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RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 9:04 pm
by sPzAbt653
What is the file supposed to represent? The modified scenario? So do I change the extension to ".sce" after I download it?
Oh, sorry ... its the scenario file in a zip, so change the .txt to .zip. I listed all the changes (which includes the ones you recommended earlier) at the bottom of the scenario briefing.
RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 9:15 pm
by sPzAbt653
It's not as good as D-Day to the Elbe but it's still fun.
Well, with your help and Rick's help I think we've got the D-Day part working pretty well. But as we've noticed, the Siegfried/Rhine part doesn't work well at all, so I've been working on that. Silvanski is pbem'ing the version I made to test that part of the scenario, and even though they didn't do an historical play, I'm hoping they might be able to provide some thoughts. Otherwise, I am working on anchoring the VG Divisions to the Siegfried fortifications (for Elmer) and reducing the Allies supply situation so that the Red Light/Green Light rules affect the 'after breakout' period a little longer.
RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 9:38 pm
by larryfulkerson
Here's where a Gazelle takes on an Iraqi tank Bn and decimates it to the loss of only one helicopter. This is typical of the combat
results during my turns but during the Iraq turns he bombards me w/ his arty and he suffers through my interdiction which is severe.

RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 9:45 pm
by larryfulkerson
ORIGINAL: sPzAbt653
What is the file supposed to represent? The modified scenario? So do I change the extension to ".sce" after I download it?
Oh, sorry ... its the scenario file in a zip, so change the .txt to .zip. I listed all the changes (which includes the ones you recommended earlier) at the bottom of the scenario briefing.
Thanks heaps. I really appreciate it. The problem is now I'll have to playtest it somewhat. So I'll have to play this again using your
scenario. Or on the other hand I could just truncate this game and start over using your scenario. Which would my readers perfer?
Anybody have an opinion? I guess I'll keep going w/ this game until somebody says something.
RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 9:48 pm
by larryfulkerson
ORIGINAL: sPzAbt653
It's not as good as D-Day to the Elbe but it's still fun.
Well, with your help and Rick's help I think we've got the D-Day part working pretty well. But as we've noticed, the Siegfried/Rhine part doesn't work well at all, so I've been working on that. Silvanski is pbem'ing the version I made to test that part of the scenario, and even though they didn't do an historical play, I'm hoping they might be able to provide some thoughts. Otherwise, I am working on anchoring the VG Divisions to the Siegfried fortifications (for Elmer) and reducing the Allies supply situation so that the Red Light/Green Light rules affect the 'after breakout' period a little longer.
Sounds good.
I'd like to take this opportunity to thank you for all your hard work on the scenario's you touch. You're good for the
entire wargamming hobby community.
RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 10:07 pm
by larryfulkerson
I want to see what kind of supply situation Steve has provided us w/ so I'm going to start over and just
end this game right here. I'll save the game in case somebody wants to play the rest of it though.
In fact I can just attach it here and you can just change the ".txt" to ".sal" and you should be good to go.
RE: Desert Storm 91 revised
Posted: Fri Dec 13, 2013 11:33 pm
by larryfulkerson
Here's what I'm going to try to duplicate: ( Thanks to Steve Sill for this map )

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 12:40 am
by sPzAbt653
I want to see what kind of supply situation Steve has provided us ...
I didn't change supply. Even though it is what started this whole thing, I didn't see where you had come to any decision on a change, and I came to my own conclusion that since the Shock goes from 40 to 70 on turn 2 and 100 on turn 3, that the Iraqi's weren't at that much of a disadvantage. Additionally, I noticed that since all the Allied planes were on 'rest' on turn 1, that any Interdiction orders didn't take effect until turn 2, which means the Iraqi's get free movement on turn 1.
RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 1:26 am
by larryfulkerson
OK......I've moved all the units and I'm ready to hit the start attacks button. You can see where I've dropped the airborne dudes at the
road junction w/ the road that heads north. I've got units on their way to that location as we speak. I've got choppers tasked on Iraqi
armor and arty and all the arty that would reach targets w/o moving them are tasked w/ bombardment missions. I think we're ready.

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 3:39 am
by larryfulkerson
I'm flying almost everybody who will fly. I've gotten about 1/2 of the scuds and need to hit them again. Baghdad's airport still has a
fighter or two that need to be snuffed and there's the second wave of attacks on the missile arty and tanks that Iraq owns. This will
be round two according to my careful calculations.

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 7:02 am
by Telumar
Will you go for Baghdad? Or secure Kuwaiti Oilfields first? I don't know the design of the scenario, but if it's historic you shouldn't go for Baghdad but destroy the crap Saddam has put in front of you - well ok..everyone knows this, but is this somehow reflected in the scenario?
RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 7:13 am
by larryfulkerson
ORIGINAL: Telumar
Will you go for Baghdad?
Um......I've not played this scenario to the end before and so I don't know if 10 turns is sufficient to allow such a thing w/ non-airborne
units. I mean it's a long way to get there. You'd almost HAVE to use the airborne and I'm not sure they have the kind of "staying
power" to take and hold Baghdad by themselves. I donno, I'll have to attempt it to know for sure.
ORIGINAL: Telumar
Or secure Kuwaiti Oilfields first? I don't know the design of the scenario, but if it's historic you shouldn't go for Baghdad but destroy the crap Saddam has put in front of you - well ok..everyone knows this, but is this somehow reflected in the scenario?
You have to secure Kawati City ( I don't remember how to spell it ) by turn 8 or else the Iraqis get some 20 victory points so it's up to
the Coalition player to at least do that. There are terrain objectives ( cities ) that yield points and so it behoves the Coalition player
to get after it and secure those. The problem is that the Coalition is outnumbered and I'm guessing that the Iraqi forces will have to
be delt w/ in a major way to allow the use of garrison troops in the cities, etc.
RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 7:56 am
by Telumar
ORIGINAL: larryfulkerson
ORIGINAL: Telumar
Will you go for Baghdad?
Um......I've not played this scenario to the end before and so I don't know if 10 turns is sufficient to allow such a thing w/ non-airborne
units. I mean it's a long way to get there. You'd almost HAVE to use the airborne and I'm not sure they have the kind of "staying
power" to take and hold Baghdad by themselves. I donno, I'll have to attempt it to know for sure.
ORIGINAL: Telumar
Or secure Kuwaiti Oilfields first? I don't know the design of the scenario, but if it's historic you shouldn't go for Baghdad but destroy the crap Saddam has put in front of you - well ok..everyone knows this, but is this somehow reflected in the scenario?
You have to secure Kawati City ( I don't remember how to spell it ) by turn 8 or else the Iraqis get some 20 victory points so it's up to
the Coalition player to at least do that. There are terrain objectives ( cities ) that yield points and so it behoves the Coalition player
to get after it and secure those. The problem is that the Coalition is outnumbered and I'm guessing that the Iraqi forces will have to
be delt w/ in a major way to allow the use of garrison troops in the cities, etc.
Ah..thanks for the info.
The problem is that the Coalition is outnumbered and I'm guessing that the Iraqi forces will have to
be delt w/ in a major way to allow the use of garrison troops in the cities, etc.
If it's anywhere near historic it should a RBC and evap orgy.
RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 9:55 am
by sPzAbt653
... if it's historic you shouldn't go for Baghdad ...
The victory conditions are determined by VP's located within the historical combat area (as seen in the map above). As Mr. Fulkerson said you get penalized for not taking Kuwait Airfield by turn 8 and Kuwait City by turn 9. The penalty seems to be enough to cause a draw (if the Coalition takes all other VP's, otherwise a loss). If the Coalition gets even too close to Baghdad, Egypt and Syria will protest and withdraw their three divisions, plus another VP penalty for the Coalition, plus Bush will get furious and pull the plug.
I think thats it.
RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 3:12 pm
by larryfulkerson
I've got about 8 or 9 A-10's that I've been flying in the combat rounds and have gotten a boat-load of AFV's. Here's what the Iraqi's
have lost so far:

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 3:19 pm
by larryfulkerson
Here's the moves for both sides in turn 1:

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 8:43 pm
by larryfulkerson
This is a view early in turn two where I'm going through the OOB moving units and I've arrived at the 1st Mech Div. I'm going to get the
UK units to drive north and replace the 1st Mech Division on the right and then use the units of the 1st Mech Div to follow up on the
rest of the 1st Mech Div on the left. I've already RBC'd my way to the rear areas almost and I've run out of placeholders, units to hold a
hex. So the progress has stopped temporarily w/ the 1st Mech Div. Next turn we should be ready to drive again. Meanwhile they will
see about causing losses among the Iraqi's.

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 9:10 pm
by larryfulkerson
Here's what it looks like on the west end or west corner of the front lines. I'm driving the French units on the outside curve of a Hail Mary
Run. I'm going to try to outflank the Iraqi units before they can form another front line to thwart my progress.The 24th Mech Div is trying
to be the inside curve and is running into the Iraqi units before they can retreat, isolating some of them. Mop up needs to occur now.

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 11:32 pm
by larryfulkerson
Here's another view of the area in the previous view except now it's just after the first combat round. You can see how I've flown the
101st into blocking positions so that the Iraqi groups to the west can be isolated and destroyed. The 1st Mech Div is driving north and
hopes to hook up w/ the west driving forces in a noose around some Iraqi equipment if possible.

RE: Desert Storm 91 revised
Posted: Sat Dec 14, 2013 11:42 pm
by larryfulkerson
I combined the two above images to make a movie showing the moves of the 24th Mech and the French units in their arc around the
Iraqi positions and it looks like the start of a pretty good surround. The problem is that the Iraqis are moving there units NW and into
my path. I'll have to get there before they do or else take the positions away from them.
