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RE: NATO COUNTERS MOD

Posted: Tue Jan 22, 2013 4:40 pm
by all5n
Hear Hear.

Nice work. We need to convince Vic to make these counters an out-of-box option in games.

I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.

RE: NATO COUNTERS MOD

Posted: Wed Jan 23, 2013 12:23 am
by Tac2i
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.

RE: NATO COUNTERS MOD

Posted: Tue Jan 29, 2013 7:55 pm
by Tac2i
I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.14b beta patch released today by Vic in zip file form. See top most post for download link. When Matrix Games releases the installer version I will remove links to the v2.13b files.

Vic's Post: v2.14b

RE: NATO COUNTERS MOD

Posted: Tue Jan 29, 2013 8:06 pm
by danlongman
Thank you so much. You are so prompt with these.
I am Proudly Canadian but I hate having my engineers look like hockey players!

RE: NATO COUNTERS MOD

Posted: Wed Jan 30, 2013 9:26 am
by Vic
ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.

You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic

RE: NATO COUNTERS MOD

Posted: Wed Jan 30, 2013 10:58 am
by Tac2i
I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.
ORIGINAL: Vic

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.

You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic

RE: NATO COUNTERS MOD

Posted: Wed Jan 30, 2013 2:55 pm
by Vic
ORIGINAL: Webizen

I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.
ORIGINAL: Vic

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.


You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic

I am planning to eventually get around to this :)

RE: NATO COUNTERS MOD

Posted: Sat Feb 09, 2013 4:35 pm
by Tac2i
While I've updated the mod, the only change is that I've modified the NATO unit counters by adding unit size designations to some unit types (i.e. XX for division, X for brigade, etc.) If you don't care for this change, my original graphic files without the size designations are in the NATO graphic folders and you can simply do some rename operations to change them back. Alternately, you can install this NoSize mod and it will overwrite the counters for you.

Image

RE: NATO COUNTERS MOD

Posted: Sun Feb 24, 2013 9:40 pm
by danlongman
On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.

RE: NATO COUNTERS MOD

Posted: Sun Feb 24, 2013 11:19 pm
by Tac2i
ORIGINAL: webizen

Note: If you get strange characters on your screen by left clicking the download link, try right clicking and choose Save Link As (Firefox/Chrome) or Save Target As (Internet Explorer).

ORIGINAL: danlongman

On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.

RE: NATO COUNTERS MOD

Posted: Mon Feb 25, 2013 2:21 am
by danlongman
Thanks. I will try this.

RE: NATO COUNTERS MOD

Posted: Sun Apr 07, 2013 8:07 pm
by Tac2i
Updated Lancer's Resource Mod (April 10, 2013 version) to add NATO Counters to his latest version with Enhanced AI (Maritime). See top post for links.

RE: NATO COUNTERS MOD

Posted: Wed Apr 10, 2013 9:56 pm
by Tac2i
Published a minor refresh of my April 10 Lancer Enhanced Resources/AI NATO Mod today, April 11.

RE: NATO COUNTERS MOD

Posted: Wed Apr 10, 2013 10:00 pm
by danlongman
I have to use the NATO symbols. Having my engineers look like hockey players and my infantry look like ballerinas makes me crazy...

RE: NATO COUNTERS MOD

Posted: Mon Apr 15, 2013 1:23 pm
by Jafele
Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks

RE: NATO COUNTERS MOD

Posted: Mon Apr 15, 2013 2:29 pm
by Tac2i
My NATO mod for Lancer's Enhanced Resources/AI mod is based on his latest version. I removed the 's' in my filename.
ORIGINAL: Jafele

Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks

RE: NATO COUNTERS MOD

Posted: Tue May 07, 2013 11:18 am
by Tac2i
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15 (dwnNATO.at2). Also made a few text changes (officer names, regimes names) to the anewdawn.at2 file.

RE: NATO COUNTERS MOD

Posted: Mon May 20, 2013 10:04 pm
by Tac2i
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15c. See top post for download links.

RE: NATO COUNTERS MOD

Posted: Sat Jun 08, 2013 11:26 am
by Tac2i
Updated NATO Counters Mod to support Matrix Games' public beta, v2.15e. See top post for download links.

RE: NATO COUNTERS MOD

Posted: Sun Jun 09, 2013 8:43 pm
by Tac2i
Added NATO Counters version of Lancer's Enhanced Mod Suite for 2.15e. See top post for links.