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RE: New Scenario: Hold the Line

Posted: Tue Nov 25, 2014 3:17 am
by Maromak
ORIGINAL: Gunner98
Those MiG-31s are quite potent!

How are you making out against them? Might need to back them off a touch.

B

At the moment I'd say they're almost untouchable unless the player was willing to trade for one or more F-15/AMRAAMs. Another possible tactic which I haven't tried yet is to wait until the MiGs go RTB which you can observe if the RAF E-3 is pushed north-east of Iceland.

RE: New Scenario: Hold the Line

Posted: Tue Nov 25, 2014 7:44 pm
by magi
well..... i have started version 2.... i spent a lot of time studying the scenario before starting to get a handle on everything going on.... your briefing is one of the best ive read... i wish other designers will take example from you... briefings are important... as you need to have mission objective and some basic awareness of red force obo disposition and intent... your is good....

my assessment is red force is extremely potent and well positioned... i am not going to start aggressively... the mission is to defend the lines of communication and thats what i will do.... i have almost reversed course with my cv group... heading south southwest.... it will compress my operational envelope.. making it easier to defend sloc and extent reds flights.. reduce their sortie rate and time in area... i will destroy them piecemeal and move north when i have domance.... in the northeast i will play it by ear... start conservative... i will not press my subs on their surface groups until i can support them from the air...

i see you have 2.1 so i will start over... no time lost for me really.... this will be fun....


RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 1:05 am
by magi
i just love this scenario.... really great... 7 hours into it... wished i had strike munitions at Lossiemouth....

RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 7:47 am
by Gunner98
The strike wing at Lossiemouth has (will[X(]) bash itself into oblivion in scenario 7 'Plug the Gap' - which if I can get a few hours together, will be out for test in a week or so. Buccaneers and Jaguars against the Su-33's supported of course by Harriers. Besides, wouldn't want to make it too easy . Hold the line (scenario 8) was built out of sequence because I liked the concept and wanted to test some stuff.

Glad your enjoying it.

B

RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 4:46 pm
by Maromak
I've almost finished this one. Running out of all useful ammo so must be in a combat zone! I've just sent my F/A-18Cs to the beach (UK) to load up on more AIM-120As..

Aside from the long range bombers, there's no offensive air left.

RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 5:25 pm
by ojms
The CVBG ECM mission doesn't have OECM set to active, is this on purpose?

RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 10:22 pm
by Gunner98
Excellent, nicely set up for 9.2 Changing of the Guard, when the Carl Vinson steams North while the Enterprise with empty ammo lockers, heads for the beach.

RE: New Scenario: Hold the Line

Posted: Sun Nov 30, 2014 10:25 pm
by Gunner98
When I originally set it up, I put Radars on and OECM off with the understanding that the OECM would give away the general location too easily. I have not tested the concept but my understanding is that Jamming takes about 4-5 times more power. The CV also has a Det from an EW Sqn to do some offset jamming. Would appreciate any comments on what works best.

B

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 4:20 am
by magi
i ordered a second monitor because of you and this totally cool scenario...... thank you very much.... i cant wait til it gets here...

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 5:50 am
by ojms
One thing I've noticed is that the F-15A's heading north from New Orleans seem to be heading for the tankers based out of goose bay. I've fixed this in the editor by moving the KC-10's further south but i'm unsure now whether the F-15As will have the range to reach Thule. any ideas?

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 7:38 am
by Gunner98
ORIGINAL: magi

i ordered a second monitor because of you and this totally cool scenario...... thank you very much.... i cant wait til it gets here...
[:D] Sorry bout that [:D] I run three monitors, I keep the msg window on the 2nd, the DB and the mission editor as well as Google on the third.

Glad your enjoying it.

B

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 7:51 am
by Gunner98
ORIGINAL: ojms

One thing I've noticed is that the F-15A's heading north from New Orleans seem to be heading for the tankers based out of goose bay. I've fixed this in the editor by moving the KC-10's further south but i'm unsure now whether the F-15As will have the range to reach Thule. any ideas?

Hmm, perhaps the Goose tankers are too far west. They should make it, in ferry mode they have a range of 2300nm and they only have about 2900 to get to Tule, so they should make it as long as the tankers aren't too far south. You will certainly need tankers running out of Tule later in the scenario anyway so it might be prudent to send a couple North now in a temporary circuit a couple hundred miles south of the base, then shift those big boys up to Tule to support future ops.

I'll have to check on that.

Thanks

B

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 7:57 am
by ojms
The only thing is the KC-10s aren't under player control, so it's fine when I play in editor mode but not for most people who don't.

Cheeers.

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 4:04 pm
by magi
ORIGINAL: Gunner98

ORIGINAL: magi

i ordered a second monitor because of you and this totally cool scenario...... thank you very much.... i cant wait til it gets here...
[:D] Sorry bout that [:D] I run three monitors, I keep the msg window on the 2nd, the DB and the mission editor as well as Google on the third.

Glad your enjoying it.

B

i wish they would make the Unit/group status field be movable... like it could also be optioned in a windowed format... that way you could have all the real estate on one monitor for the map and command bar....

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 5:37 pm
by TheOriginalOverlord
ORIGINAL: Gunner98

Excellent, nicely set up for 9.2 Changing of the Guard, when the Carl Vinson steams North while the Enterprise with empty ammo lockers, heads for the beach.
You should put an AE out there and let her UNREP on the way back...

:)

RE: New Scenario: Hold the Line

Posted: Mon Dec 01, 2014 8:48 pm
by Gunner98
ORIGINAL: Overlord

ORIGINAL: Gunner98

Excellent, nicely set up for 9.2 Changing of the Guard, when the Carl Vinson steams North while the Enterprise with empty ammo lockers, heads for the beach.
You should put an AE out there and let her UNREP on the way back...

:)

There is a Sacramento Class heading North (in 9.2) for a replenishment - but you will need to protect it: [;)]

B

RE: New Scenario: Hold the Line

Posted: Tue Dec 02, 2014 2:51 am
by VegasOZ
How do you "save views" of different map areas? I am not able to find out how to do that so far.

I would certainly like to have that ability to focus and save certain areas during a mission.

Thanks

RE: New Scenario: Hold the Line

Posted: Tue Dec 02, 2014 4:55 am
by ojms
There is a sea sprite on board on of the allied ships that doesn't have a load out, is this intentional?

RE: New Scenario: Hold the Line

Posted: Tue Dec 02, 2014 8:13 am
by Gunner98
ORIGINAL: VegasOZ

How do you "save views" of different map areas? I am not able to find out how to do that so far.

I would certainly like to have that ability to focus and save certain areas during a mission.

Thanks

You need to select a unit then use 'Ctrl #' Where '#' is between 1 & 9, Then whenever you type that number you zoom to the saved view.

A very useful feature.

B

RE: New Scenario: Hold the Line

Posted: Tue Dec 02, 2014 8:15 am
by Gunner98
ORIGINAL: ojms

There is a sea sprite on board on of the allied ships that doesn't have a load out, is this intentional?

I tend to mix it up a bit with Air-Dets on ships a mix of ASW, Mar Surv and not loaded. Generally this is to give a mix of status at scenario start. Which ship?

B