Page 4 of 6

RE: Joint Command: PBEM Style Command Multiplayer

Posted: Thu Mar 20, 2014 3:17 pm
by Meroka37
Lately I've been playing a couple of scenarios using Baloogan Joint Campaign PBEM tool, really amazing, first scenario South China Clash with 3 players (each of us taking one side) it's nearly complete with nearly 30 turns now, first turn was 2 minutes then we changed to 5 minutes each, very pleasant experience that makes you use more the mission tool instead of micromanagement. I really recommend to any player to try it!!!

RE: Joint Command: PBEM Style Command Multiplayer

Posted: Thu Mar 20, 2014 3:37 pm
by ETF
Amazing!!!
MP is the only thing this program needs to make it IMHO complete! Game of the year no doubt in my mind.

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Fri Jun 13, 2014 7:30 pm
by ddural
This looks very nice. I'd like to try this. Question? I'm ready to buy a gaming system. Any suggestions on what I'm going to need to enjoy the game. I want to buy a system where I'll have minimum or no lag time. What are you guys running?

Thanks.

Ironhand125

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Fri Jun 13, 2014 8:57 pm
by RoryAndersonCDT
Here are my stats:

Intel Core i5 760 @ 2.80 GHz
MSI P55A-G55(MS-7668)
2x2 gigs of DDR3, DRAM Freq 665.0 MHz, 9-9-9-24-74-1T made by Corsair
NVIDIA GeForce GTX 460 with 2 big monitors :)


RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sat Jun 14, 2014 3:24 am
by Dimitris
Command in general loves multiple cores, fast memory (size above 2-3GB doesn't matter much) and an SSD or other low-latency storage system for the data.

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sat Jun 14, 2014 8:04 pm
by ddural
Thank you guys. Can't wait to get my new box.

Ironhand125

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sun Sep 21, 2014 3:21 pm
by ETF
Is there a list of step by step what I need to setup the Vanilla CMANO to be MP capable with Baloogan JC?

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sun Sep 21, 2014 9:49 pm
by RoryAndersonCDT
JC should work without any special setup.
I'd recommend using the latest public patch for Command; but I think as long as you and your opponents are using the same version of Command then you should be fine.

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Mon Sep 22, 2014 4:54 pm
by ETF
Great thanks sir. I take it JC has an manual with the install on how to run it?

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Mon Sep 22, 2014 5:07 pm
by ETF

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Tue Sep 23, 2014 4:49 pm
by ETF
In a LAN is it possible to do your turns at the same time and then share the files and process. Or is it more like a IGOUGO for turn completion?

Thanks

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Tue Sep 23, 2014 7:52 pm
by RoryAndersonCDT
JC is IGOUGO; though part of playing JC is setting up missions and assigning the right units the right doctrine so they react intelligently to your opponent's units.

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Wed Sep 24, 2014 4:37 pm
by ETF
So only one player at a time can do there orders correct. < Edit Yes only one at a time>

Does JC not complete those orders in a WEGO resolution? <Yes WEGO turn resolution>

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Wed Dec 24, 2014 6:03 pm
by eric963
Me and a friend just started a game using joint command and are having a blast!!!

Have 2 questions for you..

1. When we have decided we are done with a match is there a way for us to remove it from the listing of game? or is this something you you have to handle?

2. Was looking at your other plugin Geostream and was wondering if you are still working on it? It we be great to see what happened during the other players time.

Thanks
Eric

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Fri Dec 26, 2014 5:09 pm
by magi
this is very interesting.... is there voice or like team speak that works well with it..... that would be nice feature....

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sat Mar 07, 2015 2:13 pm
by animalshadow
Hello, thanks for Joint Command plugin. It really adds feature I wished so hard for CMANO.
But we experience some issues with last two games - at some point my opponent, when loading turn file, sees globe but don't see any unit.
He can't re-download turn file and continue game.

How we can we avoid this like issue?

Thank you and looking forward for your reply.

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sat Mar 07, 2015 4:30 pm
by RoryAndersonCDT
Hi animalshadow,

Sorry - its a known issue with Joint Command currently. I've been meaning to look into it and fix it for about a month now. Just been really busy!

RE: MULTIPLAYER Joint Command RELEASED!

Posted: Sat Mar 07, 2015 5:13 pm
by animalshadow
Got it, will be waiting for a fix.
Thank you for a fast reply and you hard work on Joint Command plugin :)

RE: Joint Command: PBEM Style Command Multiplayer

Posted: Sat May 09, 2015 4:47 pm
by ETF
ORIGINAL: Meroka37

Lately I've been playing a couple of scenarios using Baloogan Joint Campaign PBEM tool, really amazing, first scenario South China Clash with 3 players (each of us taking one side) it's nearly complete with nearly 30 turns now, first turn was 2 minutes then we changed to 5 minutes each, very pleasant experience that makes you use more the mission tool instead of micromanagement. I really recommend to any player to try it!!!
How does one allow 3 players if I may ask?

Did you have to modify the scenario?

I take it Command auto updates?

RE: Joint Command: PBEM Style Command Multiplayer

Posted: Sat May 09, 2015 5:31 pm
by RoryAndersonCDT
You have to choose a scenario with 3 sides, and then simply add 3 players.