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RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Wed Mar 21, 2012 12:13 pm
by Webbco
Fierceking, you won't get these crashes resolved if you post them here, that's what the tech support forum is for. I think Ashbery already mentioned that. Elliot will pick these up and fix them if you post them in the correct place.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sat Mar 24, 2012 4:27 am
by michaelm75au
[beta .13]
Has the AI been changed to declare War more often?
It seems to do so with this patch more than earlier ones. And once you end the war with a race, a few turns later that race declares it again.
I had one instance where I end the war, and the race continue to destroy my ships and invade my planet after it accepted the cease fire.
And no sooner than I started to rebuild, declares war again.
I don't have save as it all happened so quickly even on slow speed.[:)]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sun Mar 25, 2012 6:38 am
by michaelm75au
[beta .13]
When right-clicking a build at a space port, the list in the window can show many entries for the same design.
This happens almost all the time.

RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Mon Apr 16, 2012 6:51 pm
by Javaslinger
Is this beta still being worked on? Seems awfully dead...
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Apr 24, 2012 3:36 am
by Tophat1815
Yes it is..............
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Wed Apr 25, 2012 8:32 pm
by Registered55
notices that the ships when engaging in a system, there seems to be a cat and mouse problem,
i explain.
pirates around planet, i told my fleet to patrol the sector (right click on star)
my ships arrive, the pirate ships warp to the star, however at that time, my ships warp to the planet where the pirate ships just were.
my ships arrive at the planet, yet the pirate ship have now arrived at the star.... my ships warp again, they warp again, again passing each other.... eventually they do engage, but not after some pretty messy jumping back and forth..
really messy, and quite painful to watch!!!!
the above is regarding latest beta version.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sat May 05, 2012 7:27 pm
by Erik Rutins
Hi Everyone,
The new v1.7.0.14 Public Beta for Distant Worlds: Legends is now available. Please see the first post for the updated list of changes, especially the additional improvements to ship design and retrofitting.
Regards,
- Erik
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sat May 05, 2012 7:36 pm
by Erik Rutins
By the way, we are hoping that this version will become the next official update. We may have one more iteration if required based on testing, but otherwise 1.7.0.14 should be the official non-beta release.
Regards,
- Erik
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sat May 05, 2012 8:10 pm
by ASHBERY76
Wow looks like I will start again.
I see fighter,beams and torp weapon levels setting for military ships but no rail,phaser,missile levels.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sat May 05, 2012 11:32 pm
by Kayoz
Update for RotS?
From installation of DistantWorlds-Legends-Update-v17014-Beta.exe

RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sun May 06, 2012 1:33 am
by Erik Rutins
Only a typo, fortunately - we'll get that fixed.
Regards,
- Erik
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sun May 06, 2012 2:26 am
by Falokis
ORIGINAL: ASHBERY76
Wow looks like I will start again.
I see fighter,beams and torp weapon levels setting for military ships but no rail,phaser,missile levels.
+1 to this. I noticed when I set beams to "none" the AI generates (small) ships without any weapons, even with heavy added to torpedoes. I would like it if you could set a primary and secondary weapon of your choice, like missiles and torpedoes. I don't use beams.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sun May 06, 2012 8:42 am
by ASHBERY76
From my test if you focus on rail and missile tech that just replaces beams and torps in the policy.So a heavy beam design becomes heavy rail.I really like the new policy options to guide the A.I and would like more options in all areas advanced in the policy screen.
Another issue is the A.I wasting research.It continues to research all three tech lines for shields,hyperdrives,engine.It should focus on one line for each.If it has researched fast drives it then should not research efficient drives too,etc.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Sun May 06, 2012 7:19 pm
by tjhkkr
Thank you! [:)][;)][8D]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Mon May 07, 2012 12:45 am
by Cauldyth
I just looked at the new Ship Design Fine-Tuning settings. [X(]
I'm a very happy man.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Mon May 07, 2012 4:44 am
by Pocus
Sorry I don't feel like reading the 74 messages. Is it save compatible?
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Mon May 07, 2012 11:09 am
by Shark7
ORIGINAL: Cauldyth
I just looked at the new Ship Design Fine-Tuning settings. [X(]
I'm a very happy man.
That makes 2 of us. [:)]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue May 08, 2012 12:22 am
by Hawawaa
Thank you! Summer school started so I will update and set some time aside later in the week to start a new game.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue May 08, 2012 6:14 am
by WoodMan
ORIGINAL: Pocus
Sorry I don't feel like reading the 74 messages. Is it save compatible?
Hey Pocus,
Best advice is always finish your current game before updating, just in case. However, you can usually load a save from a previous version after installing an update by going up a level in your save folder (each version is saved to a seperate folder).
Some changes don't take effect until new game is started, some effects take a while to kick in and some things may lead to instability, judging on past patches. This is why it is best to finish your current game before updating.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue May 08, 2012 7:10 am
by WiZz
And where are bombs? [:(]