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RE: Map mod
Posted: Sat Apr 30, 2011 1:30 am
by sabre1
[&o][&o][&o][&o]
Thank YOU!
This game will catch on quick with easy to create scenarios and your map mods, simple UI, etc...
RE: Map mod
Posted: Thu May 05, 2011 12:58 pm
by JMass
In the next days I'll release the new version of my mod with all the terrains zoomed from level 0 to 3, a new Spring set, and two small zoom level 0 issues corrected.
RE: Map mod
Posted: Thu May 05, 2011 10:08 pm
by Fred98
Excellent!
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RE: Map mod
Posted: Thu May 05, 2011 11:03 pm
by Bulldog1
Thank You!
RE: Map mod
Posted: Fri May 06, 2011 2:18 pm
by JMass
I pushed hard to finish today so you all can use it this weekend [:)]
This version 04 contains all the terrains zoomed from level 0 to 3 and a new Spring set, to test it I attached below two scenarios modified, Carentan and Sword, just unzip the file in the folder Scenarios, no need to backup original files because I added _s to the original names, obviously you can edit what scenarios you want to use different terrain files.
You can download the mod with original flags or the zipped file with swastikas and the DAK palm:
http://www.gamefront.com/files/20306404 ... _mod04.zip
http://www.gamefront.com/files/20306414 ... wa-DAK.zip
RE: Map mod
Posted: Fri May 06, 2011 7:09 pm
by PirateJock
Hi JMass
Thanks for these - downloaded and running. With the 2 modified scenarios, is it the map only that's been changed or have you modified the unit stats as well?
Cheers
RE: Map mod
Posted: Fri May 06, 2011 7:11 pm
by JMass
ORIGINAL: PirateJock
With the 2 modified scenarios, is it the map only that's been changed or have you modified the unit stats as well?
Only the terrain set used, it can be used for spring scenarios or as an alternatives to the summer set.
RE: Map mod
Posted: Sat May 07, 2011 12:21 am
by Fred98
I notice game terrain has Zoom 1,2 and 3 whereas you're mod has Zoom 0,1,2 and 3
What does that mean?
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RE: Map mod
Posted: Sat May 07, 2011 12:23 am
by junk2drive
JM added a new zoom level, 0. So that you can zoom in closer than Boku gave you.
RE: Map mod
Posted: Sun May 29, 2011 10:43 pm
by sabre1
Thanks JMass, just upgraded to the new files. I am assuming I can delete 03 mods.
Makes the game so much nicer looking. I wish it helped with my game plan. lol
RE: Map mod
Posted: Mon May 30, 2011 6:48 am
by JMass
ORIGINAL: sabre1
I am assuming I can delete 03 mods.
Yes you can!
I wish it helped with my game plan. lol
Uninstall it immediately! [:D]
RE: Map mod
Posted: Wed Jul 13, 2011 8:24 pm
by Wolfe1759
Any chance of a swa-DAK flag mod for the new V1.01 update ?
RE: Map mod
Posted: Thu Jul 14, 2011 2:34 am
by JMass
I must check if the patch files are different from mine, for now I am using the old modded bitmap files with no apparent problem.
RE: Map mod
Posted: Fri Mar 30, 2012 1:32 pm
by gabeeg
Is this mod compatible with the 1.04 beta?
...or is there any need for this mod with 1.04?
RE: Map mod
Posted: Fri Mar 30, 2012 1:36 pm
by JMass
Yes it is, Gabeeg.
RE: Map mod
Posted: Sun Aug 26, 2012 6:44 am
by Redmarkus5
ORIGINAL: vonRocko
Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
Quite so - I often wonder about this question.
How is the AI on this game?
The map graphics had put me off completely - looked like a 1980's game to me - as they made me think the whole game was probably a bit sub-standard.
RE: Map mod
Posted: Sun Aug 26, 2012 5:55 pm
by budd
I picked this title up during the last holiday sale and I really like it. I like the 2 hour turns[4 hour nite time turns]the phase game play, and the fact that you can just load it up and play. The graphics aren't fancy but they tell you what you need to know, and Jmass graphics have improved it alot and Joe put out a graphic tile set also. They say its easy to mod for graphics and scenarios, a fact you will probably appreciate [hint, hint,] I've only played the medium to small scenarios and haven't noticed the AI doing anything really stupid. I've only played on the default settings, but you can change the AI settings to provide more of a challenge. Joe could probably answer better than I in anything regarding combat command. Here's a screen shot of the adjustments you can make to the AI.

RE: Map mod
Posted: Mon Aug 27, 2012 10:20 am
by Redmarkus5
Thanks Budd
RE: Map mod
Posted: Thu Aug 30, 2012 10:11 am
by Fred98
The game is quite simple. As a result the AI is good!
.
.
RE: Map mod
Posted: Tue Dec 04, 2012 1:11 pm
by jamespcrowley
ORIGINAL: JMass
I pushed hard to finish today so you all can use it this weekend [:)]
This version 04 contains all the terrains zoomed from level 0 to 3 and a new Spring set, to test it I attached below two scenarios modified, Carentan and Sword, just unzip the file in the folder Scenarios, no need to backup original files because I added _s to the original names, obviously you can edit what scenarios you want to use different terrain files.
You can download the mod with original flags or the zipped file with swastikas and the DAK palm:
http://www.gamefront.com/files/20306404 ... _mod04.zip
http://www.gamefront.com/files/20306414 ... wa-DAK.zip
The links above do not appear to work ; is the mod still available?