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RE: The Great Wishlist Thread

Posted: Mon Jan 02, 2012 6:14 pm
by Rasputitsa
ORIGINAL: bairdlander
Most of the wishlist items are already included in other GC games,why not just play them?Keep this one simple and adding too much takes away from the simplicity.

Then why have we got a wishlist ?[:)]

RE: The Great Wishlist Thread

Posted: Mon Jan 02, 2012 8:03 pm
by doomtrader
The wishlist is to make wishes.
I'm considering all requests.
We need to check is something possible to be done within reasonable amount of time, how does it impact the gameplay and the AI.
If something become accepted, it is added onto to do list, not all request are already checked as we have got our hands full of work with the patch and the new scenario.
I'm hoping that after releasing of the first patch we will be able to sort the list a little bit.

RE: The Great Wishlist Thread

Posted: Wed Jan 04, 2012 6:21 pm
by zoot
would it be possible for the allies to perform more amphib landing? Their feelts seem to sail around with alot of amphibs, but they seped so much time at sea ,just sailing around that they mostly get sunk.
zoot

RE: The Great Wishlist Thread

Posted: Wed Jan 04, 2012 6:23 pm
by zoot
could a notice be posted on the screen when I or my allies are invaded.
zoot

RE: The Great Wishlist Thread

Posted: Thu Jan 05, 2012 3:20 pm
by zoot
I think that a fighter should be able to make only two interceptions a turn, like bombers can only bomb twice. In my game one carrier can intercept many, many air strikes.
zoot

RE: The Great Wishlist Thread

Posted: Thu Jan 05, 2012 9:54 pm
by aspqrz02
ORIGINAL: zoot

I think that a fighter should be able to make only two interceptions a turn, like bombers can only bomb twice. In my game one carrier can intercept many, many air strikes.
zoot

Well, each game turn does represent a whole week of time ...

I believe the problem with Intercepts is that they are too effective and occur at ridiculously long ranges, get those things balanced and they will occur less often.

Phil

RE: The Great Wishlist Thread

Posted: Sun Jan 08, 2012 7:43 pm
by Greyshaft
Cant remember if I already asked for this in the wishlist...

I would like access to more data when faced with making choices via event dialog boxes


see this post

RE: The Great Wishlist Thread

Posted: Sat Jan 14, 2012 2:28 pm
by gwgardner
Ships that stay at sea too long should start taking hits. eg UK's time at sea max is 10 turns, then on the 11th and subsequent turns at sea it should have a chance of taking a hit, representing maintenance that isn't getting done


RE: The Great Wishlist Thread

Posted: Sat Jan 14, 2012 9:50 pm
by aspqrz02
+1

I've missed this a couple of times already.

Phil

RE: The Great Wishlist Thread

Posted: Thu Jan 26, 2012 4:48 pm
by Rex_MatrixForum
I've seen this mentioned in another thread but it's worth repeating: more detailed air combat result information. I didn't even notice for a long time that I was losing fighters when my ground units were being attacked by bombers.

On map air strike results when the AI attacks (the summary text for battles on the map instead of in the pop up box). Currently, if you turn off the combat results box for the AI, there is absolutely no indication that there even was an air strike. I'd also like to see the on map results for fighters that lose a strength point as a result of an enemy air strike.

The ability to bomb airfields. Right now all you can do is send fighters against enemy air assets (and for some reason they don't seem to fare well against bombers).

*edit* ...and a hotkey to turn the fog of war darkened hexes on and off.

RE: The Great Wishlist Thread

Posted: Mon Jan 30, 2012 9:43 pm
by gwgardner
RR movement should have a rational distance limit. Shouldn't be able to move a unit from the Atlantic to the Volga in one week.

RE: The Great Wishlist Thread

Posted: Tue Jan 31, 2012 5:20 am
by Greyshaft
ORIGINAL: gwgardner

Ships that stay at sea too long should start taking hits. eg UK's time at sea max is 10 turns, then on the 11th and subsequent turns at sea it should have a chance of taking a hit, representing maintenance that isn't getting done

I haven't seriously played as UK yet so I may be missing something here... is there a single page report that tells you the supply/attrition status of all of your forces at sea? Or do you need to examine each fleet individually to see which ones need to return to port for more food and ammo etc.

RE: The Great Wishlist Thread

Posted: Wed Feb 01, 2012 3:19 am
by Razz1
It's not that hard to remember your status.

Group your ships into fleets and send them on missions.

Then hit the U key and look at fleets. You can sort by time at sea.

RE: The Great Wishlist Thread

Posted: Wed Feb 01, 2012 3:48 am
by Razz1
ORIGINAL: gwgardner

RR movement should have a rational distance limit. Shouldn't be able to move a unit from the Atlantic to the Volga in one week.

I've been asking for a SR range parameter for over two years.

RE: The Great Wishlist Thread

Posted: Wed Feb 01, 2012 6:35 pm
by Greyshaft
Is there a way to quickly see the experience level of a group of units or do you need to click on them individually?

In a previous thread I suggested being able to hit a key to temporarily change the color of units out of command range.
Perhaps another key could temporarily change their color to reflect their experience? Maybe a darker shade shows more experience?
That way its easy to decide which units should be in the front line.

RE: The Great Wishlist Thread

Posted: Thu Feb 02, 2012 12:19 am
by Razz1
Ships do not gain Experience. They use their Commander.

RE: The Great Wishlist Thread

Posted: Thu Feb 02, 2012 1:18 am
by Greyshaft
ORIGINAL: Razz
Ships do not gain Experience. They use their Commander.

I'm not talking about ships.
I'm talking about land units. It's a pain to click on each Corp in a group to find out which is the best.

RE: The Great Wishlist Thread

Posted: Thu Feb 02, 2012 3:18 am
by Razz1
Try this option:

You can rename units so they are all identified into groups then use the Hotkey "U" for unit Command.

Then you can sort by Name or strength. If you sort by name you will see all in your command group.

When you click on the unit. The map will move to it.

In order for it to work correctly, I suggest you download the Gui Mod, which makes the panels opaque.

Then when you click on the unit you will see it on the map much easier. Actually I just checked the Mod. You have to ask the make to make the center screen Opaq to make it work.

I'm sure he will do it and repost the Mod.


I use the strength numbers on the units and usually can tell which unit I want to use for an attack.

Hardly ever do I do a single attack as I use the multi side attack function to get the bonus.

So I Plan first and then move the units. as I move the units I view there experience. After moving the three units I already know win which order I want to attack if I decide on a singular battle.

The option I offered above will work. I suggest trying it and then give us feed back.

This is the best that I can think of off the top of my head.


RE: The Great Wishlist Thread

Posted: Thu Feb 02, 2012 8:22 am
by Greyshaft
I asked for a quick way to compare experience... the answer seems to be that there is not.
Then my wish is for a quick way to visually rank a group of units (say 12 to 15 corps along a section of the front) by experience so that I can select the best ones for the next assault on the local enemy strongpoint. A hotkey that changes the color intensity of the units (darker is more experienced) seems an option.
It may be impossible but there is nothing wrong with wishing for it.

RE: The Great Wishlist Thread

Posted: Fri Feb 03, 2012 6:04 am
by doomtrader
ORIGINAL: Greyshaft

I asked for a quick way to compare experience... the answer seems to be that there is not.
Then my wish is for a quick way to visually rank a group of units (say 12 to 15 corps along a section of the front) by experience so that I can select the best ones for the next assault on the local enemy strongpoint. A hotkey that changes the color intensity of the units (darker is more experienced) seems an option.
It may be impossible but there is nothing wrong with wishing for it.

When I want to compare unit's experience, I'm looking at the stars under the unit. More starts more experience. I'm not able to imagine any faster way.