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RE: FPG2 News!

Posted: Mon Dec 17, 2012 6:54 pm
by Spechtmeise
I want patches and expansions as well. And I am willing to pay for the expansions. Most of all, I want FPG2 to come out. So, when is that again...?

RE: FPG2 News!

Posted: Mon Dec 17, 2012 8:30 pm
by Mad Russian
ORIGINAL: Stratocruiser

I want patches and expansions as well. And I am willing to pay for the expansions. Most of all, I want FPG2 to come out. So, when is that again...?


Finally, a question I can answer without reservation.

This game will be out as soon as we can finish playtesting.

FPG2 has had extensive reworking to the older game. All that takes time to implement and make sure it works as intended before we give it you to play. The last thing we want to do is to put a game on the market that's not in good working order.

I know that the, "it will be ready when it's ready" response is a bit annoying. The truth is this is an art and not a science. We have to take things as they come and work through those. That doesn't always fit a time table.

I would say that you will start to see some kind of movement within 30 days but don't hold me to that if I'm a little off.

Good Hunting.

MR

RE: FPG2 News!

Posted: Wed Dec 19, 2012 3:11 pm
by Hexagon
Well, at least some info about game like what you can find in the game (what cover, how cover it and new features compared with old game), how support moding (what kind of editors it has) and of course screenshoots to see art, an AAR or DAR to know game mechanics.... all these before know release date is not bad.

Looks like game is under 6 months release period (well you can find a black hole and change this [:D]) and is the perfect time to start hype about game AKA "vaseline time" [:'(] and maybe is time to release info, one thing is release game other release info about game.

RE: FPG2 News!

Posted: Wed Dec 19, 2012 5:45 pm
by Mad Russian
That's not my decision. Matrix decides when we can release full information about the game. We are trying to give as much as we can within limits.

The alternative is to tell you guys nothing.

Good Hunting.

MR

RE: FPG2 News!

Posted: Wed Dec 19, 2012 7:08 pm
by Mad Russian
Here is another look into what the game seems to look like at the moment.

Anybody ever been here and visited the Pied Piper?

Good Hunting.

MR

Image

RE: FPG2 News!

Posted: Wed Dec 19, 2012 7:12 pm
by budd
what's the hex scale?

RE: FPG2 News!

Posted: Wed Dec 19, 2012 7:33 pm
by Mad Russian
500 meters.

Good Hunting.

MR

RE: FPG2 News!

Posted: Wed Dec 19, 2012 7:52 pm
by Emilio
Hameln. So this is a true Red Storm game [:D]

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.

RE: FPG2 News!

Posted: Wed Dec 19, 2012 8:35 pm
by Wolfe1759
ORIGINAL: Mad Russian

Here is another look into what the game seems to look like at the moment.

Anybody ever been here and visited the Pied Piper?

Good Hunting.

MR

Image

I'm guessing that that is a wooded hill in the bottom left corner due to the darker hex colour.

One of my pet peeves with the FPG maps was having to turn on a numerical overlay to have any real idea of the height of the terrain (i.e. was that a hill between you and the enemy).

RE: FPG2 News!

Posted: Thu Dec 20, 2012 12:14 am
by Mad Russian
Pet peeves will not be allowed with the new game. [:D]

Good Hunting.

MR

RE: FPG2 News!

Posted: Thu Dec 20, 2012 12:17 am
by Mad Russian
ORIGINAL: Emilio

Hameln. So this is a true Red Storm game [:D]

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.

Still available to playtest? I might be able to get some playtesters in the group if you would like to try.

Good Hunting.

MR

RE: FPG2 News!

Posted: Thu Dec 20, 2012 1:05 am
by Wolfe1759
ORIGINAL: Mad Russian

Pet peeves will not be allowed with the new game. [:D]

мои извинения, товарищ комиссар [;)]

RE: FPG2 News!

Posted: Thu Dec 20, 2012 1:34 am
by Mad Russian
ORIGINAL: Wolfe
ORIGINAL: Mad Russian

Pet peeves will not be allowed with the new game. [:D]

мои извинения, товарищ комиссар [;)]


нет проблем

хорошо охота

MR

RE: FPG2 News!

Posted: Thu Dec 20, 2012 2:22 am
by cbelva
Your Russian stinks

RE: FPG2 News!

Posted: Thu Dec 20, 2012 2:27 am
by Wolfe1759
That's Google's Russian, and yes it probably does.

RE: FPG2 News!

Posted: Thu Dec 20, 2012 3:03 am
by Mad Russian
Okay. Does anyone remember me saying I knew how to speak Russian?

Good Hunting.

MR

RE: FPG2 News!

Posted: Thu Dec 20, 2012 6:53 am
by Plodder
Has FPG2 gone to hexes now?

RE: FPG2 News!

Posted: Thu Dec 20, 2012 7:32 am
by Hexagon
Thanks for the screenshoot, doesnt look bad but urban terrain... maybe needs a little more work.

RE: FPG2 News!

Posted: Thu Dec 20, 2012 10:07 am
by Panta2
I like the graphics, simple and functional, very much like those in the good boardgame maps. The closer to a tactical map, the better; in TacOps I and some chaps used to play with real maps created with the editor and the feeling was quite different.

RE: FPG2 News!

Posted: Thu Dec 20, 2012 10:37 am
by Panta2
What will the FPG2 hardware requirements be? Now I am playing FPG at my beach dasha and FPG runs smoothly on my netbook on an ancillary 17" screen, other games don't, so they stayed home, far from the sea.
The 500m scale is perfect for me too. In the past I scripted an assistance programme for a boardgame/miniatures game that ran on my Sharp PC1500 handheld computer and chose precisely 500 hexes as scale. If I want more realism or micromanagement I go to other simulations/games.