mon Dec 20, 2010 12:12 pm
by CV2
ORIGINAL: guctony

Thanks alot.

Did I looked like a moron. Or is it me only considering I am indeed.....

ORIGINAL: 1EyedJacks

ORIGINAL: guctony

I applied the upgrade but I cant confirm it is in effect. There is no change in main screen upgrade version.

It says version 1.0.4.1106

What am I doing wrong.

Hi guctony,

You should have a new icon on your desktop that is named "War in The PAcific - Beta."

Use that icon - it links to "C:\Matrix Games\War in the Pacific Admiral's Edition - Copy\Beta\War in the Pacific Admiral Edition.exe" -w

TTFN,

Mike

Not at all. I have so much crap on my desktop I didnt see it at first either [:D]

ORIGINAL: michaelm

Send the saves to michaelm75 @ hotmail.com.

Thanks

You have mail.

LowN vs NavB training

Posted: Mon Dec 20, 2010 12:47 pm
by ny59giants
I have a Kingfisher unit at San Fran at 100% training on Naval Attack. The settings are 2000 ft and range 2. It was increasing the LowN experience, but now it shows the experience gained is in NavB.

Image

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 1:01 pm
by Lützow
I wonder if it's correct that neither autorun.exe nor WitPAE.exe get updated with this patch. Still shows version 1.04.1106 from july 2010.

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 2:11 pm
by Nikel
The updated files are in a new folder, beta.

Run the game through the new desktop shortcut [:)]

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 2:15 pm
by KittyHawk
Wondering if anyone else is not able to train in LowG, LowN and Staf after installing the Beta?

Thanks,
KHawk

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 2:56 pm
by CV2
ORIGINAL: KHawk

Wondering if anyone else is not able to train in LowG, LowN and Staf after installing the Beta?

Thanks,
KHawk

Have you tried resetting their alt to 100' and trying that?

Personally I think the "lows" should be eliminated anyways.

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 3:14 pm
by KittyHawk
Yep tried that over a couple of turns with no change.

It looks like ny59giants is having the same problem from post #73.

Michael has probally called it a day so it will have to wait until tomorrow.

Thanks,
KHawk

RE: LowN vs NavB training

Posted: Mon Dec 20, 2010 3:22 pm
by Sauvequipeut
@michaelm

Thank you for the responses. Much appreciated.

RE: LowN vs NavB training

Posted: Tue Dec 21, 2010 5:44 am
by Pascal_slith
I have player defined upgrades ON, but when I try to change the next aircraft, I keep on getting the aircraft data screen with no change to the newly chosen aircraft. Seems both right and left click were set to the same action.