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RE: Patch 07 - Unofficial Public Beta - 1117 updated 23 September 2012
Posted: Mon Sep 24, 2012 8:15 am
by michaelm75au
ORIGINAL: Olorin
When I set a unit to "strategic move", I have to wait until packing is finished and then select the destination. If I select a destination before packing is completed, the unit does not move at all, even after it's packed. Is this only happening to me [&:]
Just tried it with beta, and it moved as soon as packing was done.
[edit]
Found reference to the fix in previous patch 1108r9
135. Strategic move set while packing caused move of only one hex.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 8:27 am
by michaelm75au
Changed
1. AF of 8+ have AV support doubled for purposes of determining support for air operations
(complements fix 18 above)
The basis behind this is that a larger AF would have better service facilities available, and thus be able to service more a/c with same AV than could be handled at a smaller AF (say 4). Doubling it was just a starting point. Also means that a smaller size AV unit might be able support the large AF, while the bigger AV units could be deployed in the front-line areas as is probably the case now.
A more important consideration was that there are a limited number of units with AV in the original scenarios. Suddenly removing the 250 cap might mean a shortage of AV units to cover all the possible AFs, which would impact existing games too much.
If the original removal of the cap had stayed put (rather than been lost and not noticed till now), then this 'doubling' may not have been required, although I feel some sort of 'incremental' value would be warranted for the larger AFs.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 8:48 am
by Puhis
ORIGINAL: michaelm
Changed
1. AF of 8+ have AV support doubled for purposes of determining support for air operations
(complements fix 18 above)
The basis behind this is that a larger AF would have better service facilities available, and thus be able to service more a/c with same AV than could be handled at a smaller AF (say 4). Doubling it was just a starting point. Also means that a smaller size AV unit might be able support the large AF, while the bigger AV units could be deployed in the front-line areas as is probably the case now.
A more important consideration was that there are a limited number of units with AV in the original scenarios. Suddenly removing the 250 cap might mean a shortage of AV units to cover all the possible AFs, which would impact existing games too much.
If the original removal of the cap had stayed put (rather than been lost and not noticed till now), then this 'doubling' may not have been required, although I feel some sort of 'incremental' value would be warranted for the larger AFs.
Thanks. IMO it's not nessasary bad thing that players lack AV support... Supporting planes is already way too easy... [;)]
How about my suggestion: 250 AV support can support 250 planes in big airfields, after that 1 AV support can support 2 planes? That wouldn't change much existing games.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 23 September 2012
Posted: Mon Sep 24, 2012 9:02 am
by mikkey
Thank you for your continued support Michael!
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 9:05 am
by michaelm75au
Added option on group and LCU reinforcement screen to turn off replacements
This option allows you to turn off the replacement option for 'yet to arrive' LCUs and groups. This is mainly for PBEM games which started with upgrade/replacement option turned on by accident when scenario first started.
BUG TF labeling 1117d
Posted: Mon Sep 24, 2012 10:16 am
by seille
@MichaelM,
I think my opponent found a serious bug with 1117d.
If you label a TF with max characters (25) and leave the TF screen the TF disappears.
Sounds like a nightmare, but i just tried myself. That was not the case with old official patch.
With 24 characters everything is ok, with 25 the TF disappears.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 11:28 am
by witpqs
ORIGINAL: michaelm
Added option on group and LCU reinforcement screen to turn off replacements
This option allows you to turn off the replacement option for 'yet to arrive' LCUs and groups. This is mainly for PBEM games which started with upgrade/replacement option turned on by accident when scenario first started.
Thanks specifically for this one!
RE: BUG TF labeling 1117d
Posted: Mon Sep 24, 2012 11:28 am
by michaelm75au
Yes the maximum size of 25 is causing an encryption issue which is wiping out the following details of the TF, including type and player.
I'll do a quick fix to limit the size to 24 for now, and come up with a more permanent solution later.
RE: BUG TF labeling 1117d
Posted: Mon Sep 24, 2012 11:36 am
by michaelm75au
24/09/12: 1117e - fix issue with changing tf name to 25 characters wiping out tf
If anyone has experienced this, you will need to reload the original save to restore the lost TFs.
RE: BUG TF labeling 1117d
Posted: Mon Sep 24, 2012 11:47 am
by seille
I runned a test. It seem that TFs with 25 characters created under official patch are still there is you open the
next turn with 1117d. But if you enter the label field for those TFs and leave it with their 25 chars they disappear.
If you limit them to 24 characters and leave they are ok.
I´ll install the quick fix now.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 23 September 2012
Posted: Mon Sep 24, 2012 12:04 pm
by Rainer
1117d (not tested with 1117e) / EDIT: Does happen with 1117e as well.
When a LCU is switched to plan for another Future Objective the counter is not reset to zero (0) but to a (seemingly) random number.
This could be observed at variuos locations with various LCUs.
Note: The picture shows an LCU before the switch to another objective (the turn before) and immediately after the switch.
Saves before and after available upon request.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 23 September 2012
Posted: Mon Sep 24, 2012 12:34 pm
by Dan Nichols
Item #9 in the changed portion of the readme:
9. Some LCU Prep points may be retained if unit is experienced
RE: Patch 07 - Unofficial Public Beta - 1117 updated 23 September 2012
Posted: Mon Sep 24, 2012 8:42 pm
by Rainer
Thanks Dan

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 9:32 pm
by jcjordan
So it's now an MP version from now on so I won't have to tell it to use the mp version like w/ the previous betas?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Sep 24, 2012 11:22 pm
by PaxMondo
correct.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Sep 25, 2012 1:43 pm
by Omat
Hello
Is this normal?
P.S.: I mean position of the button.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Sep 25, 2012 1:47 pm
by Lecivius
ORIGINAL: Omat
Hello
Is this normal?
If you mean is the buttonn normal, it is for tenders. An AV is a tender.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Sep 25, 2012 2:17 pm
by seille
Maybe the position of the button ?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Sep 25, 2012 8:33 pm
by Omat
Hello
Small Bug:
1. Load as Japan
2. Go to Yokohama/Yokosuka
3. Transfer the Yokosuka Ku S-1 to the via "Transfer to Ship" to the CVE Taiyo (
Important: the Yokosuka Ku S-1 is attached to the 12th Air Flotilla [R][S])
4. Now the unit is on the ship and is attached to "Independent"
I do not think this should be possible.
Omat
ORIGINAL: seille
Maybe the position of the button ?
Yes the position of the button.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Wed Sep 26, 2012 4:01 am
by Chris21wen
ORIGINAL: Omat
Hello
Small Bug:
1. Load as Japan
2. Go to Yokohama/Yokosuka
3. Transfer the Yokosuka Ku S-1 to the via "Transfer to Ship" to the CVE Taiyo (
Important: the Yokosuka Ku S-1 is attached to the 12th Air Flotilla [R][S])
4. Now the unit is on the ship and is attached to "Independent"
I do not think this should be possible.
Omat
ORIGINAL: seille
Maybe the position of the button ?
Yes the position of the button.
Happen before the patch. Air units loaded onto a ship they can fly from become independent. Don't know when it was introduced.