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RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 1:02 am
by Grotius
You're off to a great start! I look forward to reading more.

RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 6:34 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 6:52 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 7:30 am
by mldtchdog
ORIGINAL: warspite1
ORIGINAL: Grotius
You're off to a great start! I look forward to reading more.
warspite1
Thank-you sir!
Right - slight problem, I chose the action types for the 2nd impulse last night and can't remember what I chose... You may also notice that in my excitement to begin Case White, I forgot to move the Japanese [8|].
To even things up I will not move the Chinese this impulse.
I disagree. The down side of playing both sides is that you always have an advantage of knowing the enemy's plans. Play on with the OOPs! factors I say. Allow each side to take advantage of the other sides errors. I always play this way and it has led to many an enjoyable game (even against another opponent). Resist the urge to "correct" mistakes I, uh, urge you. Play on and enjoy
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 7:31 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 7:33 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 7:48 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 7:57 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 8:05 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 8:21 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 11:21 am
by Klydon
Great read and very enjoyable!
I am still working out the interface and tinkering with the tutorial and video tutorial as well.
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 11:27 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 1:26 pm
by alexvand
Do not scrap your Amphibs! You need those! There are only a few and you really need them to conduct invasions!
RE: Bob Flemin's MWIF AARse
Posted: Sat Nov 09, 2013 1:29 pm
by alexvand
When scrapping the Commonwealth carrier units you may actually want to keep the 0 cost ones.
First, they are cheap, they cost 0. They fit really nicely on the CWs terrible little carriers and do decent ASW duty in the atlantic.
Second, they can be very useful for building up your gearing limits if you need to.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 12:30 am
by brian brian
I hate to tell you this .... if the Poles hadn't selected Blitz combat, they would have held the city. Defenders in a city should really force the attackers to use the Assault table as their best choice.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 1:18 am
by warspite1
AAR starts at Post 78
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 3:15 am
by warspite1
Right I've decided to bring this AAR to a close on the basis that a) I had no real idea what I was doing and b) as a result I have messed up on a load of things - not least missing out whole phases with some countries [&:]
So I will begin again....
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 3:18 am
by warspite1
Same scenario:
- Global War
- All the options
- General outline of play. Make the countries do the kind of things that were likely in WWII given the political considerations that existed.
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 3:20 am
by warspite1
I won't repeat some of the screenshots from before but will explain the choices I make where appropriate:
First off, no lend-lease.
Three entry chits drawn, with the result that:
Ge/It Entry Level = 14
Japan Entry Level = 5
RE: Bob Flemin's MWIF AARse
Posted: Sun Nov 10, 2013 3:27 am
by warspite1
The US scrap the weak naval air and low range TRS and AMPH.
I set up the US Pacific Fleet in San Diego with two subs
I set up the Atlantic Fleet in Norfolk with one sub
Two TRS on each coast
Excess convoy points shared between those two ports