Page 4 of 6

RE: Build 438 is available

Posted: Thu Oct 03, 2013 10:28 pm
by Mgellis
Just curious...when is the final version of v1.01 likely to be released? A week? A month? Thanks.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 10:48 pm
by Mgellis
Quick question...some weapons like 12.7 mm. machine guns are now showing 0 DP for damage...is the display just rounding things to the nearest integer or did the actual damage values get erased somehow?

Thanks.

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 10:48 pm
by aluminumx
ORIGINAL: AndrewKurtz

ORIGINAL: aluminumx

Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?


Did you turn the option on? Go to game settings to set it.


Boy I feel dumb. Yep that's it. Thanks.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 10:52 pm
by mikmykWS
ORIGINAL: Mgellis

Just curious...when is the final version of v1.01 likely to be released? A week? A month? Thanks.

Within a week.

Thanks!

Mike

RE: Build 438 is available

Posted: Thu Oct 03, 2013 10:54 pm
by aluminumx
I am still getting a slow down on the games clock at times about 1:-2 to 1:-3 sseconds.. Strangly the game it's self does not have any noticeable slow down. Just the clock.but since it's so small of a time effect, game wise it would be hard to detect.

RE: Build 438 is available

Posted: Fri Oct 04, 2013 11:28 am
by Mgellis
Just curious...was anyone able to check on whether machine guns still do damage? I'm assuming, "yes," but since it's showing at 0 DP, I figured I better let people know so someone can check. Thanks.

RE: Build 438 is available

Posted: Fri Oct 04, 2013 1:16 pm
by Primarchx
Noticed that most 12.7mm guns can't target a/c, either.

RE: Build 438 is available

Posted: Fri Oct 04, 2013 1:32 pm
by Dimitris
IIRC that was deliberate. Paul? Rag?

RE: Build 438 is available

Posted: Sat Oct 05, 2013 1:00 am
by Anathema
Not sure if someone has pointed this out already, but there is a 'Save As' menu option, which allows you to save files to any location on your computer, but no 'open' menu option to then open them back up and Command is only able to open files in the default location.

Edit: This is in the release version, haven't tried beta yet.

RE: Build 438 is available

Posted: Sat Oct 05, 2013 3:53 am
by BKLANDIN
ORIGINAL: Anathema

Not sure if someone has pointed this out already, but there is a 'Save As' menu option, which allows you to save files to any location on your computer, but no 'open' menu option to then open them back up and Command is only able to open files in the default location.

Edit: This is in the release version, haven't tried beta yet.

Just save to a directory in the Scenario folder, or create your "save as" directory in the Scenario folder, using your preferred name for the newly created folder, and you will be able to load your saved game from there next time. You will be able to access it from the start menu.

RE: Build 438 is available

Posted: Sat Oct 05, 2013 6:22 pm
by Cafe
Build: 439
Scenario: Basic Training Air Ops 1983

Observation:

After completing a mission task (Land Strike - SAx at airbase - individually selected targets in the mission editor) the group dissolves into individual units and they then seem to do their own thing. Would be nice if they stayed in a group until they either RTBed or I detached them from the group.

RE: Build 438 is available

Posted: Sat Oct 05, 2013 7:48 pm
by Dimitris
v1.01 Release Candidate 3 (Build 440)
---------------------------------------------


Download from here: http://www.warfaresims.com/RC/UpdatePack_B440.zip

Unzip to the main Command folder. Answer "yes" to any overwrite requests.

This pack is cumulative; it includes both previous v1.01 RCs. The release notes below cover only items that have changed since RC2. For the full release notes see RC1 (Build 438) and RC2 (Build 439).

If nothing show-stopping pops up, this will probably constitute the final v1.01 codebase. So please everyone give this a try. We took great pains to address the currently most urgent issues (e.g. air-dropped weapon envelope problems) as well as provide features and fixes for players who have asked them.

RC3 Release notes

Fixed:
-------
- 0005675: Repetative BDA Reports
- 0005734: Assorted tutorials issues
- 0005556: [427] SEAD patrol kirks
- 0005121: It should not be possible to arm/take off aircraft with maintenance/unavailable loadouts
- 0005698: Kilter misses by stupid amount
- 0005730: [438] Weird Shrike Behavior
- 0005069: Shrike ARM misses by several kilometers
- 0005699: Maria and Victoria Again
- 0005672: Mixed Shrike and CBU Issue
- 0005750: A-7 CBU-59 an Shrike Loadout a bad match
- 0005735: Excessive dive rates for subs & aircraft
- 0004279: IRIAF F-14 update
- 0005560: DB3k Update: Combat Aircraft Mag Article on Iranian F-14's

* Aircraft now drop their ordnance much more reliably without manual control (we'd love to boast "100% reliably" but that's just an invitation for an edge case to pop up and throw egg on our face).

* Helmet-mounted sights (HMS) are now taken into account when deciding how much off-boresight an aircraft can shoot an AAM.

* Aircraft & submarines have more realistic dive rates.

* Includes the v395 versions of DB3000 and CWDB. Some of the changes include:
- CH-47F Chinook -- Australia (Army), 2015, 7x
- LHD 01 Canberra [Juan Carlos Class] -- Australia (Navy), 2017, 4x LCM-1E
- LCM-1E -- Australia (Navy), 2015, 12x
- LCM-8 -- Australia (Navy), 1967, 11x
- L 100 Choules [Bay Class] -- Australia (Navy), 2013, Ex-Largs Bay, 1x LCM-8, 2x LCVP, No LCM-1E
- Combined ARM/CBU loadouts have new mission profiles, using Hi-Lo-Hi instead of Hi-Med-Hi.
- SUU-23 gun pods in A/G loadouts on F-4C/D
- SUU-23 loadouts on RAF Phantoms

RE: Build 438 is available

Posted: Sat Oct 05, 2013 8:12 pm
by Tomcat84
Sweet!

RE: Build 438 is available

Posted: Sat Oct 05, 2013 9:57 pm
by SSN754planker
This is great! TY devs for a great start to this sim and listening to your die hard fans.

RE: Build 438 is available

Posted: Sat Oct 05, 2013 10:20 pm
by Primarchx
You guys are seeing what we Beta Testers saw then. The Devs are outstanding in listening to our feedback and acting on it quickly & effectively.

RE: Build 438 is available

Posted: Sat Oct 05, 2013 10:44 pm
by Casinn
ORIGINAL: Primarchx

You guys are seeing what we Beta Testers saw then. The Devs are outstanding in listening to our feedback and acting on it quickly & effectively.

Indeed, I'd have bought the game regardless, but seeing the work and desire of the devs to make this a fantastic product sold me instantly.

RE: Build 438 is available

Posted: Sun Oct 06, 2013 7:41 am
by ComDev
ORIGINAL: Cafe

Build: 439
Scenario: Basic Training Air Ops 1983

Observation:

After completing a mission task (Land Strike - SAx at airbase - individually selected targets in the mission editor) the group dissolves into individual units and they then seem to do their own thing. Would be nice if they stayed in a group until they either RTBed or I detached them from the group.

This is only a temporary solution. The permament solution is being worked right now but is kinda complex as it affects most aspects of the (highly complex!) mission code.

Thanks!

RE: Build 438 is available

Posted: Sun Oct 06, 2013 7:44 am
by ComDev
ORIGINAL: Primarchx

Noticed that most 12.7mm guns can't target a/c, either.

This is intended, they are pretty useless in the anti-air role.

RE: Build 438 is available

Posted: Sun Oct 06, 2013 8:27 am
by ComDev
ORIGINAL: aluminumx

I am still getting a slow down on the games clock at times about 1:-2 to 1:-3 sseconds.. Strangly the game it's self does not have any noticeable slow down. Just the clock.but since it's so small of a time effect, game wise it would be hard to detect.

Does this happen in all scenarios, or just big ones? Have you unchecked the high-fidelity option in the Game Options?

RE: BETA PATCH v1.01 GET IT HERE

Posted: Sun Oct 06, 2013 8:43 am
by ComDev
ORIGINAL: Jimapp

This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?

Image

To solve this one, load the scenario in the original Command.exe and set time-compression to 1:1. The sim should then load older saves just fine.