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RE: ATG: Wishlist thread

Posted: Wed May 25, 2011 5:19 pm
by AlanBernardo
ORIGINAL: henri51

ORIGINAL: Sweed

ORIGINAL: gunnergoz

1. I'd like to see the ATG random game setup allow me to pick my "people" or regime, whatever you call it.  Also the opposing forces' regimes.

 

Came in here to post this suggestion. Guess I'll just second it.

This is already possible if you press edit and save the scenario before beginning to play as described in another thread.Anotehr thread also describes how to change the nation names.

Another thing I would like is to have the option of captured cities being able to produce units, perhaps after a delay of 4-10 moves to change their culture.

Henri

Henri,

Point me to the thread explaining how to change nation names, etc.

Thanks,

Alan

RE: ATG: Wishlist thread

Posted: Wed May 25, 2011 8:51 pm
by Frido1207
I´m not henri, but if you don´t mind, i think this is what you´re looking for (link to whole thread at the end):
ORIGINAL: Madlok
There is no easy way to make a game with a specific regimes.

Click "edit". In editor click "reg". Here you can edit the regimes. Flags are in graphics/at2 folder but you have to switch explorer to png format (default is bmp) and switch view to miniatures.
But it is not the end of the work. You have to change population in cities. Switch between "map" and hex" view.
You can also change the nationality of units on the map. Click hex on map and switch to "units" wiew.

It's unfortunate that this can't be easily selected before generating the scenario.

tm.asp?m=2812501

RE: ATG: Wishlist thread

Posted: Thu May 26, 2011 12:15 am
by springer
Alan,

Here's a graphic But this is just the beginning. You are going to have to change the cities to match your new people!

Image

Wishlist Item- Better AT to ATG conversion

Posted: Thu May 26, 2011 2:34 pm
by springer
This is a minor issue of convenience, but might be helpful.  To play with the possibility of adding to the bank of scenarios designed for Human vs. AI play, I converted an AT scenario to ATG.  In the conversion, landscape locations are not compatible: fortresses become oilfields, cities become superfortress cities, airfields become plain terrain.  Would it be possible to make the translation between versions clean?  I imagine that people who know the guts of the editor in detail don't mind, but those of us who are beginner/intermediate users would really appreciate the time savings.



RE: Wishlist Item- Better AT to ATG conversion

Posted: Thu May 26, 2011 2:37 pm
by springer
There is a second feature I'd like to see.  (Here I'm only seconding what has been said previously in this thread)

Also, I personally really like the oil/raw addition to ATG.   It is exactly what I wanted to see and I think it opens up all sorts of great new design possibilities.  However, as other have said in the thread, it'd be great to make oil/raw an option in the random games.  This would allow players who want to play ATG with the feel of old AT, the option to jump right into the fast-moving WWII game that made AT so enjoyable. (But keeping the additional units and rule modifications that make for better game balance)



RE: Wishlist Item- Better AT to ATG conversion

Posted: Thu May 26, 2011 3:23 pm
by Vic
I am going to add a random game setup option in v2.06 to start a random game without raw and oil.
also i think i am going to give the new random game algorithm a load masterfile button as well.

best,
Vic

RE: Wishlist Item- Better AT to ATG conversion

Posted: Thu May 26, 2011 7:53 pm
by LordJim
ORIGINAL: Vic

I am going to add a random game setup option in v2.06 to start a random game without raw and oil.
also i think i am going to give the new random game algorithm a load masterfile button as well.

best,
Vic

What would the load masterfile do exactly?

LJ

RE: Wishlist Item- Better AT to ATG conversion

Posted: Thu May 26, 2011 8:12 pm
by springer
Thanks for the quick reply Vic!

Is the first request a possibility at all? (Seamless transfer of AT terrain to ATG terrain when the masterfile is changed from AT to ATG?) This would allow many of the AT scenarios to be upgraded easily (especially if RAW/OIL becomes optional) and would probably encourage the rapid upgrade of many AT scenarios to ATG.

RE: Wishlist Item- Better AT to ATG conversion

Posted: Fri May 27, 2011 12:36 pm
by Rander
ORIGINAL: LordJim
What would the load masterfile do exactly?

LJ
With the load masterfile button you can select a diferent masterfile to generate a random game.
So you can use your own modified masterfile (with you own settings, like -for example- oil wells that give 5000 of oil in level I, or modified movement costs or wthatever you want to change), or use a masterfile created by other user/modder.

Kind regards,
Rander

RE: Wishlist Item- Better AT to ATG conversion

Posted: Sun May 29, 2011 9:22 am
by Jafele
Some ideas:

1-Sabotage: Using explosives engineers could explode railtracks or repair them.
2-Underworlds: I wish I could make underground levels with the editor. It opens new possibilities, specially in fantasy maps.
3-Scouts: They have dissapeared in ATG. Don´t know why. Recon units were common in any army, usually elite units with alpine training.
4-New vehicles: Motorcycles (useful for scouts) and cars (for Staff). As a general rule expensives, with little capacity but faster than trucks.
5-Units surrendering: If a surrounded unit cannot scape from an attack, they should be able to surrender to the attacker. The attacker have the choice to accept or not, if they agree the attacker can get the enemy vehicles (tanks, horses, trucks, etc), just like in real life.
6-Climates: In ramdon games we have the possibility of full climate (four) or two climates (temperate/artic or tropic/subtropic). What about one climate? What about subartic climate? What kind of climate can you put at the moment in a small tropical map?

RE: Wishlist Item- Better AT to ATG conversion

Posted: Tue May 31, 2011 12:05 am
by Adam Rinkleff
I would like a random game option similar to "stone age", with the difference being that you start with extra PP which would otherwise have been spent on technology. This way the first turn you can choose what techs to research, perhaps skipping some, specializing in one area, or using the extra PP for engineering.

RE: ATG: Wishlist thread

Posted: Tue May 31, 2011 11:01 am
by EmTom
Another thing I would like is to have the option of captured cities being able to produce units, perhaps after a delay of 4-10 moves to change their culture.
Henri

Noooo! Don't do it! You have factories to build new SFTs except for infantry SFTs which should never be recruited from conquered nations!

This reminds me that transport SFTs are also costructed in cities but truck/train could probably be moved to tank factory (rename it to vehicle factory maybe???). Not sure what to do with horses though... guess horses should stay in cities. :)

Conclusion: -1 for production in conquered cities, +1 for trucks/trains added to factory production.

RE: ATG: Wishlist thread

Posted: Tue May 31, 2011 12:42 pm
by crazyjohn
A more in depth manual that covers the battle system better 4 one.

RE: ATG: Wishlist thread

Posted: Wed Jun 01, 2011 1:52 pm
by Jafele
In Random games I´d like to start with a HQ in every city, sometimes cities are not connected. It´s not realistic [:-]and very unconfortable [:@].

I would love to see on the map the cities and territories I own in a clear way, perhaps higlighted or shining.

RE: ATG: Wishlist thread

Posted: Wed Jun 01, 2011 7:43 pm
by Ande
You could activate hex colouring and select an outstanding colour for yourself, such as black or deep blue

RE: ATG: Wishlist thread

Posted: Thu Jun 02, 2011 6:03 am
by EmTom
+1 for unit templates. This feature would be great.

RE: ATG: Wishlist thread

Posted: Thu Jun 02, 2011 4:44 pm
by LordJim
ORIGINAL: EmTom

+1 for unit templates. This feature would be great.

Templates would be fine, as long as the user has the option to use or not use.

I'd really like to see an undo button (maybe someone already mentioned this).

Also, some easier way to look what HQ is attached to what city and what that city is producing would be nice.

Too, a highlight feture of all divisions of a HQ when a HQ is selected, something that is common in most hex war games.

LJ

RE: ATG: Wishlist thread

Posted: Fri Jun 03, 2011 11:02 am
by Josh
"...Also, some easier way to look what HQ is attached to what city and what that city is producing would be nice..."
 
Other than that coloured bar at the left side you mean? Maybe change the baseplate of that city?

RE: ATG: Wishlist thread

Posted: Fri Jun 03, 2011 11:14 am
by Josh
I'm a fan of U-boats, but they have the problem that they gain Exp. very slowly although they are succesful at supplyinterdiction.
So how about giving my precious U-boats some Exp. depending on the amount of supply they interdict?
Some of my U-boats have interdicted thousands and thousands of supply- and strength-points, but they still are at 41 Exp... /sigh.

RE: ATG: Wishlist thread

Posted: Fri Jun 03, 2011 1:46 pm
by rjh1971
If it has been posted before, please implement it, if not please take it seiously into account:

I'd love to be able to save in the middle of a turn and load later from that point. Some turn scenarios are just too long to be played at once.

Regards.