RE: Battle for South Vietnam 1965-75
Posted: Mon Sep 26, 2011 3:46 pm
Actually we had been talking about halting the game already. Mostly because there were some supply rules issues. On both sides, but mostly affecting the Free World side.
This should be fixed in the released version. Thats the deal with playtesting, you do it with a version that most of the time contains some bugs or other. But i do think the AAR has showcased the scenario somewhat fairly. Although it would have been even more fun if it had included those late rules that were written in after the game started.
I do think the released scenario is more balanced. In addition to the afformentioned rules benefiting the Free World side i think we were playing a version where the NVA/NLF units had slightly higher morale than in the current version.
I would really really make an AAR of a game as the Free World side, but to be honest it takes so much energy writing an AAR that it almost takes the fun out of the game. Its fun to read afterwords though.
Sincerely
Tomas
This should be fixed in the released version. Thats the deal with playtesting, you do it with a version that most of the time contains some bugs or other. But i do think the AAR has showcased the scenario somewhat fairly. Although it would have been even more fun if it had included those late rules that were written in after the game started.
I do think the released scenario is more balanced. In addition to the afformentioned rules benefiting the Free World side i think we were playing a version where the NVA/NLF units had slightly higher morale than in the current version.
I would really really make an AAR of a game as the Free World side, but to be honest it takes so much energy writing an AAR that it almost takes the fun out of the game. Its fun to read afterwords though.
Sincerely
Tomas