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RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 11:28 am
by Arstavidios
Naval infantry seems like a good bet for landings.[:D]
Ports are garrisonned but there may be some opportunities to drop a few troops in the back of his forces. so i'm forming a pool of available units in casesomething interesting happens.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 11:28 am
by Klydon
I would look at pulling some of those Leningrad front forces down below the line and help NW front. You are not going to do much if anything against the Finns and at a time where you need every good unit you have either getting ready to attack or attacking, having a good sized force up there is a bit of a waste. You need to hurt Pelton as bad as you can and you are correct; anytime the Russians can score 1:1 losses, it is a great deal for them. 

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 11:33 am
by Arstavidios
Well it looks  like this game is going to be on hold for some time until Pelton sorts out things with his manpower and armament it seems, so I may take on a new game.
 
At the moment I'm on vacation for a few weeks.
Plan A did not work out as hoped, so i'm on to plan B which more or les involves playing WITE full time :)
so basically I can do several turns a day most days for about one more month. If anyone is interested :)

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 11:44 am
by Arstavidios
Northwest front is recieving some reinforcement divisions.
I was more thinking about shortening its lines frome the south, getting kalinin front a bit north, and extending Moscow armies and Volkow front a bit.

Leningrad front has a little fat', that's true and I could take a few units from there. but I have excess units elsewhere so I prefer to let them here for now. If needed I cand redeploy forces from there quite rapidly anyway.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 12:12 pm
by Tarhunnas
ORIGINAL: Arstavidios

Naval infantry seems like a good bet for landings.[:D]
Ports are garrisonned but there may be some opportunities to drop a few troops in the back of his forces. so i'm forming a pool of available units in casesomething interesting happens.

Naval infantry or not, it doesn't matter (one would think so, but no). You will easily defeat a garrison during blizzard! Especially as most players (me included) will use Rumanians or other weak units to garrison cities behind the front.

Since you hold Sevastopol, you can even land at Odessa or Nikolaev.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 12:17 pm
by Arstavidios
I know it does not matter.
However naval brigades can't be used to build divisions or corps. So i like to group them and use them for amphibious landings :)

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 1:13 pm
by Peltonx
Looks like games bugged out and staff are clueless about it.

This is my 10th campaign(not counting T's) and 2 have had this issue. VS Cyclops by March 1st I had 2,000,000 men at the front and 1.2 million in the manpower pool.

The last 3 turns my manpower pool is growing by 50k+ per turn and I am only taking 110K ish deaths a turn. Manpower is at 420K and growing. I am guessing this has been going on for some time, because in most games it never gets over 200k. At this rate I have 1.0 million men in the pool and 2.2 million at front by March 1st. Seems both games bugged out at about the same time.

I really hate to stop because I have dropped so much industry and feel I have an easy minor victory, but if I played another 40 turns I have 3.2 million men in my manpower pool and zero at front.

Hopefully at some point they stop putting this issue on ignore and fix it.

Sorry about posting, but figured I should let everyone know.

If at some point they can resovle the issue we can start up again, but from their past history I wouldn't hold your breath.

Have a nice vacation.


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RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 1:31 pm
by Arstavidios
Well it looks like this one is somewhat compromised.
Overall soviet situation is not that bad. A lot od industry lost in the first few turns , as the axis advance in the south somewhat caught me with my pants down, yet there are still 250 armament factrories remaining which still leaves a resannoble level of production.
 
That's my first PBEM that really goes on. two other false starts that did not go beyond a few turns. Well I'll see if this one starts up again. Meanwhile if anyone is interested by a game, I'm availabe. No game going on.
 
i have a slow going Witp campaign going on but at a very slow pace.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 2:51 pm
by EntropyAvatar
Pelton, are you sure it's a bug? Check the number of rifle squads (i.e. rifle squad equipment) you have in your pool. In my games, the Germans can build up a huge amount of manpower and equipment in the pool that they can't move to the front. The way I understand it, due to the way damage recovery is modeled, large amounts of equipment and manpower end up in the pool every turn (more than the actual casualties or destroyed equipment). They are eligible to be sent back to the front as replacements but, due to the supply difficulties in blizzard, your frontline units can only absorb so many each turn (fewer than are sent back). So your army ends up wasting away until blizzard losses start to drop off and those guys can actually make it back to the front.  

It's a strange mechanic, but assuming you actually have the equipment in your pools, you should bounce back pretty quickly.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 3:02 pm
by Tarhunnas
ORIGINAL: EntropyAvatar

Pelton, are you sure it's a bug? Check the number of rifle squads (i.e. rifle squad equipment) you have in your pool. In my games, the Germans can build up a huge amount of manpower and equipment in the pool that they can't move to the front. The way I understand it, due to the way damage recovery is modeled, large amounts of equipment and manpower end up in the pool every turn (more than the actual casualties or destroyed equipment). They are eligible to be sent back to the front as replacements but, due to the supply difficulties in blizzard, your frontline units can only absorb so many each turn (fewer than are sent back). So your army ends up wasting away until blizzard losses start to drop off and those guys can actually make it back to the front.  

It's a strange mechanic, but assuming you actually have the equipment in your pools, you should bounce back pretty quickly.

Yes, I am also not at all sure it is a bug, that's why I called it a possible problem. It might be caused by the causes mentioned above, or it might be a question of production factors and such that might or might not need to be looked at. I wanted to bring this to the attention of the developers, I certainly did not want to start some kind of bug-rumor that caused people to stop playing. The answers in the tech support forum seem reassuring for the moment, so I suggest you continue with the game and see what happens. If there should be a problem that needs to be adjusted, that's the best way to get the data for fixing it.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 3:12 pm
by Arstavidios
Well I have something similar thing going on with the soviets with my manpower pool increasing 100 000 a turn.
I suppose it's due to the blizzard extra attrition added to the heavy fighting that sends many men back to the pool. i think retreats during blizzard, and there have been quite a few here have the effect of sending men back to the pool, with the situation gradually improving in the following months and men returning to their units.
 
As I understand it's what happened in other AARs.
 
 Well i'll see if I get an other turn or not..........
 
Meanwhile i'm available for an other game if anyone's interested?

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 3:58 pm
by Peltonx
Ok WTH got nothing to lose.

I dont understand why this game and Cyclops manpower when nuts and Hoopers/Larrys/Swiftys ect never went over 300,000 and they were doing allot more damage per turn.

Ok I take on for the WiTE, I guess thats why they call it beta [;)]

Pelton

P.S I will not return until.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 4:09 pm
by Arstavidios
Well maybe it's an effect of the retreats.
There have been around 100 retreats in 3 turns with many units retreated several times.
This may have caused those men to end up in the manpower pool........

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 4:25 pm
by squatter

Firstly: a large slice of men in the manpower pool are casualties waiting to become active.

Secondly: I presume your armaments pool is 0 for the Germans? If so, the problem is, the AI is spending all your APs on arty and guns, which dont suck up much manpower. You need to reduce TOE on all arty/AA support units to 50% to get the AI to spend your APs on rifles and support. This will put your production emphasis onto inf rather than guns. This is how I'm beginning to understand why I'm getting so much manpower in my GER pool. And then when your manpower is at the front, you can pump out the guns again.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 5:45 pm
by Joel Billings
Historically the German front line strength fell dramatically during the winter due to all the factors you see in play in the game. It will be interesting to watch how this plays out, but there should be an armaments issue for the players in late 41/early 42 and taking steps with TOE settings to mitigate it sounds like the way to go. There should be some bounceback in the Spring, especially during the slow mud months.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Fri Jun 17, 2011 6:04 pm
by Encircled
Certainly getting that in my game v Kamil (v.28 or whatever it is now)



RE: Arstavidios Vs Pelton Soviet perspective

Posted: Sat Jun 18, 2011 9:07 am
by Arstavidios
Well, this game is back online.
My offensive continues slowly but surely. Less attacks this turn as many units get unready but les bloody failures. I inflicted 27 000 losses to 37 000.
Many retreats, and some badly battered units. a few of them were repulsed by hasty attacks.
 
I took Kursk. I'm nearing Orel, and am at the gates of Stalino. Kharkov is 5 hexes away.
It looks like fresh German troops have reached the front, especially around Kharkov.
 
My strength has stabilised around 5 500 000 men. My manpower pool is growing much less. I have thousands of gun and a lot of equipment piling in the pools. i hope they will get to the units.
 
Thousands of aircraft too. For the tanls not much surplus in the pools; but the evacuated factories have not started growing again.
 
German ready strength is down to 2 500 000, this means there's barely 1 000 000 men manning the frontline.
 
By the end of the winter I expect Axis losses to be between 1 500 000 and 2 000 000 men while soviet losses should be betwwen 4 000 000 and 4 500 000 men.
 
During the '41 summer season, he went for the industry in 3 massively concentrated advances and basically ingnored my army. Alhough i could not stop these advances, I magaged to keep them of Kharkov and Tula.
 
I messed up in the Leningrad area. I sent many reinforcements there to no avail as the city fell. Those troops would have helped in the south. also I forgot about many minor industry locations which i could have evacuated.
 
from turn 3 on I launched counterattacks wherever i had a chance off success. This resulted in many successes against his flanking forces, however this did little to slow down his main advances. Cuting the armoured spearheads had little effect.
 
however the result of this concentrated advance is that there were little attempts to cut my units off and achieve large encirclements. So the bulk of my units survived. Moreover many had done several succesful counterattacks attacks so that at the begining of the winter I already had plenty of guards divisions.
 
This is my first pbem game And i've been a bit unsettled by his massively cocentrated advances, and messed up a bit which cost me some factories, However the red army is still up for the fight and should grow pretty strong.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Sat Jun 18, 2011 11:26 am
by Klydon
Pelton is about as tough as they come for a first time PBEM game. [;)]

Do the best you can during the winter and hurt him. Just be ready for when he gets going again in 1942.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Sat Jun 18, 2011 4:55 pm
by Arstavidios
Turn 29
 
My offensive is going on cuise speed now.
I inflicted about 29000 casualties and suffered about 31000. My numbers are growing again. I recieved almost all reinforcements now so replacemenrs are filling front line units. almost everything is on the front line at the moment. I'm rotating depelted units and replacing them with fresh troops.
 
The advance is slow and steady. I did little attacks in front of Kharkov as his troops are quite fresh and still in heavy fortifications. I now see some Panzer divisions in the frontline. I hit a couple of them with success so far. Many motorised divisions have been retreated several times.
 
rumanian armour was routed again this turn. i spotted an empty port on the black see coast and landed 3 naval brigades there. Cavalry corps, infanrtry and tank brigades are now at the front. Many of them are ready so they help.
 
I now have 36 guards divisions. i'll keep hammering his weak spots as long as I can.
 
I transferred 3 frontline armies armies between SW front and caucasus front from caucasus to volga MD.
 
I keep sending factories to the rear. Axis losses are now a little over 1 000 000 and growing.  German army has about 2 550 000 men ready, with many units behind the line. I have 5 600 000 men now and the frontline is packed, and my numbers are now growing again, so I'm trying to make the best of this blizzard offensive. I hope to hammer him enough so that he won't be able to launch a strong 42 offensive. Having plenty of fat guards divisions won't hurt.

RE: Arstavidios Vs Pelton Soviet perspective

Posted: Sun Jun 19, 2011 6:57 am
by Arstavidios
Server failed.
Lost the turn :(
Have to do it all over again :(
3 hours lost........