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RE: patch 1.02 - is ready
Posted: Tue Jun 26, 2012 5:37 pm
by Rasputitsa
ORIGINAL: Swedewolf
Why not just implement a rule where major invasions only can be initiated if a player got naval/air suppiority or any of them. As it is now even reinforcement to a captured port go by protecting fleet. Just a thought, what you other think?
I would rather the issue of air/naval supremacy was decided by combat, instead of an arbitrary calculation. I would like to decide how much air, or naval, power to commit against any invasion attempt.
There are several areas of the map where detection is almost inevitable, the Channel, Gibraltar, Skagerak, Narrow points in the Med, etc., provided the other side has suitable air, or naval, forces available, the chance of detection should be very high. Like the Channel dash, let combat between the available forces decide the issue, not have some arbitrary calculation permit, or deny, such an operation. [:)]
RE: patch 1.02 - is ready
Posted: Tue Jun 26, 2012 6:03 pm
by wolf14455
Good point, I was just thinking of easy way to juryrig it until a major effort can fix it. Now Emgland always fall and early as well.
RE: patch 1.02 - is ready
Posted: Tue Jun 26, 2012 7:01 pm
by Razz1
Try the Third Reich scenario and you won't have that problem with England
RE: patch 1.02 - is ready
Posted: Tue Jun 26, 2012 8:20 pm
by wolf14455
Still dont figured out yet how to run a mod without mess with vanilla. Maybee I should read up on that

RE: patch 1.02 - is ready
Posted: Wed Jun 27, 2012 5:15 am
by Rasputitsa
ORIGINAL: Swedewolf
Still dont figured out yet how to run a mod without mess with vanilla. Maybee I should read up on that
When adding mods, or updates, I install a new copy of ToF, under a new name e.g. 'Time of Fury 2', have six copies available now and can always revert to an earlier copy if there are problems.
Your game saves are in a file separate from the game folders and will be accessed from any copy of the game you are using.[:)]
RE: patch 1.02 - is ready
Posted: Wed Jun 27, 2012 7:28 am
by wolf14455
Hehe was easy. Thanx for the intel.
RE: patch 1.02 - is ready
Posted: Thu Jun 28, 2012 6:38 pm
by demyansk
Is the patch out for 1.02?
RE: patch 1.02 - is ready
Posted: Fri Jul 13, 2012 4:13 pm
by slaytanic
Any news on the fix?
RE: patch 1.02 - is ready
Posted: Fri Jul 13, 2012 6:32 pm
by Rasputitsa
+1
RE: patch 1.02 - is ready
Posted: Sun Jul 15, 2012 2:22 pm
by doomtrader
Hi,
We are checking the consts.ini integrity at the moment, so hopefully the patch will be ready to send out tomorrow.
Here is the current list of changes for 1.02
2012-07-15 [v1.02]
--Fixed
All icons on the battle window now moved correctly together with the window
Fixed wrong trigger in lend lease event for Soviet Union (9201)
Fixed wrong entry in CRT for land battle attacker losses with odds 7 to 1
Fixed error in splitting units, now they can be split properly according to the units level and technological level
Mulberry harbors are now saving and loading properly.
Small fixes to adjust GUI
Fixed problem with doubled convoys routes
Fixed typos in couple of events
Fixed wrong assigned unit types in events for Germany
Fixed some typos
DAL units are now popping up properly
Fixed additional informations in sprites plus units' skin
Fixed problems with declaring war by AI to allied nations
Mulberries are now ignoring supply rules as a sources of supply
Description clarifying end of tutorial
Fixed problems with wrong distribution of supply for units supplied via convoys
--Features
Possibility to scroll reports one by one with the arrows
Added new modifier changing effectiveness of armored units in cities (both defending and attacking)
Added visible range for air units
Possible to check the range after rebase of selected air unit, by holding the SHIFT button when selecting rebase target
Possibility to fully reinforce air units by pressing L button
Possibility to check hexes where the amphibious invasion is possible by pressing F9
Pressing TAB, also now selects air units with movement points
Air superiority is now visible, which allows to plan air operations and redirect fighters to protect the sky
Pressing CTRL + TAB will now select previous unit
Safe distance modifier for the air units now moved to consts.ini file
Fighters can now be turned off from performing interception
Increased speed of enemy turn, now the game is not going to wait for information about enemy units (like reinforcements etc)
Most of the reports are now jumping to the event location
New upkeep system implemented, now the cost of upkeep threshold is calculated basen on the units strength, not units number
Cost of reparing naval group is now visible
Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Possibility to lock maximum effectiveness for land units. Country customizable through consts.ini files
--Gameplay
Changes supply system. Now units are taking supply from the city which will provide them highest amount of supply instead of nearest city
Confiscated vehicles event now also set to be triggered for human player also
Paradrop basic range value, reduced to 9 (was 12)
Friendly units adjacent to the defender, now are supporting the defending unit with % of own strength
Changedvalues for air striek on sea zone effectivity, now chances for double lossess are: default 13%, Germany 11%, UK and USA 18%; now chances for destroying enemy vessels are: default 6%, Germany 5%, UK and USA 7%
--GUI
Game won't run in windowed mode equal to desktop display resolution
Next and Previous units buttons added
Added icon informing about units ready to deploy
--AI
French AI in 1939 campaigns will now attack the enemies
AI fleets now reduces time on sea of it's fleets
Now possible to override the AI to perform amph assault despite lack of advantage in the sea zone
The AI will try not to use the Armored units for garrisoning the cities
AI will now reduce the number of units concentrated behind the front
English vessels more willing to avoid enemy bombers
USA AI will now try to land in Africa as long as not at war with USSR (5330)
AI will consider reinforcements earlier (90% of strength instead of 98%)
--Events
New event method added Country.GetOverrideNavalSupremacy (int countryID, int value)
New event method added Country.SetOverrideNavalSupremacy (int countryID, int value)
End of Vichy event now trigger more randomly (15247)
FirePartisans event method is now working on the same country
RE: patch 1.02 - is ready
Posted: Sun Jul 15, 2012 3:01 pm
by Rasputitsa
Great News. [:)]
RE: patch 1.02 - is ready
Posted: Sun Jul 15, 2012 4:47 pm
by wolf14455
Nice, will we be able to continue our campaign? Save friendly?
Cheers mr Doom, hope your summer been good.
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 12:13 pm
by doomtrader
My summer didn't started yet (at least holidays as the weather is like in hell).
Patch has been wrapped and sent, so stay tuned.
I would suggest start a new game if you don't have to continue. It shouldn't be a problem to load old one.
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 3:21 pm
by wolf14455
Ok Jinkoie(bad spelling for thanx in polish I guess) Sound like you got same crappy wheather as us North of you.
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 4:21 pm
by alex0809
Will Slitherine shop versions be updated simulataneously?
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 5:48 pm
by Rasputitsa
ORIGINAL: doomtrader
My summer didn't started yet (at least holidays as the weather is like in hell).
Patch has been wrapped and sent, so stay tuned.
I would suggest start a new game if you don't have to continue. It shouldn't be a problem to load old one.
Does it rain in Hell, because that's all we have had so far this summer, temperature not making it much above 16/17C. Should help us in the Olympics, as most of the visiting teams will be frozen.[8D]
Is the patch a full 1.02, or is it still beta ? [:)]
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 6:52 pm
by doomtrader
We are going to release it as official.
RE: patch 1.02 - is ready
Posted: Mon Jul 16, 2012 9:33 pm
by gwgardner
Has the upkeep change been fixed?
RE: patch 1.02 - is ready
Posted: Fri Jul 20, 2012 11:23 am
by Rasputitsa
ORIGINAL: gwgardner
Has the upkeep change been fixed?
Bump ! [:)]
RE: patch 1.02 - is ready
Posted: Mon Jul 23, 2012 7:20 am
by borsook79
ORIGINAL: gwgardner
Has the upkeep change been fixed?
bump again, that's a really crucial question...