I am number 19. Only logistics makes strategic sense out of the context. Jim Dunnigan (SPI) used to say
"nobody wants a logistics game" - but then he himself designed one - wait for it - called "War in the Pacific"!
Joe Wilkerson once described playing as "a long, tedious game with occasional combat, after which you go back
to the real business of the game - routing convoys." Logistics can be better modeled. Fuel is much easier to
fix than adding another kind of supply (to oil, fuel, resources and supply points): the template is present -
simply make LCU and air units consume the existing fuel. No one is limited to one point of supply per refinery:
you can make it whatever number makes sense in your conception of the output. If we are to add a new kind
of supply - it should be ordnance - something they DID do for torpedoes (which, in fact, might permit a solution
inside the current structure - redefine torpedoes or mines as ordnance).
A bigger issue is that a campaign designed to model the entire war should not have constant supply generation
for the Allies at the map edge. Either you must start with numbers that work in 1944 - which indeed is "too much"
in 1941 - or you start with 1941 numbers - which is dismally too few - or you "compromise" with too much
for 1941 and too little for even 1943. One also might make LCU consume on a realistic basis - adding the logistic
tail - so a pack division costs more to feed and lift than a draft division does, and a draft division costs
more than a motorized one does - never mind the artillery tends to yield more firepower in reverse order.
One CAN also increase the cost of air operations by increasing the size of base forces - abstract but on the
average not a bad solution (although I have seen proposals to make them smaller, that only makes supply consumption
requirements go down). Experiments with both concepts (divisions with added non-combat elements so they consume
more and require more lift) and with base forces with realistic amounts of things they really had (not just
aircraft support squads) as well as non-combat elements kind of work - but indicate even more of this sort of
thing would be better simulation.
For those who argue "this is a game" - please read the opening of the logistics section of the game manual -
which claims it is "an accurate simulation." If only that promise were implemented in greater detail.
ORIGINAL: PaxMondo
ORIGINAL: Alfred
The market for a true "Logistics in the Pacific" or "Micro Economic Development in the Greater East Asian Co-Prosperity Sphere" game probably only amounts to 17 people in the entire world.
Alfred
Oh Oh Oh!! Where can I download it!??! I'm number 18! [:D]