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RE: MASS EFFECT MOD [wip]

Posted: Fri Aug 17, 2012 3:45 pm
by Quadro7F
Biases are ready. If you can see some issue or incorrect values, which do not fit to ME Universe, please tell us.


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RE: MASS EFFECT MOD [wip]

Posted: Fri Aug 17, 2012 6:12 pm
by Tyrador
Nice work![&o]This will be best mod in DW series[;)]
Maybe only thing is name:Human Alliance, it should be just Human.[;)]

RE: MASS EFFECT MOD [wip]

Posted: Fri Aug 17, 2012 7:11 pm
by Quadro7F
ORIGINAL: Tyrador

Nice work![&o]This will be best mod in DW series[;)]
Maybe only thing is name:Human Alliance, it should be just Human.[;)]

Thanx, Tyrador!
Yeah, this is old name used in this table only, sry for that. Actual alliance name is "Humans", because "Human" occupied by vanilla race. So we have 2 human races - they a little different in parameters (not much). [:)]
Also we have an idea to name them just "Alliance", or maybe its better to unite them?

RE: MASS EFFECT MOD [wip]

Posted: Sat Aug 18, 2012 3:35 pm
by Tyrador
Alliance is the government, Human is the race. As the game will be randomly generated, so will be governments of each race. If humans happen to be an empire, it will be pretty confusing to name them Alliance.[;)]

RE: MASS EFFECT MOD [wip]

Posted: Sat Aug 18, 2012 10:48 pm
by Munchkin9
Sadly it still wont be possible to make a roving colony fleet as the Quarians actually have in the game but still amazing job.

RE: MASS EFFECT MOD [wip]

Posted: Sun Aug 19, 2012 11:35 am
by ASHBERY76
ORIGINAL: Munchkin9

Sadly it still wont be possible to make a roving colony fleet as the Quarians actually have in the game but still amazing job.

Not needed for a ME4 mod.

Hurry up releasing this mod.I want those ships.

RE: MASS EFFECT MOD [wip]

Posted: Mon Aug 20, 2012 11:42 am
by JustOneGuy
I can't wait...
Hopefully you release it soon, I want to bomb these Asari colonies! [;)]

RE: MASS EFFECT MOD [wip]

Posted: Tue Aug 21, 2012 6:46 am
by Quadro7F
There's only balancing and characters left. It is possible what some changes would require after first release, because races are very different with their strong and weak sides, according ME univers.

Starting point in the mod - 2183 year, so political and economical situation based on this period.

Here is actual balance:



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RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 22, 2012 2:31 pm
by Bleek
Really detailed work, not only that but the imagery looks great too.

As I've said before I'm not a particular fan of ME but I don't care, this mod looks just great. [8D]

RE: MASS EFFECT MOD [wip]

Posted: Tue Aug 28, 2012 8:46 pm
by Kalthaniell
ORIGINAL: Bleek

Really detailed work, not only that but the imagery looks great too.

As I've said before I'm not a particular fan of ME but I don't care, this mod looks just great. [8D]

I think after we release this mod there might be a bit more ME fans out there :)

BTW: we've finished the 1.00 release. We'll test it a bit to make sure it's good to go and I'll post it. It's 180mb in .rar, not counting the additional stuff (planets, weapons etc) which is about 120mb :P

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 2:22 am
by RICO7878
Looks awesome guys! Can't wait to try it out, keep up the great work!

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 6:26 am
by Bleek
ORIGINAL: Kalthaniell

ORIGINAL: Bleek

Really detailed work, not only that but the imagery looks great too.

As I've said before I'm not a particular fan of ME but I don't care, this mod looks just great. [8D]

I think after we release this mod there might be a bit more ME fans out there :)

BTW: we've finished the 1.00 release. We'll test it a bit to make sure it's good to go and I'll post it. It's 180mb in .rar, not counting the additional stuff (planets, weapons etc) which is about 120mb :P

I completed ME but still have ME2 sat in my Steam account, never installed or played! [:(]

At that size it sounds like a rather comprehensive mod, I'm sure it'll go down well as it looks top drawer. [8D]

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 8:47 am
by Kalthaniell
ORIGINAL: Bleek

ORIGINAL: Kalthaniell

ORIGINAL: Bleek

Really detailed work, not only that but the imagery looks great too.

As I've said before I'm not a particular fan of ME but I don't care, this mod looks just great. [8D]

I think after we release this mod there might be a bit more ME fans out there :)

BTW: we've finished the 1.00 release. We'll test it a bit to make sure it's good to go and I'll post it. It's 180mb in .rar, not counting the additional stuff (planets, weapons etc) which is about 120mb :P

I completed ME but still have ME2 sat in my Steam account, never installed or played! [:(]

At that size it sounds like a rather comprehensive mod, I'm sure it'll go down well as it looks top drawer. [8D]


Thx [:D]



I'm waiting on Quadro to give me a green light (he's testing the 1.00) and then I'll post. I guess I'll make some screenshot and previews for the main thread in the meantime.

The most notable changes from alpha are:
-alternative (white /silver) ships for turians.
-some character pics improvements.
-generic characters from ME postponed for a later version.
-sound tweaks.
-improved weapon effects.
-anything Quadro will decide to change before 1.00.

The stuff you will probably notice is that some ships have extra 'unwanted' lights and engine glows. We left it for 1.01 because we were quite eager to let you guys have a chance to enjoy it.
We didn't test the mod for prolonged gameplay, so we couldn't correct game balance above what we thought would work best. Still, I think Quadro did an excellent job on the races statistics and it should work well. Due to lack of late game testing, I was thinking some of the more pro-active players who feel like it might make an AAR using the mod. It would be a great review and source of pride for us [:D]

One last thing. The graphics addon and sound addon are optional because they will override original game files. However, I would strongly recommend installing them as they are an important part of the mod and take it to a whole new level of awesomeness IMHO.

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 2:59 pm
by JustOneGuy
Finally a release! It looks amazing, very great work of the two of you! :D

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 3:49 pm
by Bleek
Downloaded, installed, hopefully I'll get chance to play this weekend! :)

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 5:04 pm
by ASHBERY76
Nice work but some moans.The Alliance exploration ships black trim cannot be seen on the map and the real Shepard has balls.

RE: MASS EFFECT MOD [wip]

Posted: Wed Aug 29, 2012 5:43 pm
by Kalthaniell
ORIGINAL: ASHBERY76

Nice work but some moans.The Alliance exploration ships black trim cannot be seen on the map and the real Shepard has balls.

We will be polishing the ships in 1.01. As for the the Shepard I agree, male is the way to go :P I'm not the only one who has a say in this though ;) Generic characters is something we will debate and decide in the near future. They need to be done right so we will take extra time for them.
Finally a release! It looks amazing, very great work of the two of you!
Thx! ^^

RE: MASS EFFECT MOD [wip]

Posted: Thu Aug 30, 2012 1:36 am
by Verstorbene
I'm going to play the crap out of this. As the Geth. No more structural weaknesses for me.

RE: MASS EFFECT MOD [wip]

Posted: Sat Sep 01, 2012 4:28 pm
by Belhoriann
Wow ! Big thanks for this mod. Being a fan of Mass Effect since the first episode, I will follow your work closely [;)]

RE: MASS EFFECT MOD [wip]

Posted: Sun Sep 02, 2012 11:22 pm
by Verstorbene
ORIGINAL: Verstorbene

I'm going to play the crap out of this. As the Geth. No more structural weaknesses for me.

Heh. Speaking of which, I spawned right next to Quarians.