RE: Victory conditions for either
Posted: Sun May 13, 2012 11:32 am
I see this is still an argument, even with me staying away lol...
I agree most exactly with glvaca above, his words almost exactly sum up my thoughts.
Nobody wants a game that simply recreates already known history.
In the benefit of hindsight one can look back and see errors, or, at least, decide that they seem to be errors. Without making those same errors, one should be able to surpass the historic results of people who did make those errors.
FWIW, I do believe the BIGGEST error was the decision to invade USSR lol...but since that is the basis of this game, it can hardly be undone[:D] What can be undone, or at least examined to see if they really were errors, are operational(usually) and tactical(to a lesser extent) choices..the end result of changing each of these, should not always be a guarantee of the same end result historically..yes, the strategic level is pretty much already decided by the fact we are in this war to begin with..but the strategic level does not determine the result of all wars...it is one of three. Both players should be able to improve on history with better choices, and that includes the German player winning. My operational choice when I play the Soviets is also "unhistorical" switching to offense much earlier and for longer than they did in history, which had me roll up the Axis in spring '43.
There is a reason the military plays wargames in training, also..it is not to recreate history, it is not to "have fun" really, either..it is to see historic mistakes, and see how much of an impact they had, and learn the lessons from them. Barbarossa has been gamed many times by "pros" and the Germans have won their share of them...not the majority by any means, because there really were a lot of handicaps, and as mentioned above, the decision already had been made that it would be a short war...but they won more than "rarely" as well.
We also have benefit of hindsight, knowing a terrible winter will come, knowing already what the results will be when the first rains hit and turn everything to mud, etc..things which historically were only known, and adapted to, after they actually hit. This is actually a benefit for both, for the German so he can prepare, and for the Soviet player who now knows when he can attack with increased odds, definitely any commander's dream intelligence.
All things together, it seems there are a lot of unhistoric "give" to both sides, in the interest of making it a fun game..so really hate hearing from the one side how the Germans should not be able to win, and anything better than history should count as a win, but also tiring to hear continually how the game is pro-Soviet biased I think, which I do not think it is..there are some rules that would seem to benefit the Soviet side, I agree...but they seem to be working on those, and they also benefit the German side later in the war...mostly they seem to benefit the side on general defense.
I agree most exactly with glvaca above, his words almost exactly sum up my thoughts.
Nobody wants a game that simply recreates already known history.
In the benefit of hindsight one can look back and see errors, or, at least, decide that they seem to be errors. Without making those same errors, one should be able to surpass the historic results of people who did make those errors.
FWIW, I do believe the BIGGEST error was the decision to invade USSR lol...but since that is the basis of this game, it can hardly be undone[:D] What can be undone, or at least examined to see if they really were errors, are operational(usually) and tactical(to a lesser extent) choices..the end result of changing each of these, should not always be a guarantee of the same end result historically..yes, the strategic level is pretty much already decided by the fact we are in this war to begin with..but the strategic level does not determine the result of all wars...it is one of three. Both players should be able to improve on history with better choices, and that includes the German player winning. My operational choice when I play the Soviets is also "unhistorical" switching to offense much earlier and for longer than they did in history, which had me roll up the Axis in spring '43.
There is a reason the military plays wargames in training, also..it is not to recreate history, it is not to "have fun" really, either..it is to see historic mistakes, and see how much of an impact they had, and learn the lessons from them. Barbarossa has been gamed many times by "pros" and the Germans have won their share of them...not the majority by any means, because there really were a lot of handicaps, and as mentioned above, the decision already had been made that it would be a short war...but they won more than "rarely" as well.
We also have benefit of hindsight, knowing a terrible winter will come, knowing already what the results will be when the first rains hit and turn everything to mud, etc..things which historically were only known, and adapted to, after they actually hit. This is actually a benefit for both, for the German so he can prepare, and for the Soviet player who now knows when he can attack with increased odds, definitely any commander's dream intelligence.
All things together, it seems there are a lot of unhistoric "give" to both sides, in the interest of making it a fun game..so really hate hearing from the one side how the Germans should not be able to win, and anything better than history should count as a win, but also tiring to hear continually how the game is pro-Soviet biased I think, which I do not think it is..there are some rules that would seem to benefit the Soviet side, I agree...but they seem to be working on those, and they also benefit the German side later in the war...mostly they seem to benefit the side on general defense.