Cruise Speed
Posted: Thu Jun 27, 2013 4:41 pm
Some time ago I discovered, that for Japanese ships, listed Cruise Speed is different, than in-game 15 (OK, I actually thought, that it is rare occurrence, but it seems almost all combat ships DD, or larger, have different Cruise Speed). That had generated this list of changes, I have also fixed some other inconsistencies (numbers are range/fuel and maximum speed/Cruise Speed):
674 Lexington 14
696 Long Island 10000 14
1002 Tenryu 33/14
1012 Yubari 5000 35/14
1016 Kuma 9000 36/10
1022 Kitakami 5000 36-23/14 (That one is quite complicated)
1032 Nagara 36/14
1042 Sendai 5000 35/14
1052 Katori 10
1062 Agano 8000 35/18
1072 Oyodo 10600 35/18
1102 Furutaka 7000 34/14
1107 Aoba 6600 34/14
1112 Myoko 8000 35/14
1122 Takao 14
1128 Maya 35/14
1133 Mogami 34/14
1143 Tone 8000 18 (Yup, every Cruiser, except Tone, is sloooow)
1382 Momi 36/
1387 Wakatake 36/
1402 Minekaze 3600 39/14
1412 Mutsuki 37/14
1422 Kamikaze 37/14
1432 Fubuki(s) 5000 38/14
1448 Hatsuharu 4000/460 34/18
1456 Shiratsuyu 4000/460 33/18
1462 Asashio 4000 35/18
1472 Kagero 35/18
1482 Yugumo 35/18
1492 Akitsuki 33/18
1502 Shimakaze 6000 39/18
1507 Yasoshima 21/12
1512 Matsu 3500 28/18
1517 Tachibana 18
1704 Kongo 18
1710 Fuso 11800/5200 16
1718 Ise 9500 16
1722 Nagato 8560 16
1726 Yamato 16
1802 Hosho 26/12
1806 Akagi 10000/7600 32/16
1816 Hiryu 10330/4500 18
1821 Soryu 7750/3710 18
1826 Shokaku /4100 18
1831 Zuiho 7800 18
1835 Junyo 12251/4100 18
1840 Ryujo 14
1845 Taiho /5200 18
1848 Ryuho 9700/2900 18
1852 Unryu 8000/3750 18
1855 Shinano /8900 18
1857 Ibuki 7500 18
1859 Shinyo 9000 19
1862 Kaiyo 18
1865 Taiyo 6500 18
1873 Chitose 11810 18
1881 Nisshin 18
1886 Akitsushima 8000 14
I must say, that creates some interesting patterns. Older ships sail at 14kn, which would translate to 1 hex less in around 2 days, but 18kn for modern ships is around 1 hex more for every impulse (so almost 2 for day), which may cause certain fuel conservation for KB.
During implementation I have also discovered, that Ibuki have some pitiful armor (it was converted Cruiser), but most importantly - Allied TFs at sea are fully refueled (with exception of most of Dutch submarines). I vaguely recall such discussion long time ago, and I thought it was already fixed.
674 Lexington 14
696 Long Island 10000 14
1002 Tenryu 33/14
1012 Yubari 5000 35/14
1016 Kuma 9000 36/10
1022 Kitakami 5000 36-23/14 (That one is quite complicated)
1032 Nagara 36/14
1042 Sendai 5000 35/14
1052 Katori 10
1062 Agano 8000 35/18
1072 Oyodo 10600 35/18
1102 Furutaka 7000 34/14
1107 Aoba 6600 34/14
1112 Myoko 8000 35/14
1122 Takao 14
1128 Maya 35/14
1133 Mogami 34/14
1143 Tone 8000 18 (Yup, every Cruiser, except Tone, is sloooow)
1382 Momi 36/
1387 Wakatake 36/
1402 Minekaze 3600 39/14
1412 Mutsuki 37/14
1422 Kamikaze 37/14
1432 Fubuki(s) 5000 38/14
1448 Hatsuharu 4000/460 34/18
1456 Shiratsuyu 4000/460 33/18
1462 Asashio 4000 35/18
1472 Kagero 35/18
1482 Yugumo 35/18
1492 Akitsuki 33/18
1502 Shimakaze 6000 39/18
1507 Yasoshima 21/12
1512 Matsu 3500 28/18
1517 Tachibana 18
1704 Kongo 18
1710 Fuso 11800/5200 16
1718 Ise 9500 16
1722 Nagato 8560 16
1726 Yamato 16
1802 Hosho 26/12
1806 Akagi 10000/7600 32/16
1816 Hiryu 10330/4500 18
1821 Soryu 7750/3710 18
1826 Shokaku /4100 18
1831 Zuiho 7800 18
1835 Junyo 12251/4100 18
1840 Ryujo 14
1845 Taiho /5200 18
1848 Ryuho 9700/2900 18
1852 Unryu 8000/3750 18
1855 Shinano /8900 18
1857 Ibuki 7500 18
1859 Shinyo 9000 19
1862 Kaiyo 18
1865 Taiyo 6500 18
1873 Chitose 11810 18
1881 Nisshin 18
1886 Akitsushima 8000 14
I must say, that creates some interesting patterns. Older ships sail at 14kn, which would translate to 1 hex less in around 2 days, but 18kn for modern ships is around 1 hex more for every impulse (so almost 2 for day), which may cause certain fuel conservation for KB.
During implementation I have also discovered, that Ibuki have some pitiful armor (it was converted Cruiser), but most importantly - Allied TFs at sea are fully refueled (with exception of most of Dutch submarines). I vaguely recall such discussion long time ago, and I thought it was already fixed.
