RE: SLC = 15K VP?
Posted: Sat Jun 18, 2011 3:53 pm
Mike, I think that assumption is faulty. It will be true to varying degrees for different people, and not true at all for some.
ORIGINAL: witpqs
Mike, I think that assumption is faulty. It will be true to varying degrees for different people, and not true at all for some.
ORIGINAL: mike scholl 1
ORIGINAL: witpqs
Mike, I think that assumption is faulty. It will be true to varying degrees for different people, and not true at all for some.
So you're saying that people buying a game called THE WAR IN THE PACIFIC really want a simulation of the battle of Gettysburg? [&:][&:]
ORIGINAL: mike scholl 1
ORIGINAL: witpqs
Mike, I think that assumption is faulty. It will be true to varying degrees for different people, and not true at all for some.
So you're saying that people buying a game called THE WAR IN THE PACIFIC really want a simulation of the battle of Gettysburg? [&:][&:]
So you're saying that people buying a game called THE WAR IN THE PACIFIC really want a simulation of the battle of Gettysburg?
+1ORIGINAL: Bullwinkle58
ORIGINAL: mike scholl 1
ORIGINAL: Rainer
crsutton:
It does not ruin the game.
It easily can ruin the game by encouraging the Japanese player to throw caution to the wind and try crazy things to achieve it. Then if it doesn't work, he quits on January 2nd, 1943. That ruins the game. [8|]
If so, that's a fault of the player, not the game.
ORIGINAL: Reg
ORIGINAL: mike scholl 1
ORIGINAL: witpqs
Mike, I think that assumption is faulty. It will be true to varying degrees for different people, and not true at all for some.
So you're saying that people buying a game called THE WAR IN THE PACIFIC really want a simulation of the battle of Gettysburg? [&:][&:]
I don't disagree with you but check the post where someone recently asked whether there were plans for a random map generator. [X(]
(I think the responses were remarkably kind..)
So the nation so incautious as to start a war with another that had seven times its economic muscle could actually win by being cautious? News to me!ORIGINAL: mike scholl 1
It easily can ruin the game by encouraging the Japanese player to throw caution to the wind and try crazy things to achieve it. Then if it doesn't work, he quits on January 2nd, 1943. That ruins the game. [8|]
How regrettable it is that you can't have a nice WW2 wargame without having to engage one of those nasty Axis weasels as an opponent! Hans, for all I know you're a lovely man with whom I would be delighted to down a pint or two. However, if you invite me to join you in a game in which you require me to prostrate myself to your two-year long bombardment I'm going to decline, thanks all the same. Owe you a debt? Seldom heard such nonsense in my life!ORIGINAL: HansBolter
Axis players start indebted to the Allied player. The Allied player has a right to expect to collect on that debt. Auto victory conditions encourage Axis players to weasel out on their debt repayment. They are the bane of any grand strategic game.
ORIGINAL: Local Yokel
So the nation so incautious as to start a war with another that had seven times its economic muscle could actually win by being cautious? News to me!ORIGINAL: mike scholl 1
It easily can ruin the game by encouraging the Japanese player to throw caution to the wind and try crazy things to achieve it. Then if it doesn't work, he quits on January 2nd, 1943. That ruins the game. [8|]
ORIGINAL: mike scholl 1
ORIGINAL: Local Yokel
So the nation so incautious as to start a war with another that had seven times its economic muscle could actually win by being cautious? News to me!ORIGINAL: mike scholl 1
It easily can ruin the game by encouraging the Japanese player to throw caution to the wind and try crazy things to achieve it. Then if it doesn't work, he quits on January 2nd, 1943. That ruins the game. [8|]
How a player chosess to play is up to him/her..., but if they chose to play "fast and loose" seeking an "auto victory" they should at least have the decency to continue to the "bitter end" if they don't achieve it. I feel the current situation just encourages wild play coupled with an "Oh well, I didn't win..., want to play again?" attitude. I'm sure the real Japanese would have liked a "do over" after Midway..., but I'm also sure they didn't get one.
ORIGINAL: Local Yokel
ORIGINAL: mike scholl 1
ORIGINAL: Local Yokel
So the nation so incautious as to start a war with another that had seven times its economic muscle could actually win by being cautious? News to me!
How a player chosess to play is up to him/her..., but if they chose to play "fast and loose" seeking an "auto victory" they should at least have the decency to continue to the "bitter end" if they don't achieve it. I feel the current situation just encourages wild play coupled with an "Oh well, I didn't win..., want to play again?" attitude. I'm sure the real Japanese would have liked a "do over" after Midway..., but I'm also sure they didn't get one.
Sorry, can't agree with you.
In effect you're saying that the Axis player must intend to grind it out over the long haul. Alternatively, if he fails to attain autovictory he must grind it out over the long haul. Unless, that is, you decide he hasn't been guilty of playing fast and loose. The implication is that a Japanese player is to be excoriated if he makes anything other than what you judge to be a cautious attempt to attain autovictory, and must be punished by allowing the Allied player to administer a sound thrashing for the next 2-3 years.
Are you expecting your opponent to seek prior approval for his play style: "Am I playing conservatively enough for you?" I call that rigging the game.
pace Moose, one man's "wild play" is another man's "desperate lunge for an unlikely victory". Who is to be the judge?