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RE: so bad

Posted: Mon Oct 22, 2012 1:50 am
by cpt flam
having second panzer group mass
authorized me to take Tula

german pool
9 889 men
165 600 veh
0 arm (will grow from march ?)
80 700 hi

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RE: so bad

Posted: Mon Oct 22, 2012 1:54 am
by cpt flam
may be a trap but i ordered some to enter Makeevka

a new big withdrawal from communists

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RE: so bad

Posted: Mon Oct 22, 2012 1:57 am
by cpt flam
losses from the turn and beginning

really poor [&o]

i would prefer snow than mud now

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RE: so bad

Posted: Mon Oct 22, 2012 11:03 am
by morvael
One more push and you would encircle and destroy 3,5 armies - I had to withdraw... That attack on Tula was painful, Bryansk and Western front armies are now struggling to adjust their defensive lines.

RE: so bad

Posted: Mon Oct 22, 2012 5:17 pm
by Peltonx
ORIGINAL: cpt flam

losses from the turn and beginning

really poor [&o]

i would prefer snow than mud now

Image


2.1 million loses for SHC is becoming normal now as most poeple run in south and train everything to north of Tula.
I have yet to see a single 1.06.13+ game where moscow has fallen and many Leningrad is holding.

This is the new normal for WITE. Its a cake walk for SHC to keep loses under 2.5 million and hold Moscow.

As I have stated and all my games are playing out this way(1.06.13) the keys are:

1. GHC morale
2. Manpower centers
3. SHC AP crunch

1941 is almost meaningless for GHC at this point other then farming morale.

RE: so bad

Posted: Mon Oct 22, 2012 6:01 pm
by morvael
Please remember that it's my first game against a human opponent, and my first as Soviet so I'm at times overwhelmed by the task at hand and may play a different game to long-time veterans. I play for fun, mainly.

RE: so bad

Posted: Mon Oct 22, 2012 9:57 pm
by terje439
ORIGINAL: morvael
I play for fun, mainly.


[&o][&o][&o]

RE: so bad

Posted: Tue Oct 23, 2012 7:27 am
by morvael
ORIGINAL: terje439

[&o][&o][&o]

Is it good, or bad?

I have my ass handed to me on a plate, though... Damned random weater :)

RE: so bad

Posted: Tue Oct 23, 2012 8:46 am
by terje439
Good [:)]

And you are talking to the "ass handed on a plate"-champ [:D]


Terje

RE: so bad

Posted: Tue Oct 23, 2012 8:50 am
by morvael
Killing Zhukov on turn 1 is my strong claim to the champ title, so beware :)

fun !

Posted: Wed Oct 24, 2012 6:21 am
by cpt flam
glad to see that we are some to play for fun
furthermore i tend to play more "historically" than "gamey" (broadfront versus advance 4 hexes wide)

time for mud (everywhere) so will show my railnet

losses
5 220 / 25 720 men
75 / 305 art
5 / 55 afv

2 rifle div less

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RE: fun !

Posted: Wed Oct 24, 2012 6:25 am
by cpt flam
same thing south

german pool (allways active)
22 511 men
160 700 veh
5 087 arm
81 930 hiwis

Image

RE: fun !

Posted: Wed Oct 24, 2012 12:33 pm
by morvael
Don't read the next turn report, don't make me ashame of my failures (caused by too much belief that October=Mud).

[:D]

RE: fun !

Posted: Thu Oct 25, 2012 7:16 am
by cpt flam
I got snow in north russia
needed 1 more hex to close a trap

losses
15 070 / 85 900 men
315 / 1 425 art
66 / 193 art

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RE: fun !

Posted: Thu Oct 25, 2012 7:25 am
by cpt flam
a bit south of Tula
3 rifle div & 3 brigades are isolated

german pool
33 550 men
150 700 veh
14 472 arm
84 090 hi

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RE: fun !

Posted: Thu Oct 25, 2012 8:42 am
by morvael
At least I learned something from killing Zhukov on turn 1, and now I have properly evacuated Rokossovsky from the Rzhev debacle, replacing him with some 2-4 general and only _then_ relocating the army, while there was still time. Rokossovsky is now taking stock of his brand new, Shock Army HQ :)

RE: fun !

Posted: Fri Oct 26, 2012 1:04 pm
by cpt flam
10/30/41 from now on losses of unit will count

a new pocket is made (13 div and a brigade)
losses
18 940 / 98 050 men
460 / 1 430 art
82 / 475 afv

destroyed tank+ 2 rifle div and 3 tank brigade (will come back for the divs)

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RE: fun !

Posted: Fri Oct 26, 2012 1:08 pm
by cpt flam
first time that partisans activate (no real fun)

german pool
52 425 m
145 200 veh
19 751 arm
85 450 hi

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RE: fun !

Posted: Fri Oct 26, 2012 2:47 pm
by morvael
Wait, I didn't see any active partisans. Last time I checked, the best of them reached 60% TOE. Am I supposed to do something with them, or do they work automatically, like the RR units? How do I know a partisan is now active? Also, there is nothing in the log that my VVS bombers help the partisans...

RE: fun !

Posted: Sun Oct 28, 2012 6:08 am
by cpt flam
you can see them with my attacks and your supply mission to them
to supply them you must have TRS or BMB on night mission during interphase IA will work for you
you can not make anything with them
they begin as Partisan Cadre (PC) on map before becoming P (as active); at this time they can activate but become visible for me (and target)