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RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 8:07 am
by Tyrador
?

RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 8:12 am
by HectorOfTroy
Just keeping the the thread on top because I'm looking forward to this mod.

RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 7:16 pm
by Tyrador
Yeah, thx then[;)] When Shadows will be released, mod will be ready.[8D]

RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 7:28 pm
by tjhkkr
What exactly is it choking on? I saw in one of the entries there is a late game issue... what is it doing?

RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 9:42 pm
by Tyrador
Basically at some point of the game when you conquer someones homeworld, it starts to extremely lag, all research is stalled, all private sector ships have None task and even when I create new planet in editor, it will have same name over and over again. Maybe it is somehow related to the appearance of Shakturi beacon?

However, I have noticed that even when storyline is off, bug happens as well, but only in very very late game when I conquer ~90% of galaxy.

Perhaps there is a fundamental problem with AI in a game, some code breaks and which leads to fall of the all game. Have no idea how to fix it, tried almost for 2 mounts, no luck.

RE: Prothean Empire (Mass Effect) mod idea

Posted: Tue Feb 12, 2013 10:14 pm
by tjhkkr
Yeah, system lags are difficult to diagnose...
The Shakturi Beacon is a good call...

Have you tried the game without the mod and encountered the same problem?

RE: Prothean Empire (Mass Effect) mod idea

Posted: Wed Feb 13, 2013 11:21 am
by Tyrador
No, without mod it is fine. At least that allright[;)]

RE: Prothean Empire (Mass Effect) mod idea

Posted: Wed Feb 13, 2013 5:39 pm
by Kalthaniell
WOW. The new shipset is amazing man. You blew my mind with that one xO you made ships in full 3d? [&o][&o][&o]

RE: Prothean Empire (Mass Effect) mod idea

Posted: Wed Feb 13, 2013 9:58 pm
by Tyrador
No, i have used a lot of spacehips images from several games[:D] These ones are from game Novus Aeterno.

RE: - Prothean Cycle Mod - [New Shipset! 12/12/12]

Posted: Fri Feb 15, 2013 5:00 pm
by fierceking
I can't seem to find the download link to try this out. Am I going blind or am I missing something?

RE: - Prothean Cycle Mod - [New Shipset! 12/12/12]

Posted: Fri Feb 15, 2013 8:03 pm
by Tyrador
It is not ready yet[;)] I will release it after Shadows will be released.

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Sat Mar 30, 2013 12:49 pm
by Tyrador
Bump, go to post 1[8D]

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Sun Mar 31, 2013 7:03 am
by Tyrador
removed

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Sun Mar 31, 2013 7:58 am
by ASHBERY76
Some Eva inspiration in presentation.Looks nice.

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Sun Mar 31, 2013 11:11 am
by Tyrador
Thank you! Eva has an amazing skill in this, surely she was marketing director in Korean corp.[:D]

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Wed Apr 17, 2013 11:37 am
by eva lilith
(actually..not 'Maketing'..[:D])

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun [:)]

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward [:)]

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Wed Apr 17, 2013 4:02 pm
by Tyrador
ORIGINAL: eva lilith

(actually..not 'Maketing'..[:D])

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun [:)]

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward [:)]

Thank you![8D]Yes, I plan to mod every bit of DW including shadows ground combat, but not the component icons. As i have searched around the internet and couldn't find any decent looking icons, only EVE's could qualify of course. So will keep them default.[;)]

Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.[:D]

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Thu Apr 18, 2013 6:19 pm
by Igard
ORIGINAL: Tyrador


Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.[:D]

You think you're getting a tasty treat, but you're really getting a fiery death! I really hope we can mod everything too. We should be able to when the modders expansion/patch comes out after Shadows.

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Fri Apr 19, 2013 3:07 am
by Shuul
Looks bloody awesome :)

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Posted: Tue May 14, 2013 6:04 pm
by Mansen
Aw... no Mass Effect "current day" species? Was looking forward to swarming the known universe with Krogans. [:D]